Correlate: Use Ocula problem

Hi,

Am using Nuke 6.1 with pluing Ocula 2.1. I am trying to get the roto to be generated from my right footage to the left footage. Following error is found

1) First of all, when we right-click on the Bezier and select "Correlate" the "Use Ocula?" check out is dim, i.e., couldnt able to ‘check it’ this option
2) When correlate option is executed, it just executes for that particular frame. Meaning, the roto is generated and shifted using the Disparity vectors only for that particular frame. But for the next consecutive frames the roto continues to animate but it snaps back to the original values. Does it mean that for every frame we need to execute Correlate separately again and again.

-Prashanth

OpenEXR passes out of Maya

Hi, I’m a Nuke compositor, and I’m trying to help my 3D guys with an issue that they are having.

They are trying to render out multichannel exr’s from Mental Ray (With Zip compression),
Including basic passes; beauty, spec, AO, reflection, refraction… etc
And Custom passes; Point position pass, UV, Normals… etc
And they’re trying to do this in 2 Exr multichannel files (One left and One right – for stereo)

Now the renders themselves work, and the filenames come out right.
But the names of the passes themselves (The channelnames) either have the words left and right (Respectively) imbedded in the channelname.
Or, even worse… the channelname changes from frame to frame (Or shot to shot)
We’re trying to get a consistency between renders (Channelnames don’t change on any of the Exr’s)

Preferably, the channelnames would be the same in the file X_Left.0001exr as in the file X_Right.0001.exr.
Or if anyone knows how to imbed two camera views in one multichannel exr… that’d be great too.
If anyone could offer any help or insight, that’d be great… thanks

Boujou lens distortion

When I run ‘Assess Lens Distortion’ under 3D tasks in Boujou, I keep getting a different radial result for the same piece of footage…

Where am I going wrong?

I was led to believe that once I found the radial lens distortion, it would then be the same for all of my shots as I’ve used the same camera.

Digital Matte Painter for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.
We are currently looking for a Digital Matte Painter for a long-term position.

Responsibilities:

• Create photorealistic environments for feature film projects using 3D and 2D tools and techniques
• Interface with production efficiently, and participate in the success of the company on a daily basis

Requirements:

• Minimum of 4 years of professional experience in visual effects
• Superior 2d digital painting, 2d compositing, and 3d modeling, texturing, lighting, and rendering abilities
• Advanced knowledge of Photoshop, Nuke, a high-end 3d application, and other 2d and 3d computer graphics tools
• Bachelor’s degree in industrial design, architecture, graphic design, or similar art & design discipline
• Strong traditional art and photography skills
• Ability to work in a self-directed manner, and in a collaborative team environment
• Self-starter with excellent written and verbal communication skills
• Softimage knowledge is a plus
• The aptitude to participate in all aspects of creating final shots

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “matte painter submission – your name"
• A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website or portfolio

Or

Send postal mail that contains the following:
• A printed and signed Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 3rd Floor
San Rafael, CA 94901

No phone calls please

Maya / Compositing all rounder

Maya generalist freelancers needed with proven solid ability, hard working and organized.

You also need to be able to prove ability in compositing 3d and live action using either Shake, Nuke or AfterEffects. All levels needed from 3 years experience plus. ( not recent graduates ). All round ability for small studio where you will model, animate, light and render your own work.

London based applicants only please, all work will be on site.

http://www.smoothdevil.com/index.php…ob&job_id=1322

closes: 4 Feb 2011

Assistant Technical Director for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.

We are currently looking for an ATD for a project position.

Responsibilities:

• Provide technical support for the studio’s artists and technicians
• Assist with tasks including lighting, rigging, simulation (fluid, smoke, cloth, dynamics), camera setup/tracking/animation, render optimization, and jack-of-all trades computer graphics work
• Build and maintain VFX toolsets including Softimage, Maya, Nuke, and a wide range of utility applications
• Participate in the success of the company on a daily basis

Requirements:

• A year or two of professional experience in visual effects
• Some knowledge of and experience in Softimage, Python, Mental Ray, Nuke, and Photoshop
• Bachelor’s degree in computer science, industrial design, architecture, or similar discipline
• Strong traditional art and photography skills
• Ability to work in a self-directed manner, and in a collaborative team environment
• Excellent written and verbal communication skills
• Capable of taking initiative to produce independent solutions to technical and artistic challenges
• Familiarity with shader writing, C++, MEL, objective C, and web development is a plus
• The aptitude to participate in all aspects of creating final shots
• Enthusiastic and highly motivated

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “ATD submission – your name"
• A signed and scanned Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website

Or

Send postal mail that contains the following:
• A printed and signed Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 3rd Floor
San Rafael, CA 94901

No phone calls please

In-Depth: Comedy Central Re-Brand

Editor: The following post is a guest entry from JaegerSloan Inc., a new venture headed up by Doug Jaeger and Kristin Sloan.

For our first contribution to Motionographer we thought it might be interesting to reveal the driving forces behind an exciting new piece of work, while focusing on some of the more contextual details about the experience. Today we’re taking a look at the bold and controversial Comedy Central 2011 logo redesign by thelab, to understand some of the challenges and successes and meet some of the people behind the work.

We sat down with thelab partners Alicia Johnson and Hal Wolverton, the team who met in the 80’s to eventually form Johnson & Wolverton and who later worked at EuroRCG as global ECD’s. Our impression of thelab from our 2 hour immersion into their space, work, and team, is that it is a spirited skunk works, with teams of classically trained designers backed by technical skills and curiosity.

In our interview we discovered that the Comedy Central logo was not the result of a logo redesign assignment, but an invitation to solve some of Comedy Central’s core business challenges. In Alicia’s description of the brief, “They had a solid reputation with great shows, but the shows were not being attributed to the network and they were not getting as many young viewers as they wanted.”

Alicia and Hal were a bit giddy the entire interview. It seemed as though we were all laughing the entire time, which is what you would hope when discussing a brand like Comedy Central. They started the conversation by presenting their initial pitch, which was a hundred or so slide keynote presentation contextualizing how thelab approaches problems and how they would approach this one.

The most interesting part of this project is how they got to the solution. Alicia explained, “Comedy itself is super social . . . they were not behaving socially, they were a tv station that just talked to you, one person at a time. The old paradigms of viewing times, etc, are not how consumers interact today.” In a way they were able to look back in a media neutral way and make the decision. “We should start with digital, start with the digital presence and build around that.”

So the team at the Lab invented a branding device that they felt could live in any medium. Alicia explained “the idea of this packet” which would shorten the distance between the viewer and the channel by delivering a packet to the audience through digital media, leveraging social functionality to connect the right comedy to the right audience. The goal, Alicia said, is for the packet to “behave as an object that you could share, and the object would retain branding while being screen agnostic”. This lead to a discussion on how Comedy Central could become more visible outside of the television screen: on the street, in advertising, online, on mobile platforms, tablets and smart phones. Hal cited one of the biggest challenges, “How do we get our identity to travel along with these clips that end up on YouTube?”

The solution kept restating itself. As Alicia explained “Being screen agnostic was something that just we kept going back to them on.” thelab’s solution included pages of web, tablet and mobile design comps with new navigation models demonstrating how a viewer might find the packets of content they’re looking for and what was trending, tagged or even popular amongst friends. As this structure became clear, they needed a way for viewers to identify them.

In their pitch, thelab created the comedy mark as a branding device. The C is derived from a slide carousel of “packets” viewed from above, not unlike the Kodak Carousel Projector. This C becomes the playful center of a 3d explosion of screen caps and colors in a muted palette with elegant typography. When the action rests, the flat gothic round c, is met with a second C at the same line weight to form an incomplete circle, resulting in a c surrounded by a larger backward C. In its final representation, the mark looks not unlike the © symbol with a chunk cut out of the left side. The new symbol works in a similar spirit, effectively attributing and tagging every content packet as Comedy Central’s wherever it appears.

In the reel demonstrating the new mark, the system flexes to mark each comedic moment with the same assertiveness as a dart hitting a dart board to the upper right of each of the stations notable entertainers TOSH.0, John Stewart, and Steven Colbert as they complete each truncated humor nugget.

From the creative:

“We Should Explain, Our logo has changed. No longer do you see the big buildings and globe, that quite literally said, COMEDY CENTRAL on top of it. Please welcome the new mark. We affectionately call it the COMEDY MARK. It works WAY F*CKING better than that other one we had. Big building-y globe, you served us well, but we moved on.
Thanks, Comedy Central”

While some may find this mark to be too serious, boring, or too similar to other symbols, as it acts and behaves on every beautiful back-lit screen, it shows its unique personality. As it animates, it pukes, spins, and explodes with energy. It is frenetic. When it presents its full name-with the word central upside down and backwards-it tips its hat to slapstick heroes.

When we asked them what they wanted the takeaway of the work to be, Hal stated “The desired takeaway is that Comedy Central is not a television station, it’s a brand that connects me with comedy in all media. It surrounds me.” From Alicia, “It’s as easy for me to enjoy it as it is to share it, because I think you’ll dig it.”


Interview date: 12.14.2010
Interview by: Doug Jaeger/Kristin Sloan
Video by: JaegerSloan, Inc.

Posted on Motionographer

Technical Director for Whiskytree

Whiskytree, located in the Bay Area of northern California, offers visual effects, art department, retouching, and location capture services for film, games, and advertising.

We are currently looking for a Technical Director for a project position.

Responsibilities:

• Create visual effects for feature film and other projects with a balance of technical knowhow, artistic sensibility, and advanced problem-solving skills
• Responsible for lighting, rigging, simulation (fluid, smoke, cloth, dynamics), camera setup/tracking/animation, render optimization, and jack-of-all trades computer graphics work
• Build and maintain VFX toolsets including Softimage, Maya, Nuke, and a wide range of utility applications
• Participate in the success of the company on a daily basis

Requirements:

• Minimum of 4 years of professional experience in visual effects
• Proven knowledge of and experience in Softimage, Python, and Mental Ray
• Some experience in Nuke and Photoshop
• Bachelor’s degree in computer science, industrial design, architecture, or similar discipline
• Strong traditional art and photography skills
• Ability to work in a self-directed manner, and in a collaborative team environment
• Excellent written and verbal communication skills
• Capable of taking initiative to produce independent solutions to technical and artistic challenges
• Experience in shader writing, C++, MEL, objective C, and web development is a plus
• The aptitude to participate in all aspects of creating final shots

To Apply:

Send email to ro@whiskytree.com that contains the following:
• Subject line “TD submission – your name"
• A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
• Your resume and cover letter
• A link to your website

Or

Send postal mail that contains the following:
• A printed and signed Whiskytree Inc Content Submission Agreement –
www.whiskytree.com/static/files/WTCSA.pdf
• A good old-fashioned paper resume with cover letter
• Demo reel

Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 3rd Floor
San Rafael, CA 94901

No phone calls please

LAST CHANCE TO SUBMIT TO THE NEWPORT BEACH FILM FESTIVAL!

Our extended deadline for submissions to the Newport Beach Film Festival ends JANUARY 24, 2010. Be sure to submit you film!

Submit by visiting our website at:
www.NewportBeachFilmFestival.com

*Receive a discount when you submit through Withoutabox!

The Newport Beach Film Festival runs April 28- May 5, 2011

Get Down With Mekanism and their mini Danny Trejo

San Francisco’s multi-disciplinary powerhouse, Mekanism, brings us a theatrical, stop-motion interpretation of ‘Machete’ as seen through the eyes of Danny Trejo.

Working directly with their client, Pepsi/Brisk, the folks at Mekanism banged out a clever script that condenses the entire film into one minute. It’s then met with equally engaging visuals and transitions that keep perfect pace with Danny’s punchy and digressive spoken performance.

Then he washes his hands…

PRODUCTION COMPANY: Executive Creative Director/Director
Ian Kovalik Executive Producer Jason Harris Producer Jon Derovan
Head of Production Mat Lundberg Producer Sasha Korellis Production
Coordinator Susan Ali Director of Client Strategy Michael Zlatoper
Intergrated Producer Bud Johnston Director Of Content Production
Tim Rayel Creative Director/Writer Andre Ricciardri Art Director
Dieter Wiechmann ANIMATION DEPARTMENT Animation Director Misha
Klein Animator Richard Zimmerman Animator Amy Adamy Animator Scott
Kravitz Animator Justin Kohn Animator Webster Colcord Asst.
Animator Matt Manning Design Director Emmett Feldman Storyboard
Artist Shepherd Hendrix CAMERA/LIGHTING DEPARTMENT Director of
Photography Peter Williams SET DESIGN Production Designer Fon Davis
Art Director Pierre Maurer POST PRODUCTION Visual Effects
Supervisor Colin Miller Creative Editor Michael Tuomey CG Modeler
Seryong Kim Online Editor/Spy Post Darren Orr Lead Nuke Artist Ben
Hawkins Nuke Artist Jason Arrieta Nuke Artist Daphne
Apellanes-Ackerson Nuke Artist Fabian Elmers Nuke Artist Jun Kim
CLIENT Sr. Director Pepsi Lipton Partnership Brand Marketing
Marisol Tamaro Director Pepsi Lipton Partnership Brand Marketing
Eric Fuller Brand Manager Pepsi Lipton Partnership Jamal
Henderson

Posted on Motionographer