PFTrack_failed to solve frame#
Posted in: Beginners Talkcamera parameters settings:
single camera
free motion
focal length:variable
I am brand new to the PFtrack world so any and all wisdom is greatly appreciated! thanks…
alex
camera parameters settings:
single camera
free motion
focal length:variable
I am brand new to the PFtrack world so any and all wisdom is greatly appreciated! thanks…
alex
I just set up a glass shader which uses a HDRI for lighting the scene a ramp which controls the transparancy and the material itself is a blinn. I render with mental ray, Raytrace, Global Illumination and Final Gathering turned on. It renders fine when I have refractions turned off in the blinn settings. But as I want to render a glass I need refractions. So I turned it on and the glass is almost black…
Find some screencaps attached.
Los Angeles, CA – Visual effects company Method recently completed work on Bridgestone’s :30 "Carma" via agency The Richards Group. The commercial, which debuted during Super Bowl XLV, features a beaver that repays a surprised motorist’s kindness. The spot makes a sly reference to Bridgestone’s "Scream," which debuted during Super Bowl XLII in 2008.
The key talent that created "Scream" reunited for "Carma," including Director Kinka Usher and Method VFX Supervisor/Lead 3D Artist Andy Boyd. "We started with a good visual reference for rebuilding the beaver in CG" said Boyd. "We did a lot of R&D to build muscle structure and dynamics into him and really pushed things as far as we could. We took a subtle approach to the animation to ensure the beaver looked as natural as possible."
CG beaver
The beaver’s fur – which was rigged and animated in Maya and rendered in Houdini – posed its own set of challenges as well. "We had two different approaches to the look of the fur," commented Boyd. "One was dry at the beginning of the spot and the other was wet at the end, where it took on a totally different look and shape, so getting it just right was definitely a challenge."
CG model with guide hairs
The bridge collapse, a pivotal set piece in the spot, had to be totally convincing. To achieve this, Method collaborated with Scanline, a company well-known for their water effects. Scanline provided the turbulent river as CG elements that were built to interact with Method’s CG bridge animation. Lead Method Compositor Jake Montgomery pre-comped all CG in Nuke and added thunderstorm atmospherics as a final comp in Flame. Color grading was performed by Stefan Sonnenfeld at Method’s sister company, Company 3.
"Expectations were high coming into this project based on "Scream," said Method VFX Producer Michael Wigart, "but everyone was really pleased with the results, which was gratifying."
CREDITS
Client: Bridgestone
Title: Carma
Agency: The Richards Group
Production Company: House of Usher
Post Production Company: Method
Producer: Mike Wigart
VFX Supervisor/Lead 3D Artist: Andy Boyd
Lead 2D Artist: Jake Montgomery
About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading post production facility providing a full range of visual effects services including conceptual design, look development, 3D animation/CGI, matte painting, compositing and finishing. Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Method’s sister company, Company 3, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for Tim Burton’s "Alice in Wonderland." www.methodstudios.com
# # #
Media Contact:
Jeremy Monsayac
jmonsayac@ascentmedia.com
818.260.6267
Watch this great piece on sign painter /typophile Damon Styer on FontFeed. (via designdetox)
1) i took the footage for which i want to do the day to night conversion.
2)took the sky image(night).
3) did the roto for the sky for the 1st footage.
4) and i went to premultiplyer and gave rgba
5)then went to blending mode .. and tried a lot of things this is what
i am getting
Attachment 11367
i am attaching the file plss any help will be help full or even suggestion.
In AE a simple subtract will do here, but in nuke i am not getting it. i want car video in front and the dark blue sky to be visible in the back where i did the roto shape XD
Watch HD and not fullscreen to get great quality;
It’s kind of an art film, ’cause it leaves some questions like: what’s haunting him? is he alone? if, why is he alone? do he survive?
Please give me some feedback.
Guys, i can`t figure out how to add UserControls things through Python script?
with Lua is no problem :
myTool.UserControls = {MyInput = {INPID_InputControl = 'SliderControl',__flags = 0,LINKID_DataType = 'Number',INP_Default = 0}}
in python i try this :
myTool.UserControls['MyInput']= {'INPID_InputControl' : 'SliderControl','__flags' : 0,'LINKID_DataType' : 'Number','INP_Default' : 0}
but no success.
help please. :splat:
def cframerange_oncreate():
nuke.message(nuke.selectedNode().name())
nuke.addOnCreate(cframerange_oncreate,nodeClass='cframerange')
my gizmo is working fine, but the nuke.message() show the wrong node. It’s not the node i selected , but instead it reports node which inside my gizmo.
Does anyone have solution ?
thanx