EPSRC Funded Industrial Doctorate
Posted in: The Job Lothttp://digital-entertainment.org/
The CDE supports research across Film Visual Effects, Computer Games, Virtual Worlds and Animation. Established projects include leading companies EA Games, Frontier Developments and Black Rock Studios.
Further information on our established projects are available in our newsletter.
http://www.digital-entertainment.org/downloads/CDE_Newsletter_Spring11.pdf
Package
If successful you will receive a generous package which pays your tuition fees and provides a tax free annual stipend of £15,090. There is also dedicated funding for resources and conference attendance.
Projects
As projects become available we will post them on our current opportunities page.
http://digital-entertainment.org/opportunities.html
We are especially interested in applicants with research interests and skills in: procedural generation, metadata and archiving, 3D scanning and modelling, pipeline integration, augmented reality, mobile technologies and character rigging.
Skills
Applicants should hold a first degree, or equivalent, of at least an Upper Second (2.1) in a relevant subject, such as, but not limited to, Computer Science, Maths, Physics, Software Engineering, Computer Arts, Animation, Digital Effects, Design or Interactive Media. Many of our applicants already hold a Postgraduate qualification in a related field or have some work experience. Knowledge of programming languages, such as C++, or industry standard software, such as, Maya is a distinct advantage.
To apply
Please use the online form at http://digital-entertainment.org/info-applicants.html
Please read this page carefully.
Please contact CDE@cs.bath.ac.uk with any additional queries.
Hello Roto!
Posted in: Freelancer ListingsI would need some Houdini advice on how to create a smoke-effect similar to the Patronus spell in Harry Potter and the Order of the Phoenix; swirling smoke turning into a shape.
In my project I will have the smoke coming out of a bottle and turn into a man.
I am thinking of using an object shaped like a human, and emit smoke from this object.
Then set up some kind of goal or aim for the smoke to go to.
In Houdini 11 there is Pyro FX -> Wispy Smoke. Would it be the best way to create this effect?
And how to get the nice swirling movements one can see in the HP Patronus spell?
Leading the smoke with curves somehow?
Any tips or ideas would be great! (Step-by-step tutorial would be the best, but havent found any).
Back to NBA’s future with a52
Posted in: 1Back to NBA’s future with a52
Vancouver. 1996. A young Steve Nash is visited by a fan from the future whose life was changed by the NBA superstar. But it’s all thanks to visual effects from a52. Lead Flame artist Glyn Tebbut talks to fxguide about how this ‘Nash’ future kid spot for the NBA was realised. Includes a making of clip.
If you look to the right, about 1/3 of the image is repeated. This is driving me mad.
(SHORT FILM) ALONE
http://www.youtube.com/watch?v=OiU_t…el_video_title
(SHORT FILM) THE CHASE
http://www.youtube.com/watch?v=Akb6_…el_video_title
I hope you guys enjoy them 🙂
how to divide a polygon in maya ?
Posted in: Beginners TalkLets say you want to divide a Polygon cube into two separate cubes ?!
plz step by step cuz i’m a beginner !!
thx in advace 🙂
Requirements:
· Must have production experience with After Effects
· An impressive reel with a written breakdown
· A self-starter with strong technical experience, have a creative flair, and an ability to organize and prioritize your work
· Artists will be responsible for taking a shot from start to final, creating temp composites, 2D tracking, assembling green screen composites, and incorporating 3D elements
· Strong problem-solving skills
· Vancouver based applicants only.
Interviews will be held in Vancouver.
Please send on-line demo reels to:
resumesnorth@entityfx.com
**No phone calls please**
3D Maya Generalist – Vancouver, BC
Posted in: The Job LotRequirements:
- Must have 2 years experience as a Maya artist in a production environment
- Knowledge of Mental Ray experience for television
- 3D Tracking experience with Boujou
- Fluid particles a must
- Photo-realistic a must
- Strong problem-solving skills
- Able to take direction and work independently while being an effective team player
- An impressive reel showing a range of work
- Able to perform well under tight deadlines
- Compositing skills are a plus
- Skills at object animation a plus
- Only local applicants will be considered at this time
Interviews will be held in Vancouver.
Please send on-line demo reels to:
resumesnorth@entityfx.com
**No phone calls please**