My blog about positives in VFX

Hey all,
I decided that in 2011 we need to get back to the positivity of VFX work. I decided that I would start that by doing my own blog of things that I find make me more productive, etc. I also will be pushing ideas to make yourself more effective and generally moving in a forward direction without negative cruft. I respect the other blogs about the VFX business but I feel we can do more with a good mindset.

Feel free to check it out :

http://zenvfx.net/

Hopefully everyone’s 2011 is looking great!

Rob

How do we rebuild the knowledge base?

One of the main points that have been raised over the current debate we are having with the old members of the site who dont support our solidarity with whats happening in India and who are threatening to leave is that their knowledge is irreplaceable, and as such we should put up with their actions.

We at VFXtalk beleive that there is no price that can be put on oppression, but do realize that knowledge is hard to come by and a lot of new comers to the industry come here looking for help.

In order to help re-build the community over the next few months we will be paying out $1 for every question that a new user asks that is successfully answered (within reason please).

While a dollar may not seem like much, it has to come out of our pocket at the moment until we can get sponsors to help cover the costs, and 50 answers a day can be 1500 a month so we would like to see where this goes before upping the ante! It would be great to raise this to $5 over time.

Please this is not a contest, its just our way of helping to give back and rewarding you for helping to rebuild our community here. We will pay out at the end of the month and will start a leaderboard tallying up the people who have helped.

The goal is to start adding more prizes and incentives if this program is successful over time. We will be adding some plugins to the site to help keep track of this process and how its working by giving awards etc to the most active users.

We will also activate the Karma system so that you can see a users Karma before engaging with them.

We understand that a answer may come from one or more people in which case we will award both parties, but in any case the user has to accept the answer. Over the coming weeks we will try to better define the rules around how this works.

This means that if you are a ‘lurker’ its time to sign up and share your knowledge and help users who can benefit from your expertise.

Please give us your feedback on how we can make this work.

Cinesite opens 2011 Inspire Program to help grow the next generation of VFX talent

Cinesite opens 2011 Inspire Program to help grow the next generation of VFX talentSuccessful visual effects internship program returns for a second year
London, UK, January 17, 2011Cinesite, one of the world’s leading film visual effects houses, is now receiving applications for its 2011 internship program, Inspire, which helps develop young visual effects talent. Following the success of the 2010 program which has seen both of last year’s winners, Chris Mulcaster and Alex Betancourt, go on to work on the upcoming blockbusters Pirates of the Caribbean: On Stranger Tides and John Carter of Mars at the company, Cinesite has brought the internship program back for another year.

“Inspire has proved to be a great platform for us to find and nurture young talent and to give something back to the visual effects industry,” commented Antony Hunt, managing director of Cinesite. “We’re expecting the standard of applications this year to be even higher and the volume of interest throughout the pre-registration period has already overwhelmed us. Helping to develop the visual effects sector by giving new talent a chance to shine is something that is vital to our industry. I wish everyone who applies the best of luck.”

For the 2011 program Cinesite is broadening access to Inspire by accepting applications from students who are due to graduate in 2012, as well as 2011 graduates. Students who have already graduated may also apply. The company is looking to receive applications from people with interests in the following areas: shader writing, pipeline programming, digital matte painting, animation, lighting, texturing, modeling, FX and compositing.

The closing date for applications is April 1, 2011. For full terms and conditions, please visit: http://www.cinesite.com/internships

About Cinesite

With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.), John Carter of Mars (Disney/Pixar), Battle: Los Angeles (Sony/Columbia), Pirates of the Caribbean: On Stranger Tides (Disney/Bruckheimer) and X-Men: First Class (Twentieth Century Fox).

For more information please visit www.cinesite.com.

The 30 Most Profitable Films of 2010: Animation Domination

To balance the other thread on Crackeds view on miserable vfx jobs, i figured it would be good to add this news release on how animated films dominated the industry as the top grossers in 2010.

Quote:

If you were a 3-D cartoon character in 2010, chances are you earned a studio head plenty of money.


http://www.movieline.com/2011/01/the…domination.php

Good reading even if its not that in depth, and interestingly some of the films that came out towards the end of the year are also factored in. However outside of the 3d films, quite a few vfx heavy films are also listed such as inception, alice in wonderland, etc.

Love to hear your feedback here!

cmiVFX Releases New Tracking Video For Eyeon Fusion 2011

cmiVFX Releases New Tracking Video For Eyeon Fusion 2011
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (January 17, 2011) – cmiVFX launches its latest full feature training video update for Eyeon’s Fusion Compositing software for Linux and Windows. Based on the popular cmiVFX Fusion Matchmoving Video, the content has been updated for 2011 with new techniques and tutorials. Additional demonstrations with particles and trackers have been added to this title, while legacy material has been updated to work with this years Fusion software subscription. Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Offer Price!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

Eyeon Fusion Tracking Video 2011
http://www.cmivfx.com/tutorials/view…+Tracking+2011

The Tracker in General
The first chapter will explain Fusion’s tracker in general. It will cover the adjustment of the pattern sample area and the pattern search area. It will also describe which channel the tracker uses to analyze the image and how to profit from the flip book function. With a one point track we will then stick a text onto an image sequence.

Adding a hotspot to the tracker
There are different methods that can be used to connect elements to a tracker. In this case we want to attach a hotspot or lens flare to a one point track. Simply merging and match moving the hotspot to the sequence will not make the lens flare move with the camera in relation to the light source.

Arrow pointing towards a feature
Using a tracker can be valuable for a multitude of things. One of which is to emphasize or point out something of interest in an image. In this case we want an arrow to guide us to a certain frame. We don’t just want to stick the arrow to the sequence, but rather keep the arrow centre frame while it just changes the direction in which it points.

Corner Positioning
To substitute a painting by another can be achieved by using a four point track. Using a corner positioning operation the task is very straight forward – still the result will not always be convincing. Problem: The edges are too harsh, shadow and colors don’t match the original… We will try to address these issues.

Trackers Leave Frame
A common problem is that the object being tracked leaves the frame. This is especially severe on a corner pin, so we will explore options to correct trackers gone astray. These will involve gradient extrapolation, click and draw append, setting key frames manually and using the track centre append function.

Stabilizing & Reapplying Motion
In this section we will explore another approach to dealing with trackers gone off the frame. First we stabilize the image sequence, second make our amendments and third reapply the motion. This method can also be very effective if things have to be painted out or removed.

Follow Points & Reflection
Some of the paintings are behind glass. If we want to substitute these paintings we have to bring back the reflection to sell the shot. While dealing with the reflection, we will also test how we can connect single points of our roto shape polygon mask to our trackers and how to move points of our mask along with the tracked rest without key framing them.

Attaching a Tracker to a Roto Shape
In this project we will track the movement of a hand-held gun. Then we will use the track to connect a roto spline instead of manually rotoing the gun across all frames. This saves time and work. We can also add motion blur to this roto shape.

Particle Muzzle Flash
In this section we will quickly browse through Fusion’s particle system to create a muzzle flash that we can use on our gun. We will also enhance our particle flash to make it look more satisfactory to the shot sequence.

Integrating the Muzzle Flash
We will of course connect our flash to the tracker to integrate it into the shot. Now we can see where we have to make some adjustments. To finalize the shot we will also create some contact lighting and play around with the timing inside of Fusion.

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

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The 5 Miserable VFX Jobs That Make Movies Possible

Just found the jem online at cracked.com, read with a bit of salt but its hilarious…

Quote:

So I am a visual effects (VFX) artist, putting fake things into movies with computers (often referred to as CG effects). You think you know me? You don’t know me! You know that CG makes things like Gollum and dinosaurs and pretty much everything in Avatar, but most of the CG you’ve seen in your life, you didn’t know was CG at all.

For instance, did you know that there was only one real helicopter in Black Hawk Down? Or that most movie sports stadiums are filmed completely empty, or that no buildings were harmed in the filming of the Bourne trilogy? If not, then we know we did it right. If you ever find yourself saying, "That’s a pretty cool CG effect there!", that means we fucked it up.


Read the full article here and leave us your comments!

http://www.cracked.com/article_18486…-possible.html

Phil was there

A new CGI cross media project ‘Phil was there’ is launched by the new started London based sweetdoh! productions. It is a story about a person consumed by the Idea of photographing the world and made it picture perfect.

It is being kicked off by starting a new competition, of which the winner will get something really special. More details next week on the website and facebook page

http://sweetdoh.com/Philwasthere.htm

http://www.facebook.com/photo.php?fbid=181131358584918&set=a.1811313085849 23.40449.180534795311241#!/pages/Phil-was-there/180534795311241?v=info

Pixel Magic and cebas Enter Long-Term Relationship for 2D to 3D Stereo Motion Picture

Technology from Victoria software company cebas will power conversion of “Harry Potter” and other blockbusters

The software company cebas Visual Technology Inc. and the well known visual effects house Pixel Magic have agreed to develop advanced software and workflows that are already being used for converting “Harry Potter” to 3D Stereo. The technology was successfully pioneered for the major studio epic “The Chronicles of Narnia – The Voyage of the Dawn Treader”.

Based on an intense cooperation with Pixel Magic, cebas created new algorithms and software to significantly simplify and accelerate 2D to 3D Stereo image conversion. The Pixel Magic proprietary, streamlined workflow, along with the development from cebas, enabled a timely delivery of high quality stereoscopic sequences for the most recent “Narnia” picture.

"When Head of R&D at Pixel Magic, Rifaat Dagher, approached us to come up with a more efficient and productive solution for 2D to 3D Stereo conversion, our team of German engineers was thrown into the cold water at first,” cebas CEO Edwin Braun said.

“But after a considerable amount of development and real world scenario testing with Pixel Magic, we came up with a highly optimized, unique solution. We think this will give Pixel Magic a competitive edge in stereo conversion for years to come,” he added.

Pixel Magic VFX Supervisor and lead stereographer Ray McIntyre noted: "This latest picture marks a milestone for us. Our partnership with cebas allows us to develop software that further streamlines our pipeline, decreasing the number of man days needed to complete stereo conversion work.”

Pixel Magic General Manager Scalice added: “Our client, Twentieth Century Fox, was very happy with the results in ‘Narnia’. The cebas tools were instrumental in delivering our stereoscopic 3D conversion in a timely and cost effective manner."

Global leader in 3D conversion comes to Chandigarh

Global leader in 3D conversion comes to Chandigarh
Prime Focus opens 50,000 sq. ft. studio facility for 2D to 3D conversion, creating employment opportunities for over 3000 professionals

Chandigarh, India, January 12, 2011 – Prime Focus, one of the world’s largest visual entertainment services groups, has announced the launch of its new facility in Chandigarh, Northern India. This is the tenth Prime Focus facility in India. The company also operates studios in Hyderabad, Bangalore, Chennai, Goa and Mumbai, in addition to international facilities in London, Los Angeles, New York, Vancouver and Winnipeg.

The 50,000 square foot facility, which opened on December 25, 2010, will hold 3000 artists and will be dedicated to working on global projects, utilizing Prime Focus’ global digital pipeline which connects India to North America and the UK.

Merzin Tavaria, co-founder and chief creative director (India), Prime Focus, commented: “Our new facility in Chandigarh is a major expansion of our View-D™ 2D to stereo 3D conversion capacity. Prime Focus has always wanted to mark its presence in Northern India, considering its existing strong presence in Western and Southern India. Chandigarh is an ideal location due to its huge student population, many of whom are looking to establish a career in animation and VFX.”

Following the success of the newly released The Chronicles of Narnia: Voyage of the Dawn Treader, which Prime Focus converted to 3D for its theatrical release, the company has signed several new international orders and has a busy slate of 2D to 3D stereoscopic conversion work for this year. The opening of the Chandigarh facility will allow elements of this work to be handled in Northern India, by a highly trained new team and under the supervision of Prime Focus’ expert team of stereographers.

Prime Focus expects that Chandigarh, and Northern India in general, will benefit immensely from the opening of the new Prime Focus facility as it will be generating close to 3000 jobs for the local population.

Since its inception in 1995, Prime Focus has contributed visual effects and post production services for many successful Bollywood projects. From equipment rental of film cameras and kit (EQR) to VFX to digital intermediate (DI), Prime Focus has played a part in big budget Bollywood films such as Guzaarish, Anjaana Anjani, Raavan, Housefull, My Name is Khan, Blue and many more. Internationally, Prime Focus has worked on Hollywood projects such as Tron: Legacy, Avatar, The Twilight Saga: Eclipse and New Moon, The A-Team and numerous others.

About Prime Focus
Prime Focus is a global Visual Entertainment Services group that provides creative and technical services to the film, broadcast, commercials, internet and media industries.

The group offers a genuine end-to-end solution from pre-production to final delivery – including stereo 3D visual effects, stereo 3D conversion, and video and audio post-production, digital intermediate, equipment hire, digital asset management and distribution.

Prime Focus employs more than 3,000 people with state-of-the-art facilities throughout the key markets of North America, the UK and India. Using its ‘World sourcing’ business model, Prime Focus provides a network that combines global cost advantages, resources and talent pool with strong relationships and a deep understanding of the local markets.

-ends-

Windmill Lane Pictures Selects Qube! for “Lock Out”

Dublin-based studio hits the ground running with integrated pipeline tools

Los Angeles, CA – January 7, 2011 – PipelineFX, makers of Qube!™ – the leading render farm management software for digital media creation announced today that Ireland-based Windmill Lane has selected Qube! to manage rendering for their next feature film project, ‘Lock Out."

Windmill Lane VFX is currently working on "Lock Out," a sci-fi drama backed by French Studio Europacorp headed by the acclaimed Luc Besson. The film takes place in a prison that is orbiting 50 miles above Earth and houses 500 of the world’s most dangerous prisoners who are kept asleep by sophisticated methods until they suddenly awaken, causing all hell to break loose.

"We needed as short a ramp up time as possible with our infrastructure software for this project," said Bernie Doyle, Head of Technology for Windmill Lane VFX. "I had worked with PipelineFX successfully in the past and after looking at what’s available for render management for a new VFX facility we chose Qube! for its out of the box support for all our applications, integration with our production tracking software, Shotgun, and open APIs for ease of customization."

Faced with a short production schedule, Doyle selected vendors with a mature product and a track record of excellent technical support. With a small team that support would be crucial to a quick ramp up time. "Lock Out" is effects-laden and is slated to be finished in July of 2011.

"We are pleased to be chosen by Ireland’s leading film studio," said Richard Lewis, CEO of PipelineFX. "Windmill Lane VFX is putting together a world-class team and building an efficient, modern pipeline. Our "Smart Farming" concept is all about automation and a quick ramp to production. Choosing tools that deliver out of the box and are already talking to each other makes a lot of sense and really accelerates a new studio pipeline. We look forward to continuing our collaboration with Windmill Lane."

About Windmill Lane Pictures:

Windmill Lane Pictures is the largest film and television post production company in Ireland. Windmill Lane’s CEO James Morris holds the post of Chairman of The Irish Film Board and in 1990 founded The Mill; a Film and TV Post Production Company in London. Since opening in 1979 many associate Windmill Lane Pictures with its rich history of music production in the 1980’s and its early association with U2, who recorded their first three albums in Windmill Lane. Today Windmill Lane Pictures has become Ireland’s leading film, television, digital communications and creative services company.

About Qube!:

Qube! is a robust and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Qube! can be easily tailored to any digital media pipeline requirements and works out of the box with all leading content creation applications including Autodesk® 3ds Max®, Autodesk Maya®, Autodesk XSI®, NUKE™, Shake®, Adobe® After Effects®, Pixar’s RenderMan®, DNA Research’s 3Delight, Eyeon® Digital Fusion™ and many more. Qube! runs on Windows®, Linux®, and Mac OS®X operating systems.

About PipelineFX:

As the leading provider of render farm management solutions for digital content creation, PipelineFX helps organization reduce the burden of rendering in computer graphics work. Nearly 500 customers worldwide include BaseFX, BBC, Digital Domain, Electronic Arts, Fisher Price, General Motors, Herman Miller, Imagemovers Digital, L.A. Film School, Laika Studios, Lockheed Martin, Method Studios, MTV, NBC, NHK, Pratt University, Proctor & Gamble, Rainmaker Entertainment Inc., Reel FX, Smoke & Mirrors, South Park Studios, Starz Entertainment, Technicolor and Telemundo. PipelineFX is headquartered in Honolulu, Hawaii, and has offices in Los Angeles, San Francisco, San Diego, Portland, Austin and Las Vegas.

For more information, please contact Richard Lewis, CEO of PipelineFX: richard@pipelinefx.com, Phone: 808-685-7823, 1000 Bishop Street, Suite 509, Honolulu, Hawaii, 96813, USA.