RenderPal V2 2.5 – Tastier than ever

The fifth point release of RenderPal V2, the professional Render Farm Manager for Maya, 3ds Max, Cinema 4D, Nuke, After Effects, Softimage/XSI and many more renderers and compositing applications, has been released!

RenderPal V2 2.5 now offers a new license management system: For every renderer and its versions, you can now specify how many licenses are available and which pools and clients own a license.

In this new version, it is no longer only possible to create individual user accounts, but to also create entire user groups. Every account can now belong to such a group, making creating and managing accounts faster and easier.

In order to get information about the various objects in RenderPal V2, you had to directly query its database in previous versions. With this new point release, the console remote controller can be used to query data from the server, including net jobs and their chunks, pools and clients. We have also created a small Python library to wrap the console remote controller, called PyQuery.

There are also several improvements for net jobs, like net job tags (which can be used for quick filtering) and net job coloring, as well as the ability to execute post-net job events either on success or on failure.

This is by far not everything this new point release brings. For full details, trial downloads and information about RenderPal V2, visit our website at:

http://www.renderpal.com

Stereographer and more in Burbank, CA

Deluxe Digital Studios has openings for the following positions in our 3D conversion group.
Stereographer; Lead Stereo and Stereo Compositors; Lead Stereo Technologist; Pipeline Developer; Pipeline Supervisor.

For full descriptions of these positions please visit our website: www.bydeluxe.com Careers>Deluxe Digital Studios>Burbank. You may also send your resume to HR.Resumes@bydeluxe.com.

NO PHONE CALLS PLEASE. EOE M/F/D/V

Shooting Car-Greenscreen

Hi guys,

I’m planing to shoot a car-scene. we decided to do it on greenscreen as its the easiest and cheapest way for us we think.
Problem is, that I’m not experienced in whats important to make it feel right.

I would thank you so much, if one could share some experiences with us.

The car-drive will be through open landscape as well as through a bunch of trees and forest.

– What’s the best way to create the shadows on top of the actors for the forest scene?
– How are the reflections usually created on the windows? Background-Plate mirrored with a screen-merge-operation?
– What’s the best way to shoot the background plate itself? Filming out of the car while driving? What are common problems? What do we need to prepare? How is this usually done?

I hope these aren’t too many stupid questions and someone is willing to help me with it 🙂

I thank you in advance! I know you guys are awesome 🙂 Thank you.

my last work Chasing Dreams

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ZBrush Sub-Surface Scattering

Creating a sub-surface scatter material in ZBrush and then renders out a portrait with BRP into render layer passes.

Maya Animator

Momoco, a film design studio, is looking for an experienced freelance 3D Maya animator to work on a main title sequence for a very high profile feature film.
Experience with Nuke is a bonus.

Must be London-based.

Those interested should email lime@momoco.co.uk with a link to their reel and details of their availability.

Tracking a RotoPaint (Clone) stroke in NukeX

Hi all,

Newbie to Nuke, but going through the DigitalTutors and FXPHD lessons, so I’ve got a basic understanding.

I’m trying to clone paint over a moving tracking marker (using the same source footage), but can’t seem to get the clone stroke to lay over the marker once I track it.

I’ve tracked it fine, and created an initial clone stroke that covers it on frame 1. Set the clone lifetime to ‘all’, and made sure I’m working on the clone stroke layer, not the ‘root’ layer.

When I try to copy the animated track keyframes over to the clone stroke transform, the stroke tracks the movement fine, but resets into the upper right hand corner of the screen, so it’s offset the entire time. If I try to adjust the ‘center’, I still can’t get the close stroke to overlay over the marker correctly.

I’ve actually got 4 tracking markers (will have eight in some scenes) that I’ll need to do this with, each with their own individual clone strokes.

Anyone know how to correctly track a clone stroke over a tracking marker? Obviously the clone ‘source’ pick will need to track with it.

Trying to do this at least once so I can apply to the others.

Any quick help would be greatly appreciated!

Thanks much!

PFL expansion

Object tracking VS Motion tracking – shot concept help

Hi there,

I’m a long term motion graphics hobbyist and now venturing my way into VFX to take me away from the daily office blues…

I’m currently using an FXPHD copy of PFTrack 5.0r8 via VPN and was wanting to try a little project of my own to test my skills… I have a concept but then I’ve hit a snag 😮

Basically I’d like to have a person walking around doing every day actions, and have a beating heart I’ve rigged in C4D beating in their chest, viewed like an x-ray and matching their movement of the screen, which could involve rotation and stretching.

Now I’m fine with the visual side of things – but as I’ve only just entered the realm of VFX, I’m a little confused as the the best approach I should take with the tracking and don’t want to charge along down the wrong path.

Would object tracking suffice for this sort of thing – or would the movement of clothes and limbs throw everything out of whack?

What do you feel would be the best workflow for this sort of FX shot?

Thanks for your help and input!

Is out there andrew kramer for nuke?

Hi, i am very much into the amateur VFX world BUT using AE till now simply because of nuke is much more expansive.. However very lucky for me, i have a very rich uncle who bought me full nukeX with every plugin included expect ocula 🙂

However past the yeas andrew kramer at videocopilot.net helped allot by showing tutorials how to do awesome movie effects using AE with step by step tutorial..

So my question is is there andrew kramer for nuke :P? All i have found are eaither very simple or very complicated tutorials- actually techniques where do not show you the full effect ..

i look for some effects like this
creating explosion
replicating the mumia face
hitting a man with car
shooting
duplicating more people on one scene
time freeze
jedi fight
etc etc..

– these are all old and somehow basic stuff but however these kind of tutorials should move us to a whole diferent level in nuke for us the newbies

So i hope there is some rich resource for nuke as well.

Cause watchig tutorials like that you get the grasp of the concepts and ideas howto work on that platform, much faster, better and more fun ofc.

thanks allot!