Get Down With Mekanism and their mini Danny Trejo

San Francisco’s multi-disciplinary powerhouse, Mekanism, brings us a theatrical, stop-motion interpretation of ‘Machete’ as seen through the eyes of Danny Trejo.

Working directly with their client, Pepsi/Brisk, the folks at Mekanism banged out a clever script that condenses the entire film into one minute. It’s then met with equally engaging visuals and transitions that keep perfect pace with Danny’s punchy and digressive spoken performance.

Then he washes his hands…

PRODUCTION COMPANY: Executive Creative Director/Director
Ian Kovalik Executive Producer Jason Harris Producer Jon Derovan
Head of Production Mat Lundberg Producer Sasha Korellis Production
Coordinator Susan Ali Director of Client Strategy Michael Zlatoper
Intergrated Producer Bud Johnston Director Of Content Production
Tim Rayel Creative Director/Writer Andre Ricciardri Art Director
Dieter Wiechmann ANIMATION DEPARTMENT Animation Director Misha
Klein Animator Richard Zimmerman Animator Amy Adamy Animator Scott
Kravitz Animator Justin Kohn Animator Webster Colcord Asst.
Animator Matt Manning Design Director Emmett Feldman Storyboard
Artist Shepherd Hendrix CAMERA/LIGHTING DEPARTMENT Director of
Photography Peter Williams SET DESIGN Production Designer Fon Davis
Art Director Pierre Maurer POST PRODUCTION Visual Effects
Supervisor Colin Miller Creative Editor Michael Tuomey CG Modeler
Seryong Kim Online Editor/Spy Post Darren Orr Lead Nuke Artist Ben
Hawkins Nuke Artist Jason Arrieta Nuke Artist Daphne
Apellanes-Ackerson Nuke Artist Fabian Elmers Nuke Artist Jun Kim
CLIENT Sr. Director Pepsi Lipton Partnership Brand Marketing
Marisol Tamaro Director Pepsi Lipton Partnership Brand Marketing
Eric Fuller Brand Manager Pepsi Lipton Partnership Jamal
Henderson

Posted on Motionographer

VFX Students Get Gory at Special Effects Wound Workshop

VFX STUDENTS GET GORY AT SPECIAL EFFECTS WOUND WORKSHOP


Ria Ambrose leads the Workshop

As part of the pre-production process for the ghost project shoot at Lost Boys Learning, Ria Ambrose (Lost Boys’ Production Manager and owner of Colour FX Specialty Make-up) offered the students a one day Gelatin Wound Making Workshop.

The workshop was a new addition to the curriculum to inspire the students in conceptualizing the visuals for their ghost projects. During the day, the students were instructed on how to cast, apply and paint gelatin wounds. Ria also demonstrated some simplified techniques to create old age and zombie skin. The model that was used during the demonstration was also filmed over greenscreen to be later composited into one of the ghost projects (see final image below).

Ria Ambrose – Colour FX

"I so enjoyed seeing the enthusiasum of all the students once they began to apply the wounds on each other. It is amazing what a little fake blood can do to a room full of guys."


Student Grant Robertson; wounds self-applied

Marcelo Bassoli – Student

"The best thing about the Gelatin Make-up Workshop was that I could make things that I didn’t imagine that I could do. It was the first time that I made done anything like this this and I liked the results. It is always challenging when you have to try something for the first time. I was afraid to do something wrong or not finish it properly, but it wasn’t a problem. The workshop exceeded my expectations and I really enjoyed participating in it."


Student Jason Tranetzki; wound by Kishor Joshi; Student Miguel Ponce; wound by Michael Balzer.

Kishor Joshi – Student

"When I started observing movies I had always wondered, how do they make wounds and blood? It makes me curious when they show a swollen/wounded eye in films, I know it’s make-up but how do they do it ? After attending this workshop, I at least know how they start, so for me and this was the best part of workshop.

As a visual effects artist this workshop should help me to get the basics right. While working on a ‘slit throat’ my focus was to blend it with (fellow student) Jason’s skin tone and to show fresh blood dripping. It was not the best looking but I think I was happy with my first attempt.

To sum up I thoroughly enjoyed the workshop. It was quite educational. One day I would like to do a swollen eye make-up. Let there be blood!"


Model Heather; compositing by Gustavo Kasai

Carlos Guzman – Student

"For me it was really interesting because I have never done makeup before. I think the class was awesome, but so fast, I would like to do more, maybe two or three more classes. I think we need more practice and would like to learn more about the techniques."


Compositing by Michael Balzer

Lost Boys Learning: School of Visual Effects is an Accredited school offering training in VFX Production including pre-production, 3D for VFX and Compositing. For more information please visit our website at www.lostboys-learning.com or join us on Facebook www.facebook.com/lostboyslearning.

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Glass Shader in Nuke

Hello,

is it possible to create a glass Shader within Nuke? I want to create scene where a lot of glasses are visible and I don’t want to put them in at the set, because that would a bit complicated. It would be helpful to render the glasses out of Nuke because I don’t want go back to Maya and do a rerender all the time if something doesn’t look right. I’d bring the glass geometry I created in Maya through a Read Geo Node and apply the Shader and do everything out of Nuke.

Thanks!

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