Prime Focus Contributes Spectacular Visual Effects to TRON: Legacy

Prime Focus Contributes Spectacular Visual Effects to TRON: Legacy

Vancouver, BC, Canada, January 18, 2010—Global visual entertainment services group Prime Focus has contributed more than 120 visual effects shots to the much-anticipated Walt Disney Studios Motion Pictures stereoscopic release TRON: Legacy. The film, which is directed by Joseph Kosinski and stars Jeff Bridges, Garrett Hedlund and Olivia Wilde, hit theaters on December 17, 2010.

TRON: Legacy tells the story of Sam Flynn (Hedlund), a rebellious 27-year-old haunted by the mysterious disappearance of his father Kevin Flynn (Bridges); a man once known as the world’s leading video game developer. When Sam investigates a strange signal sent from the old Flynn’s Arcade – a signal that could only come from his father – he finds himself pulled into a digital world where Kevin has been trapped for 20 years. With the help of the fearless warrior Quorra (Wilde), father and son embark on a life-or-death journey across a cyber universe.

Prime Focus completed three highly immersive CG-based sequences under the VFX supervision of Chris Harvey, DFX supervision of Jon Cowley and VFX producer Randal Shore. The team completed nearly 13 minutes of stereoscopic work that featured grand, sweeping vistas of the digital grid landscape, detailed matte paintings from within TRON city and a plummeting out-of-control elevator sequence.

Once clear of the city, Sam, Flynn and Quorra travel across the Grid aboard an updated version of the Solar Sailer – an enormous yet elegant tanker-like ship. The ship carries the three characters effortlessly through an all-CG world; over giant canyons and under starry skies. Teams in both Los Angeles and Vancouver crafted the look and details of the Solar Sailer and generated all the incredible environments.

According to Cowley: "Working with Eric Barba at Digital Domain, our goal was to help Joe [Kosinski] visually realize this grand world he had crafted while pushing the boundaries and expanse of what is possible in 3D."

Prime Focus has an extensive history working on stereoscopic projects and continues to be an industry leader in developing new stereo VFX and conversion technologies. This project paired the talent at Prime Focus with Academy Award®-winning VFX Supervisor Eric Barba and his team at the lead facility, Digital Domain.

Harvey and Cowley oversaw a team of more than 60 artists in the Vancouver and Los Angeles offices over the course of eight months of production. The team’s software toolkit included Maya, V-Ray, Nuke and Terragen.

About Prime Focus
Prime Focus is a global Visual Entertainment Services group that provides creative and technical services to the film, broadcast, commercials, internet and media industries.

The group offers a genuine end-to-end solution from pre-production to final delivery – including previsualization, equipment hire, visual effects, video and audio post-production, digital intermediate, digital asset management and distribution.

Prime Focus employs more than 2,250 people with state-of-the-art facilities throughout key markets of North America, the UK and India. Using its ‘worldsourcing’ business model, Prime Focus provides a network that combines global cost advantages, resources and talent pool with strong relationships and a deep understanding of the local markets.

Prime Focus is a public stock company with shares traded in the Mumbai and National Stock exchanges in India (Symbol – PRIMEFOCUS). Prime Focus also owns and operates Prime Focus London plc (Symbol – PFO), which is publicly traded in the LSE’s AIM market. For more information, please visit www.primefocusworld.com.

About TRON: Legacy
Walt Disney Pictures’ TRON: Legacyis a 3D action-packed adventure set in a digital world unlike anything captured on the big screen. Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father Kevin Flynn (Oscar® and Golden Globe® winner Jeff Bridges), a man once known as the world’s leading video-game developer. When Sam investigates a strange signal sent from the abandoned Flynn’s Arcade—that could have only come from his father—he finds himself pulled into a world where Kevin has been trapped for 20 years. With the help of the fearless warrior Quorra (Olivia Wilde), father and son embark on a life-or-death journey across a visually stunning universe—created by Kevin himself—which has become far more advanced with never-before-imagined vehicles, weapons and landscapes, and a ruthless villain who will stop at nothing to prevent their escape.

TRON: Legacy is directed by Joseph Kosinski and produced by Sean Bailey, Jeffrey Silver and Steven Lisberger. The story is by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal, and the screenplay is by Edward Kitsis & Adam Horowitz, based on characters created by Steven Lisberger and Bonnie MacBird.Presented in Disney Digital 3D™, RealD 3D and IMAX® 3D and scored by Grammy Award®–winning electronic music duo Daft Punk, TRON: Legacy hit theaters on December 17, 2010.

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Motion Designer/ AE Animator

Ingenuity Engine (http://www.ievfx.com) is looking for a freelance motion graphics designer/animator to work on site at our Hollywood, CA Studio. Position is available immediately and will go until February 15th. Please inquire at jobs@ievfx.com

depth layer in Nuke

Hello, I’m dealing with a depth layer exported from XSI into Nuke.
So everything is normalized with values between 0 and 1.

I am trying to get the z value of the initial points, I have the settings for the camera in XSI something like:

fov :53.638
near plane 0.1
far plane 322768

does that mean that [0, 322768] got linearly mapped to [0.1]?

so to restore the initial z, i just multiply back by 322768 ?
would that make sense?

I would really appreacite any suggestion that you might have,

thanks a lot!

Fake “raytraced” shadow in NUKE

Simple script to produce an interactive but fake "raytraced" shadow reprojecting depth channel calculated from light’s pov.

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My blog about positives in VFX

Hey all,
I decided that in 2011 we need to get back to the positivity of VFX work. I decided that I would start that by doing my own blog of things that I find make me more productive, etc. I also will be pushing ideas to make yourself more effective and generally moving in a forward direction without negative cruft. I respect the other blogs about the VFX business but I feel we can do more with a good mindset.

Feel free to check it out :

http://zenvfx.net/

Hopefully everyone’s 2011 is looking great!

Rob

CG Compositing Reel

Here is montage of CG Composited shots Done at double X Studios, INDIA.

http://www.vimeo.com/17702720

Tom Whalen: Strong Stuff

Tom Whalen is a Royersford, Pennsylvania based designer/illustrator has an affinity for retro modern illustration as well as fan art. Plenty of great work to see.

Timba Smits

Timba Smits is a Melbourne born, London based graphic designer, artist, illustrator, independent publisher, self confessed magazine whore and wannabe olympic ping-pong playa. He is also the worlds tallest ninja and the creator of the award winning arts culture publication Wooden Toy Quarterly. Timba also collaborates with some of the worlds most talented designers, illustrators […]

Last flight “concept/matte painting”

My very first home render farm

So, I’m a freelance After Effects person that got into cinema 4d a few years ago. I’m currently running a Mac Pro 2.66 GHz Quad-Core Xeon with 6 GB of ram. I know, I know, not a lot of ram. But this machine is apparently optimized for 3 sticks of ram rather than all 4 slots being filled. And I originally got it with 3gb, so 6 was a nice step up.

Anyhow, I’m currently at the point where most Cinema 4d renders I do take about 48 hours per minute of animation, and it’s simply too much time for my primary workstation to be tied up. So I’m looking into some render farm node stuff to offload the rendering from Cinema 4d and also After Effects (because why not).

I’ve done a LOT of research on render farms at home, from the Dashcat2 setup, to the Helmar Ikea render farm, and every piece of online literature I could get ahold of.

I’m posting this thread in the hopes that somebody can help me with the setup I’ve chosen, or at least the setup I’m leaning towards.

For starters, I want to add one node per month up to 4 nodes at the moment. I have an intel mac, so I’m sticking with intel processors.

My Most Expensive Setup
(I believe this gives me the best performace per node without getting outrageously expensive.)”

Mobo: $129.99
SUPERMICRO MBD-C2SBA+-O LGA 775 Intel G33 ATX Intel Motherboard (Newegg Link)

CPU: $169.99
Intel Core 2 Quad Q8400 Yorkfield 2.66GHz LGA 775 95W Quad-Core Processor BX80580Q8400 (Newegg Link)

Case: $99.99
SUPERMICRO CSE-512L-260B Black 14" Mini 1U Rackmount Server Case w/ 260W Power Supply (Newegg Link)

RAM: $75.99
Kingston ValueRAM 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit Desktop Memory Model KVR800D2N5K2/4G (Newegg Link)

HDD: $49.99
Western Digital Caviar Blue WD5000AAKS 500GB 7200 RPM 16MB Cache SATA 3.0Gb/s 3.5" Internal Hard Drive -Bare Drive (Newegg Link)

CPU Aftermarket Fan: $31.99
Dynatron P199 80mm 2 Ball CPU Cooler (Newegg Link)

Total w/ shipping: $567

That’s about $200 more than I want to spend, but it seems to be the best that I could manage from what I’ve researched. I was also wondering about just setting up a Micro ATX board, something from Asus that would run an e5500 or something like that. That chip, with the board would equal about 120-150$ total. If I went that route, I would just build my own rack out of wood with wooden shelving to mount the boards. I could just screw the boards into the wood at that point. That would save me roughly $200-$250 per node.

But does it make sense at all to make it with Micro ATX boards? Is there a hidden caveat that I should be aware of? Is my first build concept the best performance I can get for that price? Or can I get better performance/slightly reduced performance at a significantly cheaper cost?

Any advice at all would be highly appreciated.

Thanks!