Help with Digital Amputation

I want to amputate my feet digitally. I googled around and found this article (scroll to mid page for the example) about how they used green socks / keyed them out and comped in a clean background to fill the holes.

I tried to do a quick and dirty test with my computer camera and a green sock. here are the very unconvincing results. I guess the biggest difference is that they got a flawless key. So How do I get a flawless key? I don’t need to model a numb and put it on as my amputation is hidden by my pant leg. I just need the rest of my leg to disappear

I used keylight in aftereffects to key out the green socks. I usually use keylight to key out backgrounds but for this effect with the amputation it seems to not work out as well. if at all. Any tips / workflow would be greatly appreciated.

I tried to incorperate what i learned in this previous thread from these forums but I think it may have been over my paygrade

I’m REALLy trying to avoid rotoscoping this (good old no budget feature with not alot of time / resources)

I would be deleteing my feet in 3 shots:

1. walking around the kitchen
2. walking / running to bus
3. walking down stairs of brownstone

Just for context here is some pieces of the film


Any help / tips would be greatly appreciated!

very well paid freelance 3D/comp job for commercial – urgent !

We are looking for a freelance artist who can create a "comic-like" tornado bursting 3D geometry with rigid bodies or smth like this and do some compositing with smoke/debris afterwards.

NO (PHOTO)REALISTIC appeal, more like slapstick animation !

talking about a commercial spot, around 20sec. time –
3D camera movements/several cuts, no textures only grey shades on buildings, bulky and easy/no high poly models. Reference 3D scene to get started will be supplied, models must be created and smashed by tornado, examples of appeal already exist

Preferably 3D work done in Softimage and comp. with Fusion (as we
can alter it afterwards) but not a MUST, Max/Maya/Nuke ok too

really not a big deal for an experienced animator.

Only problem: time – the job starts immediately and should be finished around 15th of January (incl. comp) (PAL 720×576))

rendering can be offloaded to our facility, freelance work can be done abroad if not able to come to vienna/austria
(flight/acommodation would be paid of course)

BUT:
we are not talking about USD 300,- a day here ! 😎
we need the job done and we pay serious money for that work 🙂

if you are interested we will send you more info
rainer@satisfiction.at

Gradient Effects : Blender 3D Artist/Developer

Gradient Effects is a vibrant VFX Studio focusing on feature films,
located in the heart of Marina Del Rey, California.

Our Leaders are expatriate artists, managers, and former group leaders from leading VFX Companies.
We have a decidely unique and relaxed yet exciting, entrepreneurial atmosphere
that emphasizes Research and Development in Artistic and Scientific Fields.

We are looking for like minded and spirited artists to join our team immediately.

We are filling several lead, senior, mid and junior positions for two high profile 3d Stereo feature film projects,
each of which are unique opportunities to join and contribute to our cutting edge VFX team.

We’re looking for artists who are not only great at their craft,
but are also capable of training, critiquing and mentoring other artists.

We are currently looking for talented artists who are proficient in Blender for pipeline integration, plug-in development
and other tasks like modeling.

Blender 3D Artist/Developer

Requirements:

* Ability to break a complex task into simpler subtasks
* Unforgiving attention to detail, strong image composition skills and a photographic eye
* Excellent communication skills
* +3 years of experience with blender
* C/C++/Python/Renderman programming skills are a plus
* Ability to work in a team environment.
* Blender 2.5 API a plus
* Linux

Salary commensurate with experience
All openings are immediate
Relocation cost are not covered for these positions
Must be eligible to work in the US.

How to Apply:

Each Application should include:
*Subject Line: Blender 3D Artist/Developer
*Resume in plain text ( no attachments ), just copy and paste as text into email
*Links to imdb, online reel.

Do not send attachments

Email : hr@gradientfx.com

Gradient Effects LLC
Attn: Blender 3D Artist/Developer
4120 Del Rey Ave , CA 90292, USA .

Gradient Effects : senior 3D Stereo / 3D Matchmover

Gradient Effects is a vibrant VFX Studio focusing on feature films,
located in the heart of Marina Del Rey, California.

Our Leaders are expatriate artists, managers, and former group leaders from leading VFX Companies.
We have a decidely unique and relaxed yet exciting, entrepreneurial atmosphere
that emphasizes Research and Development in Artistic and Scientific Fields.

We are looking for like minded and spirited artists to join our team immediately.

We are filling several lead, senior, mid and junior positions for two high profile 3d Stereo feature film projects,
each of which are unique opportunities to join and contribute to our cutting edge VFX team.

We’re looking for artists who are not only great at their craft,
but are also capable of training, critiquing and mentoring other artists.

senior Matchmovers

Requirements:

* Strong vector, matrix, and 3D math skills with the ability to derive unique solutions to 3D Stereo Tracking tasks
* Strong knowledge about 3d/3d Stereo perspective projection math required
* Expert knowledge of 3D Equalizer or PFTrack
* Manual matchmoving experience using lidar data is a plus
* Ability to break a complex task into simpler subtasks
* Python Shell and Linux OS scripting is a plus
* +3 years of production experience is a plus
* excellent communication skills
* Ability to work in a team environment.

Salary commensurate with experience
All openings are immediate
Relocation cost are not covered for these positions
Must be eligible to work in the US.

How to Apply:

Each Application should include:
*Subject Line: Senior Matchmover
*Resume in plain text ( no attachments ), just copy and paste as text into email
*Links to imdb, online reel.

Do not send attachments

Email : hr@gradientfx.com

Gradient Effects LLC
Attn: Senior Matchmover
4120 Del Rey Ave , CA 90292, USA .

Gradient Effects : Nuke Stereo and Nuke Compositor

Gradient Effects is a vibrant VFX Studio focusing on feature films,
located in the heart of Marina Del Rey, California.

Our Leaders are expatriate artists, managers, and former group leaders from leading VFX Companies.
We have a decidely unique and relaxed yet exciting, entrepreneurial atmosphere
that emphasizes Research and Development in Artistic and Scientific Fields.

We are looking for like minded and spirited artists to join our team immediately.

We are filling several lead, senior, mid and junior positions for two high profile 3d Stereo feature film projects,
each of which are unique opportunities to join and contribute to our cutting edge VFX team.

We’re looking for artists who are not only great at their craft,
but are also capable of training, critiquing and mentoring other artists.

Nuke Compositor and Nuke Stereo Compositor

Requirements:

* Strong compositing skills with the ability to derive unique solutions to novel compositing problems
* A solid, intuitive understanding of Nuke’s 3D environment, or strong production knowledge of a dedicated 3D package like
Maya or Houdini is a plus
* Unforgiving attention to detail and strong image composition
* Ability to create custom cleanplates like rig removal
* Understanding of a float-based and 10bit log based color pipeline
* 3D matchmoving ability is a plus
* Python Scripting is a plus
* Linux experience is a plus
* +3 years of production experience is a plus
* stereoscopic vision is required
* excellent communication skills
* Ability to work in a team environment.

Salary commensurate with experience
All openings are immediate
Relocation cost are not covered for these positions
Must be eligible to work in the US.

How to Apply:

Each Application should include:
*Subject Line: Nuke Stereo Compositor or Nuke Compositor
*Resume in plain text ( no attachments ), just copy and paste as text into email
*Links to imdb, online reel.

Do not send attachments

Email : hr@gradientfx.com

Gradient Effects LLC
Attn: Nuke Stereo Compositor
4120 Del Rey Ave , CA 90292, USA .

Gradient Effects : Maya/Houdini Effects Developer/Artist

Gradient Effects is a vibrant VFX Studio focusing on feature films,
located in the heart of Marina Del Rey, California.

Our Leaders are expatriate artists, managers, and former group leaders from leading VFX Companies.
We have a decidely unique and relaxed yet exciting, entrepreneurial atmosphere
that emphasizes Research and Development in Artistic and Scientific Fields.

We are looking for like minded and spirited artists to join our team immediately.

We are filling several lead, senior, mid and junior positions for two high profile 3d Stereo feature film projects,
each of which are unique opportunities to join and contribute to our cutting edge VFX team.

We’re looking for artists who are not only great at their craft,
but are also capable of training, critiquing and mentoring other artists.

Maya/Houdini Effects Developer/Artist

Requirements:

* Strong vector, matrix, vector field ( CFD ) and physics math skills with the ability to derive unique solutions to novel
effects problems
* Ability to break a complex task into simpler subtasks
* a good understanding of computer resources, like memory and storage
* expert production knowledge
* Unforgiving attention to detail and strong image composition skills
* Ability to create custom python, mel or hscripts scripts
* Understanding of a float-based and 10bit log based color pipeline
* Python Shell and Linux OS scripting
* +3 years of production experience is a plus
* Renderman shading language and expert knowledge of the Renderman Interface ( RIB )
* C and C++ is plus ( Maya API or Houdini SDK )
* excellent communication skills
* Ability to work in a team environment.

Salary commensurate with experience
All openings are immediate
Relocation cost are not covered for these positions
Must be eligible to work in the US.

How to Apply:

Each Application should include:
*Subject Line: Maya / Houndini FX Developer
*Resume in plain text ( no attachments ), just copy and paste as text into email
*Links to imdb, online reel.

Do not send attachments

Email : hr@gradientfx.com

Gradient Effects LLC
Attn: Maya / Houndini FX Developer
4120 Del Rey Ave , CA 90292, USA .

Multi-Line Expression issue in Nuke 6.2

Hi, guys
as you know, there is a new feature in Nuke 6.2 which is name Multi-Line Expression .But i don’t know how to use it . Can you make an example about it.

Thanks:)

VFX Compositing Supervisor

A high-end feature film visual effects studio in South Pasadena is looking for senior-level supervisors to oversee compositors in Nuke. The company is known for focusing on the lives of the people working there as much as the excellence of the work performed.

Please send resumé and applicable external reference links (e.g. IMDB) to jobs@stereoscopicvfx.com

The following position is available:

—————————————-
VFX Compositing Supervisor

The compositing supervisor will take ownership of a team of Nuke compositors, ensuring that they are moving smoothly through shots. Key to the position is the ability to problem-solve specific compositing issues and educate individual compositors on the solutions.

The compositing supervisor will be responsible for ensuring all shot notes have been addressed prior to review.

Essential Skills
• The ability to lead a team with efficiency but also compassion. We value the lives of out compositors and are interested in mentoring, not oppressing.
• A high-level solid, intuitive understanding of Nuke and its 3D environment
• A thorough comprehension of the underlying principles of compositing
• At least two years experience supervising compositors

Desirable Skills
• Previous experience in stereoscopic production
• Knowledge of gizmo creation process and Python scripting
• Knowledge of matchmoving processes and limitations
• Experience with 3D animation packages
• Experience with the shotgun tracking system

Top 20 Car Tutorials

Here are the collection of 20 car tutorials in which some include modeling, texturing, rendering and lighting

Where do we go from here

Ok so after taking a deep breath I have realised there are two sides to every coin. Maybe I am not a cultured vfx professional like you guys and so I apologise if I offended anyone.

However…

I can’t continue to support a community that treats me and other people like me ie noobs the way I was treated which set off my flame war. I also can’t keep supporting a hole in my pocket.

I will be selling the site to sputnik7 and want to hear your thoughts and ideas on what they need to do to make it grow and flourish not end up where it was going which was almost deleted out of existence by me last night.

Please keep in mind we want encourage collaboration moving ahead, sputnik7 is a indie film site and are interested in putting indie film makers together with vfx pros and Internet distribution to help build the new Hollywood