Compositors and matte painters
Posted in: Beginners Talkplease drop a mail at vvvvfx@gmail.com if you are interested in our endeavour.Thanks
PS
we would acknowledge your works and you can also use if for your demo reel
PS
we would acknowledge your works and you can also use if for your demo reel
It seems like only yesterday we were forced a peek at Bram Cohens attractive* face as he panhandled for donations every time we closed the original BT client. Flash forward and 20 million are logging on per day from 220 nations to share files. Legally, of course.
What makes these figures ever-more impressive is that they dont include the users of the nigh-countless unofficial clients, of which many of you likely are.
Its a wonder BitTorrent is comfortable even revealing these numbers (especially considering the aforementioned hundreds of millions more users), considering the services reputation as the essential piracy tool. BitTorrent does have initiatives to promote the legal sharing of files (via its Artist Spotlight Program and such), but lets be honest whats in your BT queue right now?
Some incredible drawing and animation from Vancouver based, Brazilian illustrator/animator Diego Maclean: The Art of Drowning
FX-TD job description:
* Design and creation of feather, hair and fur simulations.
* Tool-development to optimize workflow and enhance pipeline.
* Close collaboration with Art Director & VFX Supervisor
* Supervision & Training of crew-members
Requirements:
* Feature-Film-Production experience.
* Advanced / Expert Maya knowledge.
* Experience in dynamic simulation.
* Mel-Scripting knowledge.
* Strong problem-solving skills.
* Artistic approach.
* Strong communication skills.
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Please send your demo reel, cv and fx-breakdown to:
mh@d-facto-motion.de
or:
D-Facto Motion GmbH
Steinstrasse 17
81667 Munich
Germany
JOB: TD – Feather / Fur / Hair – Simulation
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We look forward to hearing from you.
I want to know how can i connect polyline with mocha track in fusion.
been using the stereo camera modifier for 3dsmax provided by autodesk, found here.. and the good thing about this rig is that it uses this concept "Asymmetric camera frustrum" to skew the camera image plane to align the two parallel cameras together…
see video "Comfortable Stereoscopy | Practical Example"
the thing i like about this rig is thats its so easy to use and has amazing control.
What i wish to know is this…
a) Can the image plane in camera be "skewed" on X axis to compensate for the overlap on a parallel camera rig.
b) noob question… what is the syntax to insert some python code to take two X position values from two axis and add them together and use it to transform another axis…(i can get the math… just need the syntax on how to do it…)..
any help in this regard would be most appreciated.. and pls excuse my inability to express myself.. pls ask if u do not understand my question..
thankx in advance
Me and my wee brother made this short film at the weekend. I would love to hear your opinions on it
Thanks
Steve