Wayne Robson Guest Lecture Videos
Posted in: 1Cannot Render Project in Nuke 5.1
Posted in: Beginners TalkError: no plugin named "(File extension type)Writer" found"
How can I fix this?
Also, if you can, please post a link to a video or a post with step by step instructions on how to render a project, thank you. 🙂
Nuke Experts Needed
Posted in: The Job LotTalented candidates would be sent to Poland for two months of remote work.
email: ganeshkarthick@accelanimation.com
I’ve been watching the awesome nuke tutorials by Martin Constable and been following his description. http://www.youtube.com/watch?v=kL01wuC2FBc
when i do it like this, everything is quite fine:
but then I do the following (as told in the video at the top)
and my result looks like this:
what am I doing wrong? :/
Thanks in advance
Null to 2D
Posted in: NUKE from The Foundrythanks
For a few years now, we –the members of the VFXTalk site — have formed a pretty well-established community and camaraderie where we were able to discuss pretty much anything related to our industry (even unrelated ones too). Suffice it to say, most of us want to save this "community" we’ve established (after all, it took years for it to be formed).
I firmly believe that this community we created is not bound by websites, servers, and URLs. So regardless of the webserver that hosts our discussions, as long as we’re all together and are actively participating we still have this community.
I and a few others have banded together and have moved to facebook (http://www.facebook.com/group.php?gid=471545845432 ). With all the chaos on the VFXTalk site, the facebook group is the most feasible solution at the moment (it’s free, easily accessible, and all are equals (no VIPS). We would love to see you join us, so we can preserve our community: http://www.facebook.com/group.php?gid=471545845432
And in case a new site arises in the future to replace VFXTalk, at least we know where to find you (i.e., on the facebook group) and send you additional info when necessary.
Lovingly Yours,
-Jay
UV layout freelance
Posted in: The Job Lotwww.fiverr.com
I will lay the uvs for you can later aply the textures corretly.
www.Fiverr.com
Job Description:
- Designs and creates character effects such as cloth and fur simulations
- Develops generalized tools, used in Character FX, to help enhance the pipeline.
- Creates cloth simulation, animation and finaling animation for shot work in production.
- Creatively solve problems and achieve art direction for a shot.
- Troubleshoot and solve problems independently.
- Demonstrate artistic vision and appropriately expand upon the art direction given.
- Technical Animation for shots in production
- Cloth and Fur simulations
- Deformations, procedural modeling and animation
Job Requirements:
- Strong knowledge of Maya. Exposure to rigging tools and surface modeling techniques preferred.
- Dynamic simulation background preferred.
- Scripting proficiency in Mel and Perl.
- Good problem-solving abilities.
- Strong communication skills.
- Production experience.
- Ability to handle and resolve recurring problems.
- Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
To apply, please send your resume, reel and reel breakdown to the address below.
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: Character FX Artist
OR email your resume, reel breakdown and link to your online reel to: jobs@dreamworks.com. Please use "CFX- YOUR NAME" as the subject line of your email.
* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively
Job Requirements:
* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key
To apply:
Please send your resume, reel and reel breakdown to:
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist
Or to apply online, please send your resume and reel breakdown along with your website to: jobs (at) dreamworks.com. Please use "FX Artist – Your Name" as the subject line of your email.