Nuke project3D

HI i am using a project3D node in Nuke and then displacing it with a displacegeo node but my roto(depth matte) is not being projected in the displacegeo node thus giving my inaccurate distortions. I tried using a UVProject node but that does not project my original image properly. Any suggestions?

Scooter the Racer – A VFX Project

A recent personal project I did. I shot, matchmoved, modelled, textured, lit and composited the shot. The project took about 2 weeks to complete.

http://www.youtube.com/watch?v=C4fGLJROEws

http://www.youtube.com/watch?v=C4fGLJROEws

All 3D stuff were done in Autodesk Maya, matchmoving in PFTrack and compositing in After Effects CS5.

Plz feel free to comment/critique!

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The 5 Miserable VFX Jobs That Make Movies Possible

Just found the jem online at cracked.com, read with a bit of salt but its hilarious…

Quote:

So I am a visual effects (VFX) artist, putting fake things into movies with computers (often referred to as CG effects). You think you know me? You don’t know me! You know that CG makes things like Gollum and dinosaurs and pretty much everything in Avatar, but most of the CG you’ve seen in your life, you didn’t know was CG at all.

For instance, did you know that there was only one real helicopter in Black Hawk Down? Or that most movie sports stadiums are filmed completely empty, or that no buildings were harmed in the filming of the Bourne trilogy? If not, then we know we did it right. If you ever find yourself saying, "That’s a pretty cool CG effect there!", that means we fucked it up.


Read the full article here and leave us your comments!

http://www.cracked.com/article_18486…-possible.html

Instanced objects with gravity

I’m trying to make an emitter that emits rocks and pile up .I have an instanced object and I applied gravity to it with the dynamics on and made it collide with the plane but the thing is the instanced objects are constantly bouncing up and down and they move around the plane not staying still . How would I control the bouncing and friction of an instanced object?

thx much

http://www.youtube.com/watch?v=oQ-zOSMIgsM

www.youtube.com/watch?v=oQ-zOSMIgsM

The first four minutes of Eleven.

> Quicktime H.264
(50mb)
> iPod Compatible
(23mb)
> Watch in Flash
(19mb)

Australia’s newest television station is on the air. Check out the launch and opening minutes of the new channel in this video. Now what’s launching next..

Read .MP4 Files in nuke (works on nukex 6.2V1 x64)

1- Rename your .MP4 file to .MOV

EX:
example01.mp4 to example01.mov

2- Read your .MOV file in nuke

That’s It

If you have probles with the pixel aspect ratio

go to viewer properties (leave mouse in the viewer & type S on the keyboard)
then check ignore pixel aspect

Canopus Codecs Problem FU 6.14 (64)

Hey there is a little annoying problem with the video loaded on FU with all canopus codecs.

the video starts ok but then when loops again its freezes and there is no way to get run normally again!

is not just a refreshing problem the render just make a still image! is frozen too!

on the previus version of fusion i work fine but on this 6.14 i very very uncomfortable! any help?

what codec you recomend to work avis for chroma key?

Thnx and sorry for my english.

Sony Imageworks hiring Software Developers – Shaders

Software Developer – Shaders
Culver City, CA or Vancouver, BC

The Shader Developer role sits in the development group and will be responsible for the creation and support of shaders and associated support technology related to and in support of production driven needs.

Responsibilities:
Design, program and support shaders
Problem solving and developing improved rendering efficiencies
Create and support UI for artists, providing tools for user-friendly controls
Design, develop, and maintain proprietary scripts used in production when necessary

Qualifications:
2-5 years of production shader writing experience
Good understanding of production workflow and requirements
Ability to problem solve and communicate well with coworkers at all levels of experience
Experience in C++ shader writing required
Production experience with ray tracers highly desirable
Linux scripting experience, especially in Bash/Python, highly desirable
Degree in CS, or related program desirable

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.

Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

To Apply:
recruiting@imageworks.com
RE: Software Developer – Shaders (in subject line)

Sony Imageworks hiring Nuke Developers

Software Developer – Nuke Pipeline


Sony Pictures Imageworks is seeking a Software Developer to focus on our Nuke-based compositing pipeline and stereo department. Positions are located in Imageworks’ offices in Culver City, CA and Vancouver, BC

Responsibilities:
The Software Developer for the Nuke pipeline is responsible for the creation of production software and pipeline-related tools and solutions. This can include the creation of proprietary foundational tools and technology to advance studio functionality. This position requires collaboration with other engineering staff, project managers, and production users to develop and implement innovative studio capabilities. The Nuke Pipeline developer will work closely with the compositing and stereo departments.

Required Skills:

Experience programming in C/C++, Python
Knowledge of compositing, lighting and studio pipeline development
Experience writing image and/or geometry plugins in C++ in Nuke or other compositing package
Good communication skills and an aptitude for working in small teams
Desired Skills:
Bachelor in Computer Science or equivalent
Experience with UNIX / Linux
Knowledge of 3rd Party graphics applications (e.g. Maya, Houdini)

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.


Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

To Apply:
recruiting@imageworks.com
RE: Software Developer – Nuke (in subject line)

Sony Imageworks hiring!

Sony Imageworks is hiring! We have immediate opportunities available for the following positions:

Senior to Intermediate level abilities:

  • Houdini Effects TDs
  • Look Dev Artists
  • Lighting TDs
  • Compositors
  • Character Animators
  • Cloth / Hair
  • Layout Artists

All positions are either in Culver City, California or Albuquerque, NM.

For immediate consideration: email resume and digital link of work to recruiting@imageworks.com

Thanks!