Scooter the Racer – A VFX Project
Posted in: Galleryhttp://www.youtube.com/watch?v=C4fGLJROEws
All 3D stuff were done in Autodesk Maya, matchmoving in PFTrack and compositing in After Effects CS5.
Plz feel free to comment/critique!
So I am a visual effects (VFX) artist, putting fake things into movies with computers (often referred to as CG effects). You think you know me? You don’t know me! You know that CG makes things like Gollum and dinosaurs and pretty much everything in Avatar, but most of the CG you’ve seen in your life, you didn’t know was CG at all. For instance, did you know that there was only one real helicopter in Black Hawk Down? Or that most movie sports stadiums are filmed completely empty, or that no buildings were harmed in the filming of the Bourne trilogy? If not, then we know we did it right. If you ever find yourself saying, "That’s a pretty cool CG effect there!", that means we fucked it up. |
Read the full article here and leave us your comments!
Instanced objects with gravity
Posted in: Mayathx much
The first four minutes of Eleven.
Posted in: eleven, Ten Network, Videos: Idents> Quicktime H.264
(50mb)
> iPod Compatible
(23mb)
> Watch in Flash
(19mb)
Australia’s newest television station is on the air. Check out the launch and opening minutes of the new channel in this video. Now what’s launching next..
EX:
example01.mp4 to example01.mov
2- Read your .MOV file in nuke
That’s It
If you have probles with the pixel aspect ratio
go to viewer properties (leave mouse in the viewer & type S on the keyboard)
then check ignore pixel aspect
the video starts ok but then when loops again its freezes and there is no way to get run normally again!
is not just a refreshing problem the render just make a still image! is frozen too!
on the previus version of fusion i work fine but on this 6.14 i very very uncomfortable! any help?
what codec you recomend to work avis for chroma key?
Thnx and sorry for my english.
Culver City, CA or Vancouver, BC
The Shader Developer role sits in the development group and will be responsible for the creation and support of shaders and associated support technology related to and in support of production driven needs.
Responsibilities:
Design, program and support shaders
Problem solving and developing improved rendering efficiencies
Create and support UI for artists, providing tools for user-friendly controls
Design, develop, and maintain proprietary scripts used in production when necessary
Qualifications:
2-5 years of production shader writing experience
Good understanding of production workflow and requirements
Ability to problem solve and communicate well with coworkers at all levels of experience
Experience in C++ shader writing required
Production experience with ray tracers highly desirable
Linux scripting experience, especially in Bash/Python, highly desirable
Degree in CS, or related program desirable
ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardmans Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.
Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply
To Apply:
recruiting@imageworks.com
RE: Software Developer Shaders (in subject line)
Sony Pictures Imageworks is seeking a Software Developer to focus on our Nuke-based compositing pipeline and stereo department. Positions are located in Imageworks’ offices in Culver City, CA and Vancouver, BC
Responsibilities:
The Software Developer for the Nuke pipeline is responsible for the creation of production software and pipeline-related tools and solutions. This can include the creation of proprietary foundational tools and technology to advance studio functionality. This position requires collaboration with other engineering staff, project managers, and production users to develop and implement innovative studio capabilities. The Nuke Pipeline developer will work closely with the compositing and stereo departments.
Required Skills:
Experience programming in C/C++, Python
Knowledge of compositing, lighting and studio pipeline development
Experience writing image and/or geometry plugins in C++ in Nuke or other compositing package
Good communication skills and an aptitude for working in small teams
Desired Skills:
Bachelor in Computer Science or equivalent
Experience with UNIX / Linux
Knowledge of 3rd Party graphics applications (e.g. Maya, Houdini)
ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardmans Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.
Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply
To Apply:
recruiting@imageworks.com
RE: Software Developer – Nuke (in subject line)
Sony Imageworks hiring!
Posted in: The Job LotSenior to Intermediate level abilities:
- Houdini Effects TDs
- Look Dev Artists
- Lighting TDs
- Compositors
- Character Animators
- Cloth / Hair
- Layout Artists
All positions are either in Culver City, California or Albuquerque, NM.
For immediate consideration: email resume and digital link of work to recruiting@imageworks.com
Thanks!