“nothing is named parent”
Posted in: NUKE from The FoundryI have a simple question.
Everytime I link a roto to a track, I get this message when I reopen my setup:
p, li { white-space: pre-wrap; } Roto1.curves: Nothing is named "parent"
Therefore, when I click on my roto, everything works great. The link is here and work fine. So why do I have this message?
I must say that I always link the folder of my rotoshape to my tracker…
If you have any idea?
Thanks
Is there any expression for green spill supress that i can write into the ‘expression node’?
thanks,
raj.:fingerscr
need help maya to nuke
Posted in: NUKE from The Foundryam fresher in nuke..i have one problem..how to export 3d object from maya to nuke ..i need with texture, animation, camera & lights…i export obj file form maya…but in nuke readgeo its come only geomenty lambert color…how to solve this problem…if there is any plugin please refer to me…
user CP
Posted in: Site FeedbackThe position requires creative vision to support the projects of Intelligent Creatures as well as hands on production skills.
Responsibilities:
– Produce 2D elements and complete final shots to a very high end standard for various applications that may involve some or all of the following disciplines; paint, rotoscope, design, tracking, compositing.
– Take direction from Visual Effects Supervisor, Producers and 2d Supervisor.
– Firm commitment to meeting deadlines.
– Use and maintain approved file structure and accepted internal workflows.
– Able to work and finish tasks unsupervised, as well as in a team setting.
– Able to complete 2D projects according to the expectations and budgets implemented by Intelligent Creatures.
Qualifications
– Thorough knowledge and ability to use Nuke
– Artistic flexibility, versatility, ability to match and/or adapt 2D techniques to suit a range of production designs.
– Creative problem solving.
– Desire to do innovative, high quality work.
– Good understanding of both technical and creative aspect of projects.
– Strong design, composition and colour skills.
– Strong interpersonal skills and the ability to effectively communicate orally and in writing with a wide range of individuals and constituencies in a diverse community.
– Skill, knowledge and understanding of visual effects, production and implementation
Please e-mail jobs@intelligentcreatures.com with your resumé, demo reel with breakdowns, and availability with subject line "Nuke Compositor".
We thank all candidates in advance for applying but only those selected will be contacted for an interview
Preference will be given to Ontario Residents.
NO PHONE CALLS OR DROP-INS PLEASE.
SPEEDSHAPE SEEKING COMPOSITORS!
Posted in: The Job LotPlease see below for my information:
Experience, Skill and Knowledge
§ A good understanding of Compositing theory
§ Strong problem solving and communication skills
§ Ability to edit video and audio such as rough-cuts and integrating sound tracks, a plus!
§ Understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a plus!
§ Must be able to work within a team environment, taking direction and exercising attention to detail in a fast paced production environment.
§ SEE TECHNICAL COMPETENCE
Typical Responsibilities/Duties
Technical Competence
§ Perform tasks such as tracking, matte extraction, color correction, paint fixes, roto and assembly of live and 3d elements.
§ Produce creative work with speed and accuracy, meet design deadlines, and communicate with CG supervisors and other team members.
§ Working knowledge of node-based compositing system (i.e. NUKE) is helpful.
§ Ability to recognize color balance.
Work Schedule
§ 40+ hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.
Email resume with portfolio and/or demo reel and include a shot breakdown of work produced. Relocation packages available. Only photorealistic work will be considered. Please apply only if you are already legally able to work in the USA.
Please submit resume, cover letter, rates and portfolio/samples to:
email: cheryl.rapp@speedshape.com
SPEEDSHAPE WANTS YOU!
Posted in: The Job LotPlease see below for my information:
Experience, Skill and Knowledge
§ A good understanding of Compositing theory
§ Strong problem solving and communication skills
§ Ability to edit video and audio such as rough-cuts and integrating sound tracks, a plus!
§ Understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a plus!
§ Must be able to work within a team environment, taking direction and exercising attention to detail in a fast paced production environment.
§ SEE TECHNICAL COMPETENCE
Typical Responsibilities/Duties
Technical Competence
§ Perform tasks such as tracking, matte extraction, color correction, paint fixes, roto and assembly of live and 3d elements.
§ Produce creative work with speed and accuracy, meet design deadlines, and communicate with CG supervisors and other team members.
§ Working knowledge of node-based compositing system (i.e. NUKE) is helpful.
§ Ability to recognize color balance.
Work Schedule
§ 40+ hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.
Email resume with portfolio and/or demo reel and include a shot breakdown of work produced. Relocation packages available. Only photorealistic work will be considered. Please apply only if you are already legally able to work in the USA.
Please submit resume, cover letter, rates and portfolio/samples to:
email: cheryl.rapp@speedshape.com
- Houdini FX Artists
- Nuke Compositors (with or without stereographic experiences)
- Lighters
For immediate consideration, send your digital link and resume to recruiting@imageworks.com
These are short-term, project-based roles expected to last 2-3 months (at this point). Please note: due to the urgency of the start date, you must already possess the legal right to work in the United States.
Thanks for your interest!
Sony Recruiting
Culver City, CA or Vancouver, BC
To Apply: recruiting@imageworks.com
Please put "Shader Software Engineer" in the subject line
Shader Software Engineers
We are seeking a motivated and versatile graphics software developer to join the Sony Imageworks Development team. You will be working with a group of experienced developers with strong ties to the ray-tracing research community. This position can be located in Culver City, CA or Vancouver, BC, Canada
Responsibilities:
oDesign, program and support shaders
oProblem solving and developing improved rendering efficiencies
oCreate and support UI for artists, providing tools for user-friendly controls
oDesign, develop, and maintain proprietary scripts used in production when necessary
Qualifications:
oMinimum 4 years of production shader writing experience
oGood understanding of production workflow and requirements
oAbility to problem solve and communicate well with coworkers at all levels of experience
oExperience in C++ shader writing required
oProduction experience with ray tracers preferred
oLinux scripting experience, especially in Bash/Python, highly desirable
oDegree in CS or related program desirable
ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardmans Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.
Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply