isual effects studio seeks Systems Developer, based in Soho, London

Systems Developer
Start Date – Immediate
Department:
Systems

Responsible to: Head of Pipeline

Main Purpose of Job:

MPC (The Moving Picture Company) leads the world in post production and visual effects for the Feature Film, Advertising, Digital and Television industries. We are currently seeking a Systems Developer to join our Software team to develop and maintain tools to help manage our critical technical resources. Working closely with our team of top-notch systems administrators and developers you will work on projects such as managing hundreds of TBs of high performance storage, increasing efficiency of our render farm and improving management of our overall systems operations.

This role would suit an experienced system administrator looking to take on a development role, or an experienced developer wanting to get more involved in system operations.

Key Tasks/duties:

·Work with the Systems and Software teams to develop, maintain and support in-house tools with a particular focus on data management ·Ensure systems software can continue to scale reliably ·Help drive the strategy for our in-house system operations tools

  • Troubleshooting issues that affect production
  • Help identify upcoming business requirements, recommend and implement solutions, and provide input for the design of next generation technology.
  • Maintain documentation for in-house software
  • Ensure software written is compliant with in-house coding standards.
  • Improve quality of software, implement automated tests for software developed


Essential Skills and Experience:

  • At least 3 years experience of scripting language development in either Perl or Python in a Linux or UNIX environment.
  • Proven experience of working on complex projects involving networking, databases, large data structures and generally pushing the limits.
  • Strong database development skills, ideally MySQL, with experience of techniques such as replication, proxies and sharding
  • Good knowledge of Linux including NFS, rsync, Apache, networking, backup techniques
  • Experience of developing with SOA / web services
  • Know your way around version control systems like Subversion and git.
  • Good knowledge of low level systems development with C, system calls, make, patch etc.
  • Pro-active approach to solving problems, improving systems.
  • An enthusiasm for understanding how we make high end VFX and how we can make it better.
  • Great communication skills, able to talk to technical peers and non-technical users alike and gain their trust and respect.

Salary: Competitive remuneration package
Location: London
Application Closing Date: (None) Ongoing recruitment

This is an exciting opportunity to work in the movie industry at the leading edge of VFX production, continually pushing the limits of technology. If you are interested please apply online here: http://www.moving-picture.com/index….developer.html

Character TD – Rigging Supervisor

About us:
D-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.

For a TV-Feature-Film we’re looking for an experienced Character TD – Rigging Supervisor.

Job description:
* Conceptualize, monitor, and oversee the production.
* Collaborate with Animation-Supervisor to define rig requirements.
* Provide technical specification, construction, modification and maintenance of all 3D character rigs.
* Ensure rigging work is carried out on schedule and on budget.
* Actively participate in development and enhancement of workflow and pipeline.
* Define directory structure, naming conventions and versioning for all riggers
* Collaborate closely with VFX Supervisor & other Character TDs and communicate with other departments.
* Supervise & Train other team-members.

Requirements:
* Feature-Film-Production experience.
* Previous supervisory or leadership role.
* Knowledge of anatomy.
* Knowledge of modeling techniques.
* Understanding of form, geometry and movement.
* Knowledge of mathematics desirable.
* Knowledge in programming and software development desirable.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.


Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de

or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: Character TD – Rigging Supervisor

Visual effects studio seeks MySQL DBA, based in Soho, London

Database Administrator / Developer
Start Date – Immediate
Department:
Systems

Responsible to: Head of Systems and Features Technology

Main Purpose of Job:

MPC (The Moving Picture Company) leads the world in post production and visual effects for the Feature Film, Advertising, Digital and Television industries. We are currently seeking a Database Administrator to ensure the ongoing smooth operation of MPC’s global production systems as we continue to grow. We operate a sophisticated global digital asset management and automated workflow system based around a distributed database architecture built using MySQL. We are looking for someone to take our database infrastructure to the next level to allow us to continue to scale out and improve performance for this critical cornerstone of our infrastructure. This role will also collaborate closely with our software developers to continually improve performance and quality of our software.
Key Tasks/duties:
·Primarily responsible for our global database infrastructure
·Maintenance of production, development and test databases
·Drive improvements in performance and reliability
·Monitor usage, forecast capacity requirements, plan upgrades and scalability improvements
·Work with colleagues to maintain regular, reliable, timely and viable backups
·Maintain database aspects of disaster recovery plan
·Manage changes, test and benchmark before deployment in the production environment
·Collaborate with developers for schema design, query optimisation, software architecture and ad hoc problem solving
·Mentoring team members, maintain documentation and ongoing education of staff
·Opportunity to work on other systems development tasks as and when database responsibilities allow
·Assist colleagues in Systems with infrastructure and software support as and when needed.
Experience/Knowledge:
·Significant experience managing large relational database infrastructures
·Good working knowledge of MySQL in addition to other RDBMSs.
·Strong Linux experience, can demonstrate how kernel and filesystem affects database performance
·Well disciplined in change management, best practices for making changes to critical systems
·Experience of managing business-critical systems in a 24×7 environment
·Good knowledge and experience using at least two of bash, Perl, Python or C/C++
·Knowledge of technologies such as Apache, PHP, git, make, rpm, yum, strace etc.
Salary: Competitive remuneration package
Location: London
Application Closing Date: (None) Ongoing recruitment
This is an exciting opportunity to work in the movie industry at the leading edge of VFX production, continually pushing the limits of technology. If you are interested please apply online here: http://www.moving-picture.com/index….developer.html

GreenSODA tv Episode 02 is now live

Episode 02 is now live!

GreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.

Be sure to comment or contact me if there is anything specific you’d like to see covered. At this point GreenSODA tv is kind of an experiment so dont be afraid to make ANY request at all! 😉

Hope you enjoy it!

GreenSODA tv – Episode 02

Contact me via GreenSODA or Twitter

Alex

VFX shots of The Warrior’s Way

Geon studios delivered a number of sequences with invisible effects; from retiming, split comps, BG set extensions, cleanup etc

Flame/ Inferno artist – commercials

Universal Production Partners (www.upp.cz) is looking for Flame / Inferno artist for commercials.

We require:

– relevant knowledge and experience
– fluent English
– willingnes to relocate and work in Prague, Czech Republic

Salary offer: 200 – 400 € / day

If you like to learn more about this offer, please send your CV and your showreels to recruitment@upp.cz
Please, put "Flame/inferno artist" and your name to the subject of your e-mail.

Some samples of our work you can see here http://www.upp.cz/rs/generate_page.php?page_id=102

Modeling Supervisor

About us:
D-Facto Motion GmbH is a postproduction-facilty based in Munich, Germany.
We create visual effects, animation & design for feature films, commercials & TV series. It is our ultimate ambition to provide each project with its very own unique look and feel.

For a TV-Feature-Film we’re looking for an experienced Modeling Supervisor.

Job description:
* Conceptualize, monitor, and oversee the production.
* Build and execute complex CG models.
* Interpret and translate creative direction to the modelers.
* Ensure modeling work is carried out on schedule and on budget.
* Actively participate in development and enhancement of workflow and pipeline.
* Collaborate closely with Art Director & VFX Supervisor
* Supervise & Train other team-members.

Requirements:
* Feature-Film-Production experience.
* Comprehensive understanding of the creation and use of geometry assets in a CG feature production.
* Previous supervisory or leadership role.
* Experience with a high-end 3D modeling or sculpting system (Maya / Z-Brush) for the creation of both hard surface and organic models.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.


Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de

or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: Modeling Supervisor

[Nuke6] Import chan from script

Hello folks,
I’m working on a python script that imports cameras from a stereo maya scene.
It worked all well since I was using Nuke5, but now that I’ve upgraded to Nuke6 I have the following problem:

These lines used to work:

Code:

camera_lx.knob("import_chan").setValue("import_chan_file " + chan_path)
camera_lx.knob("import_chan").execute()
camera_lx.knob("import_chan").setValue("import_chan")


But… the "import_chan" knob on the Camera node is not working anymore!
Now it’s an "Obsolete_knob" and I can’t execute it.

To import a chan manually, I have to click on "file_menu" icon and then "import chan file".. But I don’t have any idea of how this can be done by script!

Can you guys help me?

Thanks in advance,

Dora

double g studios: T4 idents

London based double g studios won a competitive pitch to direct and animate 20 energetic idents for Channel 4’s T4. The personality of each robot was enhanced through costume design, choreography and their relationship with the new 3d logos. Here’s a mash up from the 20.

byDiddo: New Work

byDiddo is a Dutch designer/art director and artist who steers clear of traditional approaches and tries to blur boundaries between art, design, architecture, fashion, photography and product design as often as he can. We posted his amazing wetsuit designs quite awhile ago and now he has updated again with several more great works, inlcuding […]