MPC Vancouver: VFX Developer

We are seeking a VFX developer to join our Vancouver software team to work on show specific and central tools for upcoming film projects (simulation, rigging, procedural geometry generation).

Duties and Responsibilities:

  • Extending, maintaining and debugging core tools
  • Researching and implementing new algorithms and tools
  • Coordinating with other developers to integrate technologies
  • Liaising with artists to gather design and functionality requirements
  • Supporting artists with tool usage and issues

Requirements:

  • Proven track-record of VFX-related technology development
  • Excellent problem-solving skills
  • Ability to learn and use new technologies very quickly
  • Strong knowledge of C++ and Python
  • Strong understanding of 3D math and concepts
  • Ability to collaboratively design and create well-structured code
  • Software engineering background a plus
  • Maya and RenderMan experience a plus
  • (Py)Qt experience a plus
  • Expert technical knowledge of a VFX discipline (destruction, rendering, rigging, etc) a plus

Details:

  • Location: Vancouver, Canada
  • Start Date: ASAP
  • Duration: Contract based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Fx & Mat: Coke “Siege”

If you tuned into Superbowl 2011, you may have seen a slew of dazzling commercials that caught your eye. Here at Motionographer, we where particularly impressed by the latest from Fx & Mat, Coke Siege. As luck would have it, we were fortunate enough to rope the directors in for an exclusive interview about the teams latest piece (full interview below).

“Our intention was to make an epic film using the codes of the fantasy world. As illustrators ourselves we love the energy we see in concept art for films, books and games and we thought this project had great potential for bringing that into motion. We wanted illustrated landscapes, integrating the characters as much as possible with their environment. Wherever possible, we wanted to use graphic tricks to create depth – using atmospheric depth and coloured haze, rather than very photographic optical depth of field.”

Full interview with Nexus’s Fx & Mat about Coke “Siege”

Posted on Motionographer

Happy NBA All-Star Weekend Friday from Superfad, Spike Lee and Charles Barkley

In the lead-up to LA hosting the upcoming NBA All-Star weekend, Superfad has released a pretty ridiculous montaged bastardization of pop culture references to result in some good, light-hearted mograph fun.

Working with existing footage Spike Lee had shot, Cool and Dre remixed the audio/edit to create a track and then the crew at Superfad LA went to town on the footage, which for those who know Barkley’s persona in the US, is a rather fitting graphic representation of his unpredictable and outspoken reputation. Goodbye TNT, hello Def Jam.

Posted on Motionographer

Kultnation: New site, new projects.

Mexico based Art Director/Motion Designer Vinny Morales updated Kultnation with several great new projects for the likes of Dixon Baxi and Lifelongfriendship Society, including the id’s above for Movies Now with audio by Echolab and Cypheraudio.

Dead Island – Official Announcement Trailer

Watch: On Axis Site | Vimeo | Youtube
UK based animation studio Axis have worked closely with publisher Deep Silver to create the emotional and hard hitting trailer for the video game Dead Island; a survival horror title coming to PC, Xbox 360 and PS3 in 2011 and is set in the tropical paradise gone wrong, […]

Python Button, and path

Hi everyone,

So, I try to create a python button to save comps into a specific location.
This location is a value created into a NoOp.

Example:

NoOp1 contain 1 input text field, and 1 Filename… field.
Filename field name 01: projectpath
Input text field name 02: shotname

Value into projectpath: C:/Test/
Value into shotname: Sh0010

NoOp2 contain a python button with this script:

Code:

nuke.scriptSaveAs(nuke.knob("NoOp1.projectpath"))


My problem is:
I would like to add the projectpath value and the shotname value, to have this:

C:/Test/Sh0010/test.nk

I can’t find a way to add this two values into the button.
That’s what I have now:

Code:

nuke.scriptSaveAs(nuke.knob("NoOp1.projectpath")+("NoOp1.shotname")+("test.nk"))


But of course the result is a .nk file named: NoOp1.ShotName.nk, into C:/Test/

Someone can help me?

Thx in advance,

Have a nice we 🙂

Drasko V: Singularity

Toronto based sound designer Drasko V teamed up with AudioAndroid, Yoko K, Yongchan Kim and Yongsub Song, producing this fantastic piece of audio/visual goodness: Singularity. “Machine’s road towards singularity. Exponential growth in technology. Radical changes in our society. Expectance and acceptance of technology. The existential threat is yet to be felt, as even a […]

3D Generalists @ Air CGI

Air CGI is an Award Winning Digital Production Studio. Specialist in creative services from CGI, Live action, Photography, Post-production, for print, Interactive and broadcast. Clients worldwide.

Based in the West Midlands UK, we are looking for experienced 3DS Max and V-Ray Generalists.

You will work in a team on both stills and animations for international advertising clients.

Requirements

-General expertise in shading, lighting, modelling, animation, texturing and rendering

-High attention to detail

-Team orientated

-Calm under pressure

In short, a great all-rounder who can work on their own initiative and also as part of a team.

Contracts are starting immediately and on-going for short and long term.

Contact Gill on jobs@air-cgi.com with your CV and contact details.

We look forward to hearing from you.

Nuke X 6.2 and batch rendering with Qmaster

Hi there,

has anyone already got this set up. There´s an older videotutorial for nuke4.7 by hugo guerra (thanks for that) but this workaround doesn´t work with Nuke 6 for some reason.
it seems like qmaster doesn´t know what to do with the nuke renderer. the commands to launch nuke and the right script works perfectly but then the renderer just does not start. any ideas ?

best
Lois

Help!! Piston Explosion?

Hi, I’m tryng to do a piston combustion in fume in slow motion does anyone have any ideas or suggestions every time I lower the fuel the flames turn to a smokey consistency and I want to keep it as fire just burning out. Thank you