PFTrack_failed to solve frame#

I am trying to track a shot that is looking down on a guy dancing(the goal is to add text onto the ground. i am using "user features" only because i have some nice track points and i don’t want to have my subject interfere with the track. the track point all look good with no red to be seen but when i try to solve i get "failed to solve frame #" i have tried this a couple times and each time i get a different fame where it is failing. Any idea(s) why this is happening?

camera parameters settings:
single camera
free motion
focal length:variable

I am brand new to the PFtrack world so any and all wisdom is greatly appreciated! thanks…

alex

Refractions turns object black. Mental Ray

Hi all,

I just set up a glass shader which uses a HDRI for lighting the scene a ramp which controls the transparancy and the material itself is a blinn. I render with mental ray, Raytrace, Global Illumination and Final Gathering turned on. It renders fine when I have refractions turned off in the blinn settings. But as I want to render a glass I need refractions. So I turned it on and the glass is almost black…

Find some screencaps attached.

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Method Builds CG Beaver for Bridgestone Super Bowl Spot

Los Angeles, CA – Visual effects company Method recently completed work on Bridgestone’s :30 "Carma" via agency The Richards Group. The commercial, which debuted during Super Bowl XLV, features a beaver that repays a surprised motorist’s kindness. The spot makes a sly reference to Bridgestone’s "Scream," which debuted during Super Bowl XLII in 2008.

The key talent that created "Scream" reunited for "Carma," including Director Kinka Usher and Method VFX Supervisor/Lead 3D Artist Andy Boyd. "We started with a good visual reference for rebuilding the beaver in CG" said Boyd. "We did a lot of R&D to build muscle structure and dynamics into him and really pushed things as far as we could. We took a subtle approach to the animation to ensure the beaver looked as natural as possible."


CG beaver

The beaver’s fur – which was rigged and animated in Maya and rendered in Houdini – posed its own set of challenges as well. "We had two different approaches to the look of the fur," commented Boyd. "One was dry at the beginning of the spot and the other was wet at the end, where it took on a totally different look and shape, so getting it just right was definitely a challenge."


CG model with guide hairs

The bridge collapse, a pivotal set piece in the spot, had to be totally convincing. To achieve this, Method collaborated with Scanline, a company well-known for their water effects. Scanline provided the turbulent river as CG elements that were built to interact with Method’s CG bridge animation. Lead Method Compositor Jake Montgomery pre-comped all CG in Nuke and added thunderstorm atmospherics as a final comp in Flame. Color grading was performed by Stefan Sonnenfeld at Method’s sister company, Company 3.

"Expectations were high coming into this project based on "Scream," said Method VFX Producer Michael Wigart, "but everyone was really pleased with the results, which was gratifying."

CREDITS

Client: Bridgestone

Title: Carma

Agency: The Richards Group
Production Company: House of Usher

Post Production Company: Method
Producer: Mike Wigart
VFX Supervisor/Lead 3D Artist: Andy Boyd
Lead 2D Artist: Jake Montgomery

About Method Studios
Based in Los Angeles, with locations in New York and London, Method Studios is a leading post production facility providing a full range of visual effects services including conceptual design, look development, 3D animation/CGI, matte painting, compositing and finishing. Method Studios also provides an array of services to stereoscopic film productions, including the creation of stereo 3D content. Method’s sister company, Company 3, maintains a full stereoscopic color-grading suite in the same building as Method’s Los Angeles facility, most recently used for Tim Burton’s "Alice in Wonderland." www.methodstudios.com

# # #

Media Contact:
Jeremy Monsayac
jmonsayac@ascentmedia.com
818.260.6267

Damon Styer on FontFeed

Watch this great piece on sign painter /typophile Damon Styer on FontFeed. (via designdetox)

FREE Iron Baby Making Of Tutorials 3DS Max & V-Ray

I just created a bunch of video tutorials about the making of the Iron Baby that I did with my friend Patrick Boivin Last year. It’s targeted towards 3D artists with detailed explanations about using 3DS Max and Vray to obtain photorealistic results but the first video is more accessible for everyone with some “on the set” footages.

http://www.strob.net/2011/02/06/mon-…-du-iron-baby/

Day to Night conversion in NUKE

can u give me some tips for doing a sky replacement … i am actually
trying for a day to night conversion shot…

1) i took the footage for which i want to do the day to night conversion.

2)took the sky image(night).

3) did the roto for the sky for the 1st footage.

4) and i went to premultiplyer and gave rgba

5)then went to blending mode .. and tried a lot of things this is what
i am getting

Attachment 11367
i am attaching the file plss any help will be help full or even suggestion.

In AE a simple subtract will do here, but in nuke i am not getting it. i want car video in front and the dark blue sky to be visible in the back where i did the roto shape XD

Doomsday film

This is my new film remake.
New for this film is the vfx, some of the shots, music and especially the color correction.
This film has a better tempo and it’s easier and more interesting to watch than the first one.

Watch HD and not fullscreen to get great quality;

It’s kind of an art film, ’cause it leaves some questions like: what’s haunting him? is he alone? if, why is he alone? do he survive?

Please give me some feedback.

UserControls via python

hi there!

Guys, i can`t figure out how to add UserControls things through Python script?

with Lua is no problem :

Code:

myTool.UserControls = {MyInput = {INPID_InputControl = 'SliderControl',__flags = 0,LINKID_DataType = 'Number',INP_Default = 0}}


in python i try this :

Code:

myTool.UserControls['MyInput']= {'INPID_InputControl' :  'SliderControl','__flags' : 0,'LINKID_DataType' : 'Number','INP_Default'  : 0}


but no success.

help please. :splat:

oncreate() to call last selected node.

Hi , i got a little problem : i select a node and then add my gizmo (so this node’s output will pipe into my gizmo’s input), i want to check that last selected node is. so i add script to my gizmo, i use addoncreate or addonusercreate function, but both grab the wrong nodes :

Code:

def cframerange_oncreate():
        nuke.message(nuke.selectedNode().name())
       
nuke.addOnCreate(cframerange_oncreate,nodeClass='cframerange')


my gizmo is working fine, but the nuke.message() show the wrong node. It’s not the node i selected , but instead it reports node which inside my gizmo.

Does anyone have solution ?

thanx

Yamato animation – stereoscopic

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