Free 3D Head Scan Model
Posted in: 1Sky Super League Titles
Posted in: 1Location: Beijing China
Overall Purpose and Objective
Roto team leader will be essential to Beijing based VFX subcontracting company looking to create a super efficient roto team. Individual must be skilled in honing the skills of junior artists and improving the workflow of the whole team.
This is a management position with heavy responsibilities!
Essential Duties & Responsibilities
– Develop training program for junior artists (teaching roto and basic compositing in Silhouette and Nuke)
– Supervise large roto team
– Analyze and delegate large workflow
– preview color-overlay roto checks while communicating with off-site clients.
Requirements
– 3-4+ years industry level roto and paint experience
– Experience as department head a big plus
– Strong interpersonal and communication skills
– Positive attitude and ability to direct a team under tight deadlines
– Must be hyper attentive to detail
– Knowledge of Nuke, Shake, Silhouette …roto and comp software a must
– Sophisticated shape creation and editing – teach
– Shape animation (by hand and with trackers) -teach
Very interested in candidates from India or Singapore.
This is an exciting job in that we are creating a new department, starting from scratch.
Multi-year contract with travel and benefits negotiable.
Compensation and responsibilities will depend on experience and qualifications.
Come work in China!
Agencia Loco
Posted in: newsMy friend John is a copywriter with the best self promo video ever: Agencia Loco
F5: First Set of Speakers!
Posted in: awesomeness, f5, Festivals, gatherings, General, Industry, nyc, StudentsWe’re pleased to announce our first set of speakers for F5 2011! Here is the first savory piece of the cake—just enough to want a bigger bite. This group speaks to the careful consideration placed on finding the artists//heroes//colleagues who fit the overall theme of Happy F5 this year.
- Kid Koala: DJ and turntablist extraordinaire
- Scott Belsky: cutting-edge business leader of Behance
- Wayne White: legendary art director of Pee Wee’s Playhouse and banjo star
- Adam Sadowsky (Syyn Labs): president of the engineering whiz-kid collective behind the massive Rube Goldberg machine in OK Go’s “This Too Shall Pass” music video
- Nathan Love: top-notch animation studio and masters of character animation
- Buck: trailblazing creative shop with pop illustration powers
We’re also ecstatic that Buck will be creating the fest’s awe-inspiring opening titles. Our lips are sealed, but expect their special sauce of whimsy, humor and highly produced playtime. Buck will share their process and creative vision for the project during their special speaker session.
So far, F5 has drawn exclusively from a wealth of visual artists, designers, animators, technologists, engineers, musicians, writers, and puppeteers who point to a singular direction in creativity: one that builds an artistic fabric with the shared thread of imagination and optimism.
This is only the beginning. More happiness in store. And smiles guaranteed.
Check out our speakers page for bios and more info. And make sure to lock in your tickets…
no animation in Feather (E)
Posted in: NUKE from The FoundryIs there some secret?
Thank You
Does anyone know if there are any VFX or CG animation or Video game recruiting agencies/companies that would help the placement of someone looking to get into the production side of the business as opposed to the artistic side?
Any other suggestions or advice?
fine tuning RigRemoval
Posted in: NUKE from The FoundryI process raw photography and video for a company that does aerial survey for large infrastructure like utilities, highways, etc…
For video we moved from a static DV camera to a gimbal mounted raw HD imager. Aside from it’s many benefits we now, on occasion have bug splats in our video. To provide the best quality video for our client we would like to remove these splats.
For one project in particular we have a total of 40 hours of video, 10 hours have bug splats. Though it’s a big task to remove setting up a bank of computers to crunch through it 24/7 is no big deal. It has to have good results though.
I have tested a number of software packages and NukeX is what I will purchase but I’m still unsure if the job can be done well.
I have attached 2 frames to this post and each frame has an original and a nuked (rigremoval) version. In the first frame the bug splat is just over ground and in all frames like these the bug removal is near perfect. The second frame is taken from 3 seconds later where the splat crosses over part of the transmission tower and the tower is deformed by the rigremoval. Sadly, this part is more important than the ground. Even under the deformed portion of the tower the ground looks great but I guess there is much less change in perspective for the ground (plus more pixels of information) than there is for the top of the tower.
I am wondering if there are any here that know techniques that could improve this. I’m quite new to Nuke and am sure these is a lot I’m unaware of. If a video sample would be helpful just ask.
First frame – Nuked
Attachment 11421
First frame – original
Attachment 11422
Second frame – Nuked
Attachment 11423
Second frame – original
Attachment 11424