I loaded Fusion 6.0 and everything works totally well.
Vincent Bilodeau
Posted in: AnimationVincent Bilodeau is a motion designer based in Montreal with a fast-paced cut and pasted style.
I’m working on a 600+ frame 3D Camera track and everything was going swimmingly until I was notified that I needed to add an extra 40 frames to the head of the track.
I’ve retracked the shot, but now there’s a glitch within the first 16 frames that I’m trying to track down. Is it possible to retrack those frames without losing the rest of my track?
I’ve tried setting my analysis range to the part I want to fix, but clicking "Track Features" tells me it will reset everything, and it didn’t lie. I’ve tried exporting my successful track and reimporting it as a user track, but it’s not solving correctly, and all of the geometry I originally placed is no longer fitting, or on the same axis. I’ve tried troubleshooting that by making sure my solver settings were identical, but I’m guessing its trying to solve at different focal lengths.
Is there a way to append the new frames to my original previously successful 1st track?
I’m about to start over, but this happens often enough that I’d appreciate some advice if somebody knows how to work through this.
Thanks!
(sorry, I can’t provide any of my flow due to a few pieces of paper I’ve signed, because fellow employees have done some dumb stuff in the past.)
Video Violence:
Posted in: Design, directing, music videoTwo new ass-kicking cool music videos for Videoville based (ahem) band Video Violence. Watch HK970-Z and Video Violence (Official) … also check out their facebook band page for a few extra visual and audible treats.
I’m currently doing a lot of 3d projections and wondering if there’s a way to create all the required nodes for a 3d scene at once? i.e one project3d, applymaterial, camera, scene and a scanlinerender node and perhaps a geometry of some sort?
Perhaps a gizmo can solve this? But I have absolutely zero knowledge of how to write a gizmo. 🙂
Cheers!
Senior & junior Nuke compositors
Posted in: The Job Lothttp://www.smoothdevil.com/index.php?page=job&job_id=1571
closes: 15 Apr 2011
Developing & Optimizing Games
Posted in: 1Free 3D Head Scan Model
Posted in: 1Sky Super League Titles
Posted in: 1Location: Beijing China
Overall Purpose and Objective
Roto team leader will be essential to Beijing based VFX subcontracting company looking to create a super efficient roto team. Individual must be skilled in honing the skills of junior artists and improving the workflow of the whole team.
This is a management position with heavy responsibilities!
Essential Duties & Responsibilities
– Develop training program for junior artists (teaching roto and basic compositing in Silhouette and Nuke)
– Supervise large roto team
– Analyze and delegate large workflow
– preview color-overlay roto checks while communicating with off-site clients.
Requirements
– 3-4+ years industry level roto and paint experience
– Experience as department head a big plus
– Strong interpersonal and communication skills
– Positive attitude and ability to direct a team under tight deadlines
– Must be hyper attentive to detail
– Knowledge of Nuke, Shake, Silhouette …roto and comp software a must
– Sophisticated shape creation and editing – teach
– Shape animation (by hand and with trackers) -teach
Very interested in candidates from India or Singapore.
This is an exciting job in that we are creating a new department, starting from scratch.
Multi-year contract with travel and benefits negotiable.
Compensation and responsibilities will depend on experience and qualifications.
Come work in China!