Leaving…

A little over 8 years ago, Paul Moran and I started VFXTalk. We had grand plans for it, but very little experience with that kind of thing, but, through a series of very fortunate events, VFXTalk gained in popularity and people from all over the globe, artists of all skill levels, and a good reputation for being one of the places to go for compositing information.

Four years ago, Jah bought the site. Paul was no longer interested in getting into the VFX industry, so wanted to sell it on to someone who would look after it.

Over the past year, I’ve been slowly drawing away from the community for various reasons… Things have been busy on a professional level, but I’ve also felt very disconnected from the way the forum has been run.

The events of the last month or so, have caused me to re-think my involvement. I feel that I no longer wish to be so closely associated with the forum, and as such have revoked my own admin/moderator priviledges, and withdrawing from any activity.

It’s been a fun 8 years, but I’m going to be moving onto other things now…

Hugh

Filipe Carvalho: New Reel

New Designer/Director reel from Filipe Carvalho aka randomthoughpattern.com

UFO: VIVA Featuring and Wecker titles

UFO have just finished work on two ident packages for VIVA Germany. The director team started work developing ideas for the two concepts in early October 2010. Starting with the ident package and title sequence for WECKER, a morning music show, using a mix of 3D animation, Stock footage and Stop Motion animation techniques shot […]

Maxim Zhestkov: Viva Channel Rebrand

Maxim Zhesktov just recently finished up his latest project, Viva channel rebrand with audio from Marcelo Baldin.

Nuke 3D | Layers?

Does anyone know or have any tips to emulate multiple layers like Spec/Reflections/Shadow/Fresnel in Nuke’s 3D system? I’d like to find some work-around to keep my workflow from waiting on these type of renders in Maya. If there is no way then I’ll have to do it, just wondering if there is some way.

I appreciate any help!

Previs artist verses Layout TD, or are they the same thing?

Hi there

I’m looking into the role of a Previs artist and Layout TD. Do these artists have the same role?

In some job summaries, a Previs artist works with the Director and VFX Sup by providing previs in 3D which shows the early shot sequences of a film.

Is the Layout TD merely responsible for creating pipeline 3D elements to be used as set extensions, relighting for compositors and CG integration for the 3D Department?

If this is not the Previs artist’s job, then does the Layout TD do the previs as well as provide pipeline scene files?

Thanks

MaxMounts for 3ds Max

MaxMounts is a MaxScript for creating realistic mountains in 3ds Max in a single click with several tweakable parameters

Propaganda Games Shuttered

Parent company Disney Interactive Propaganda Games – developer of Turok reboot & recently, Tron: Evolution – is officially closed.

Recrutement for MPC Bangalore

hi guys

openings are available for the following positions at MPC Bangalore, if any of u guys meet the following recruitment positions, please fwd your resume and reel to

please mention the subject as :

Position -> no: of years Exp

saneesh-g@moving-picture.com or
sanogk@gmail.com

[SIZE=2][COLOR=#7030a0][B]Open Positions : %2

Motion Control

Hey guys! 🙂

I have discussed about Motion Control in my blog recently..
http://rglpictures.blogspot.com/

If you guys have any video or link to share about the post production works of clips shot using motion control, please reply here or text me to mailrgl@yahoo.com or even as comment in my blog post…

Thank you so much 🙂

Cheers! 😎