3Dmax mental ray Renders
Posted in: 3DS Max
This is new 3d max mental ray Production renders.project file available,i hope it help you.
www.m9fx.com
:niceone:
This is new 3d max mental ray Production renders.project file available,i hope it help you.
www.m9fx.com
:niceone:
The thing I seem to be unable to find is how to make the different sources match in terms of image quality.
Say I had a shot from an 80s film and I wanted to composite either a 3d object or a video of me into the scene how would you match the actual quality.
Or if I wanted to composite something into a video shot on a camera phone, how do I match the quality.
Ive seen a few compositing books out there but only online, some with good reviews and others that dont have any, and as I the local shops dont have them I cant check them out. So I was wondering are there / do the composting books go over all the aspects, such as colour grading, matching focus, quality, lighting etc? … and when you learn compositing, if I purchased a book specifically for composting is a specific programme would that information still be good even if I used a different programme? Basically is it theory or application specific information that is taught? And the same for video and photos, would a compositing book for photoshop be transferable to video with after effects for example?…
Thanks
Matthew
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Alex
We are currently looking for an experienced VFX Artist to join our award winning team.
Our ideal candidate will:
Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com
I look forward to hearing from you.
Our ideal candidate will be:
· Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
· Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
· Real time FX experience is essential.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.
Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com
I look forward to hearing from you.
I’ve made a miniature-test with additional matte painting and compositing. I posted the work in progress earlier but it seems to have been deleted.
Here is the final comp:
And here is a time-lapse of the work in progress:
Sonnyblack@sblackentertainment.com
thanks
manager
Dwight Morrison
I’m planning out my showreel (first one) with lots of 3D work. So I’m worndering what is the best capture software people are recommending to show the progressions stages of my work?
Thanks in advanced,
Calum 😉
1.Which tool should I or someone like me starter should use as, none cannot master everything ?
2.Which softwares should I use ?
3.Are programming language needed to be learn by animators?
4.And where should begin learning these things and please suggest a best online learning web-site ?