Journey through a Dream World

It is set to a haunting musical composition and prose poem, performed by Gabriel Byrne and scored to a haunting musical…

Wayne Robson Guest Lecture Videos

Wayne Robson holding a guest lecture where he talks about the game industry from an artist point of view. The event was hosted by …

Cannot Render Project in Nuke 5.1

I am extremely new to Nuke, (I’ve only been using it a few days), and I have followed instructions on how to render a project, however, everytime I click render I get this message: "Write1: /home/chri/Desktop/Video Project Files/Black Horizon Games/Video/hello001.(File extension type): Can’t load writer for file type "(File extension type)"
Error: no plugin named "(File extension type)Writer" found"
How can I fix this?
Also, if you can, please post a link to a video or a post with step by step instructions on how to render a project, thank you. 🙂

Nuke Experts Needed

Accel Animation Studios,India is currently looking for Nuke Experts.Candidates should be very efficient to meet the challenging production deadlines.
Talented candidates would be sent to Poland for two months of remote work.

email: ganeshkarthick@accelanimation.com

Matting Workflow – Premult Problem

Hi there,

I’ve been watching the awesome nuke tutorials by Martin Constable and been following his description. http://www.youtube.com/watch?v=kL01wuC2FBc

when i do it like this, everything is quite fine:


but then I do the following (as told in the video at the top)

and my result looks like this:

what am I doing wrong? :/

Thanks in advance

Null to 2D

IS there any Null to 2D transform? Like the Axis in 3D.

thanks

So since this forum/site is falling apart…

Hey guys,

For a few years now, we –the members of the VFXTalk site — have formed a pretty well-established community and camaraderie where we were able to discuss pretty much anything related to our industry (even unrelated ones too). Suffice it to say, most of us want to save this "community" we’ve established (after all, it took years for it to be formed).

I firmly believe that this community we created is not bound by websites, servers, and URLs. So regardless of the webserver that hosts our discussions, as long as we’re all together and are actively participating we still have this community.

I and a few others have banded together and have moved to facebook (http://www.facebook.com/group.php?gid=471545845432 ). With all the chaos on the VFXTalk site, the facebook group is the most feasible solution at the moment (it’s free, easily accessible, and all are equals (no VIPS). We would love to see you join us, so we can preserve our community: http://www.facebook.com/group.php?gid=471545845432

And in case a new site arises in the future to replace VFXTalk, at least we know where to find you (i.e., on the facebook group) and send you additional info when necessary.

Lovingly Yours,
-Jay

UV layout freelance

Hair, Cloth, Fur Artists Needed – DreamWorks Animtion

We are currently hiring Hair/Cloth Developers and Hair/Cloth Shot Artists at our two locations – Glendale, CA and Redwood City, CA.

Job Description:

  • Designs and creates character effects such as cloth and fur simulations
  • Develops generalized tools, used in Character FX, to help enhance the pipeline.
  • Creates cloth simulation, animation and finaling animation for shot work in production.
  • Creatively solve problems and achieve art direction for a shot.
  • Troubleshoot and solve problems independently.
  • Demonstrate artistic vision and appropriately expand upon the art direction given.
  • Technical Animation for shots in production
  • Cloth and Fur simulations
  • Deformations, procedural modeling and animation

Job Requirements:

  • Strong knowledge of Maya. Exposure to rigging tools and surface modeling techniques preferred.
  • Dynamic simulation background preferred.
  • Scripting proficiency in Mel and Perl.
  • Good problem-solving abilities.
  • Strong communication skills.
  • Production experience.
  • Ability to handle and resolve recurring problems.
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.

To apply, please send your resume, reel and reel breakdown to the address below.

DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: Character FX Artist

OR email your resume, reel breakdown and link to your online reel to: jobs@dreamworks.com. Please use "CFX- YOUR NAME" as the subject line of your email.

www.dreamworksanimation.com

FX Artists needed – DreamWorks Animation

DreamWorks Animation is currently looking for FX Shot Artists at both our Glendale, CA and Redwood City, CA locations.

* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively

Job Requirements:

* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key

To apply:
Please send your resume, reel and reel breakdown to:
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist

Or to apply online, please send your resume and reel breakdown along with your website to: jobs (at) dreamworks.com. Please use "FX Artist – Your Name" as the subject line of your email.

www.dreamworksanimation.com