fusion polygon drawstyle toggle

how in fusion or if their is any script to toggle between draw style of polygon from dotted to normal one ? or how it can also have a keyboard shortcut mapped to execute the script …:confused:

EPSRC Funded Industrial Doctorate

General applications are invited for an Engineering or Professional Doctorate in the CDE, an EPSRC funded collaboration between the University of Bath and Bournemouth University.
http://digital-entertainment.org/

The CDE supports research across Film Visual Effects, Computer Games, Virtual Worlds and Animation. Established projects include leading companies EA Games, Frontier Developments and Black Rock Studios.
Further information on our established projects are available in our newsletter.
http://www.digital-entertainment.org/downloads/CDE_Newsletter_Spring11.pdf

Package
If successful you will receive a generous package which pays your tuition fees and provides a tax free annual stipend of £15,090. There is also dedicated funding for resources and conference attendance.

Projects
As projects become available we will post them on our current opportunities page.
http://digital-entertainment.org/opportunities.html

We are especially interested in applicants with research interests and skills in: procedural generation, metadata and archiving, 3D scanning and modelling, pipeline integration, augmented reality, mobile technologies and character rigging.

Skills
Applicants should hold a first degree, or equivalent, of at least an Upper Second (2.1) in a relevant subject, such as, but not limited to, Computer Science, Maths, Physics, Software Engineering, Computer Arts, Animation, Digital Effects, Design or Interactive Media. Many of our applicants already hold a Postgraduate qualification in a related field or have some work experience. Knowledge of programming languages, such as C++, or industry standard software, such as, Maya is a distinct advantage.

To apply
Please use the online form at http://digital-entertainment.org/info-applicants.html
Please read this page carefully.
Please contact CDE@cs.bath.ac.uk with any additional queries.

Hello Roto!

Hello! My name is Stephen Gall and I am a Motion Graphics artist specializing in Rotoscoping, keying, tracking, and tracking marker removal. I have worked for Brand New School on a few commercial projects which can be found on my website (www.two-headed-dragon.com) and most recently worked on a commercial for Nomad Editing Company. I’m looking for some more opportunities in the industry on either a freelance or full time basis. I am a self-starter and constantly learning new skills to add to my toolbox. For instance, I recently learned Mocha for AE and I’m now learning Nuke X. I enjoy absorbing knowledge from people I work with and solving problems creatively. Please give me a call, I’m easy to get along with and a hard worker. Any schedule is fine. As a side note, I am also experienced in web design and graphic design which should prove my flexibility and possible value to any team I join. My rate is $25 USD per hour and I’m available in the greater Los Angeles area, thanks!

Houdini Smoke Effect help needed – “Patronus spell”

Hi,
I would need some Houdini advice on how to create a smoke-effect similar to the “Patronus spell” in Harry Potter and the Order of the Phoenix; swirling smoke turning into a shape.

In my project I will have the smoke coming out of a bottle and turn into a man.
I am thinking of using an object shaped like a human, and emit smoke from this object.
Then set up some kind of goal or aim for the smoke to go to.

In Houdini 11 there is Pyro FX -> Wispy Smoke. Would it be the best way to create this effect?
And how to get the nice swirling movements one can see in the HP “Patronus spell”?
Leading the smoke with curves somehow?

Any tips or ideas would be great! (Step-by-step tutorial would be the best, but haven’t found any).

Back to NBA’s future with a52

Back to NBA’s future with a52

Nash_featured

Vancouver. 1996. A young Steve Nash is visited by a fan from the future whose life was changed by the NBA superstar. But it’s all thanks to visual effects from a52. Lead Flame artist Glyn Tebbut talks to fxguide about how this ‘Nash’ future kid spot for the NBA was realised. Includes a making of clip.

Help with Autodesk MatchMover 2011

I have Autodesk MatchMover 2011 and I keep encountering one problem with the 3D view. I get these odd lines in the middle of my footage that repeats it, like it’s tiled. I can’t find the solution anywhere. Here is a screenshot of the problem: http://img824.imageshack.us/i/probleml.png/

If you look to the right, about 1/3 of the image is repeated. This is driving me mad.

short film (ALONE) (THE CHASE)

Hello guys, I’m new at the forum, you made an awesome work ! i have made a couple of short films , i’m kinda new at this, so it would be awesome for me if you guys can check them out and tell me what you think about them 🙂 Thanks a lot and leave a comment!

(SHORT FILM) ALONE
http://www.youtube.com/watch?v=OiU_t…el_video_title

(SHORT FILM) THE CHASE
http://www.youtube.com/watch?v=Akb6_…el_video_title
I hope you guys enjoy them 🙂

how to divide a polygon in maya ?

to keep it simple
Let’s say you want to divide a Polygon cube into two separate cubes ?!

plz step by step cuz i’m a beginner !!
thx in advace 🙂

After Effects Compositors – Vancouver, BC

Entity FX North, located in Vancouver, B.C., is now hiring for the tv series “Smallville”. We are looking for a strong intermediate to senior level After Effects Compositors. We are looking for individuals who enjoy a fast-paced production environment and work well in this setting. Entity FX North offers a competitive salary and creative work environment right in the heart of Yale Town.

Requirements:
· Must have production experience with After Effects
· An impressive reel with a written breakdown
· A self-starter with strong technical experience, have a creative flair, and an ability to organize and prioritize your work
· Artists will be responsible for taking a shot from start to final, creating temp composites, 2D tracking, assembling green screen composites, and incorporating 3D elements
· Strong problem-solving skills

· Vancouver based applicants only.

Interviews will be held in Vancouver.

Please send on-line demo reels to:
resumesnorth@entityfx.com

**No phone calls please**

3D Maya Generalist – Vancouver, BC

Entity FX North is now hiring for the tv series “Smallville”. We are looking for a strong intermediate to senior level 3D Maya Generaliststo join our Canadian subsidiary of Entity FX. We are looking for individuals who enjoy a fast-paced production environment and work well in this setting. Entity FX North offers a competitive salary and creative work environment right in the heart of Yale Town.

Requirements:

  • Must have 2 years experience as a Maya artist in a production environment
  • Knowledge of Mental Ray experience for television
  • 3D Tracking experience with Boujou
  • Fluid particles a must
  • Photo-realistic a must
  • Strong problem-solving skills
  • Able to take direction and work independently while being an effective team player
  • An impressive reel showing a range of work
  • Able to perform well under tight deadlines
  • Compositing skills are a plus
  • Skills at object animation a plus

  • Only local applicants will be considered at this time

Interviews will be held in Vancouver.

Please send on-line demo reels to:
resumesnorth@entityfx.com

**No phone calls please**