Maya EXR handling poll within Photoshop
Posted in: Mayahttp://kb2.adobe.com/cps/883/cpsid_88310.html
Any comments are helpful. thx
http://kb2.adobe.com/cps/883/cpsid_88310.html
Any comments are helpful. thx
A few current and upcoming feature projects include amongst others, "Hop", "X-Men: First Class" and "Life of Pi".
POSITION: Visual Effects Production Assistant
DEPARTMENT: Features
POSITION SUMMARY
The Visual Effects Production Assistant position plays an integral role in the successful organization of our feature film productions.
RESPONSIBILITIES
REQUIRED SKILLS / EXPERIENCE
Qualified candidate please submit a copy of your resume and cover letter to recruitment@rhythm.com with "re: Production Assistant" in the subject line
I am not a programmer and he has never creating anything for sale so we are not sure how licensing will work as far as protecting the software, i.e. serial numbers/node locking and making sure it will work with renderman and maya.
If anyone can point us in the right direction or knows how to do this, we would appreciate any info.
Thanks
I’am a student at Lost Boys Learning and we are currently working on our UFO Project.
Therefore i wanted to create a work in progress thread about it.
My UFO Shot will be the Dropship sequence of district 9.
I created a previz animation with the low res plate and a rough model and animation. ( BTW. the dropship is coming out of the ground)
Also i finished modeling the dropship.
Starting on the textures today.
I’m gonna keep this thread updated frequently.
If you have any questions critics or comments please feel free to respond to this thread. Input from other artists is always highly appreciated.
Greetings
JJ Kim updates her site with lots of sweetness for your eyeballs.
http://www.youtube.com/watch?v=EpRnV…eature=channel
The shot needs to be approx. 1.5 seconds. While I am by no means a VFX expert, I have studied it quite a bit to get a better understanding form a directorial standpoint. My guess right now is that the shot I need will require 3d animation, compositing, and hopefully a match move, however the MM isn’t mandatory.
As this is a spec commercial, I obviously can’t pay much(approx $1000), and I hate to promise future work because the world just doesn’t work according to promises in our industry. However know this, I am looking for a collaborator and someone I will work with repeatedly on future projects.
A quick bit about me: I mainly work on docu reality series for the likes of Discovery Channel, TLC, and Travel. I am in the process of making the transition more into commercials and music videos.
Please let me know if you are interested.
I have watched the dvd from digitaltutors about 2.5D relighting in nuke
I have tried to redo it on a simple scene and I have some problems
the edges of the objects are not cleans, there is a little outline around the objects.
in the dvd, the instructor said to render pointworld pass and normal pass aliased and apply 2 matrix afterwards in nuke.
i did that too but it seems that doesn’t work for me.
I’ve also tried to render with antialiasing and no matrix but it doesn’t work neither.
is anybody have an idea of what I can do to fix the edges
here is the script if you guys want to check
http://www.digitaledge.be/tmp/NUKE_RELIGHTING.rar
thanks for your help
-SeB-
I’m trying to figure out if it’s possible to convert displacement map into poly mesh using Houdini?….I’ve seen it done in Max with convert to editable poly, but can’t seem to figure out how to do it in Houdini or find if it’s even possible….
help?