RenderPal V2 2.5 – Tastier than ever

The fifth point release of RenderPal V2, the professional Render Farm Manager for Maya, 3ds Max, Cinema 4D, Nuke, After Effects, Softimage/XSI and many more renderers and compositing applications, has been released!

RenderPal V2 2.5 now offers a new license management system: For every renderer and its versions, you can now specify how many licenses are available and which pools and clients own a license.

In this new version, it is no longer only possible to create individual user accounts, but to also create entire user groups. Every account can now belong to such a group, making creating and managing accounts faster and easier.

In order to get information about the various objects in RenderPal V2, you had to directly query its database in previous versions. With this new point release, the console remote controller can be used to query data from the server, including net jobs and their chunks, pools and clients. We have also created a small Python library to wrap the console remote controller, called PyQuery.

There are also several improvements for net jobs, like net job tags (which can be used for quick filtering) and net job coloring, as well as the ability to execute post-net job events either on success or on failure.

This is by far not everything this new point release brings. For full details, trial downloads and information about RenderPal V2, visit our website at:

http://www.renderpal.com

3DE4 R1 b10 – New release from Science D Visions 3DEqualizer

3DE4 R1 b10 – Lens Distortion (again)

Dear Friends of 3DE!

One of our old friends recently wrote to me:

"There is a major irony that the optical quality of modern cinema is dropping rapidly. Anamorphic is coming back in and even digital cameras proudly advertise that they are ready for anamorphic lenses. The beam splitter alignment on stereo rigs are problematic and rolling shutters are becoming common. The distortion software is improving, but the optical quality is getting worse faster than the software can keep up. "

Indeed, it seems that we all entered a new era of lens distortion, which we thought would be a good idea to address asap. Therefore, we changed our development plan for 3DE4 and added a plugin infrastructure for lens distortion, available now in 3DE4 R1b10!
You’re now free to add your own, custom lens distortion models very easily (new documentation how to do this is on its way).
For the beginning we provide three new, buildin models. A pure radial ("spherical") model which takes lens decentering into account, a higher degree radial model for fisheye lenses and a higher degree anamorphic model (18 parameters). More to come in the future…
In addition, we worked very hard on our calculation routines which extract lens distortion parameters out of a set of matrix points. We realized that optimizing pixel aspect, which usually is not exactly 2.0 for anamorphic lenses, has a great impact on precision. So, it can now be extracted out of a grid shot, as well – please use this feature!

Finally, we added a lot of python scripting commands and fixed numerous calculation core related bugs…

Please see changelog below for more details!

Cheers,

Rolf

www.3dequalizer.com /Dev_Blog

HDRI Skydomes

Here are some cool HDRi skydomes panorama for use as a spherical environment in 3d scenes.
Skydomes is providing a wide range of high quality high dynamic range hdr skies needed for photorealistic real world lighting solution in 3d scenes. They can also be used as backgrounds and reflection maps.

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Cinesite’s Quentin Miles scores Annie Award nomination for Clash of the Titans

Cinesite’s Quentin Miles scores Annie Award nomination for Clash of the TitansLondon, UK, January 25, 2011 – Cinesite, one of the world’s leading film visual effects houses, has announced that Quentin Miles, animation director, has been nominated for an Annie Award for his work on the Warner Bros film Clash of the Titans, in the Character Animation in a Live-Action Production category. The category is one of two new categories at this year’s awards created to recognize excellence in live-action productions.

Now in their 38th year, the Annie Awards honor excellence in 26 categories in the field of animation and are presented by the International Animated Film Society, ASIFA-Hollywood. The awards will be presented on Saturday February 5 at UCLA’s Royce Hall in Los Angeles, California.

Among the fearsome beasts that Perseus encounters on his perilous journey to defeat Hades in Clash of the Titans are giant scorpion-like creatures known as Scorpiochs. Six of these creatures take part in one of the film’s main battle scenes – a 15-foot fighter, two 30-foot fighters, two 40-foot travellers and a 60-foot mother.The battle evolved from being three separate battles to one huge six-minute-long fight sequence, consisting of 97 shots involving photorealistic CG creatures interacting in a highly complex fight scene.

Miles is an Emmy and VES award-winning character animator whose long credit list includes Prince of Persia: The Sands of Time, The Golden Compass and Harry Potter and the Chamber of Secrets, as well as numerous television and commercials projects. As animation supervisor on Hallmark’s DINOTOPIA, he won an Emmy for Outstanding Special Visual Effects and a VES Award for Best Character Animation in a Live Action Televised Program.

“We’re very proud of Quentin’s nomination for the Annie Awards’ first ever Character Animation in a Live-Action Production award,” said Antony Hunt, managing director of Cinesite. “He’s one of the industry’s leading character animators and his work on the Scorpioch battle sequence was outstanding.”

About Cinesite

With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.), John Carter of Mars (Disney/Pixar), Battle: Los Angeles (Sony/Columbia), Pirates of the Caribbean: On Stranger Tides (Disney/Bruckheimer) and X-Men: First Class (Twentieth Century Fox).

For more information please visit www.cinesite.com.

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Ouat Media Celebrates Our Filmmakers at the 83rd Annual Academy Awards!

Ouat Media celebrates their filmmakers at the Academy Awards

Toronto – Ouat Media Inc. (Ouat) announced today that two of their short films have been nominated for the 83rd Academy Awards.

MADAGASCARis a 12-minute animation by Sacrebleu Productions, that brings to life a traveler’s journey diary of his travels in Madagascar. The stellar animation technique acquaints the viewer with the Malagasy culture and Famadihana customs.

THE LOST THING is a 15-minute animation by first-time directors Andrew Ruhemann and Shaun Tan. It is a modern fable where a boy discovers a bizarre looking creature and tries to find out who owns it or where it belongs, and then sets out to find a ‘place’ for it.


Both films have been nominated under the Best Short Animation category.

The Academy Awards will take place on February 27, 2011.

Ouat Media continues to represent the best short films from the world’s top filmmakers in both the short and feature film programs.

About Ouat Media Inc.
Created in 2006, Ouat Media [pronounced "what"] is a global media distribution specialist. Ouat Media’s mandate is to be the premier multiplatform content aggregator and provider of short film content for broadcast, Internet, mobile devices, and all other newly-developed media.

Ouat Media is based in Toronto, Canada and is part of the Channel Zero Inc. family of companies which also includes Silver Screen Classics, and Movieola- the Short Film Channel.

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For press information please contact:
Brad Horvath
416-979-7380 ext 2115
brad.horvath@ouatmedia.com

For sales information please contact:
Fred Joubaud
416-979-7380 ext 2112
Fred.joubaud@ouatmedia.com

cmiVFX Releases New Houdini Smoke and Dust Simulation Training Video

cmiVFX Releases New Houdini Smoke and Dust Simulation Training Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (January 25, 2011) – cmiVFX launches its latest full feature training video on SideFX’s Houdini, premiere Visual Effects Animation Package called "Smoke and Dust Simulations". This video covers topics in producing large scale simulations within Houdini using the latest tools and custom techniques in the industry. The learning structure used in this video, gears all users up to be able to follow its contents from start to beginning. This is one of the few videos made that allow a novice or experienced Houdini user the ability to learn on the same level. The degree of quality, of the produced results only vary by a few settings in the software, so we created this entire video with the learning addition of Houdini, called "Apprentice", so that even the Master Magician himself could learn this technique if he were still alive today! We leave no man, woman, or child behind! With cmiVFX nearby, EVERYONE can learn the answers to the most complicated problems in the visual effects universe.

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Offer Price!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

Houdini Smoke and Dust Simulation Training Video
http://store.cmivfx.com/tutorials/vi…Smoke+And+Dust

Layout – Preparing Collisions and Emission Objects
The Pyro material’s interface may appear intimidating at first, so we will help reduce it down to its basic components, smoke, fire, and scattering. The first chapter will explain of the preparation of emitters and collisions objects before plugging them to the dynamic world. It will cover key points that needs the attention before starting your simulation.

Basic Smoke Simulation Set-up
In this section of the video, we insert a dynamic smoke solver simulation, tweaking the different elements for the desire chimney smoke effect. Adding Custom forces and overview the key aspects of the simulation. This will allow for the artist to start visualizing what our system will look like. Its important to run these systems in a lower resolution to get the basic fluid moment working in the way that is desired from you or your supervisor.

Basic Up Res Simulation
To "Up Res", is a technique used to increase the detail of a low resolution simulation. This is where you take a basic smoke design fluid motion and start adding the detail in order for it to look more like a smoke cloud and less like the hot steamy shower you might have taken this morning. This chapter covers each step from a low-res behavior to an Up-Res Smoke Volume cached to disk.

Auto Resize Fluid container
This section of the video will discuss the technique of Auto Resizing the boundaries of your simulation based on density of it self. This method will optimize any simulation to its quickest simulation time and will set you free with no need of simulation boundaries container. The Smoke will only occupy as much space as needed to help reduce overall calculation of a formerly larger dynamic field.

Large Scale Pyro Simulation in depth
Up until now, we have been working with a smaller scale, atypical "enhancement scene" in which the hero of the shot would not be the smoke. However in this Blockbuster Film style, large scale hero smoke effect shot, we take what you have learned so far to the next level by increasing everything! Below is a simple breakdown of the steps used in the project. For more information, you will need to watch the video itself!

========= Large Scale Project ===========

PROJECT: New Mexico Dust Storm Project
The shot for this project was taken at our New Mexico Studio Lot location in Albuquerque. This particular plate was acquired during the production of "Book Of Eli" during our LIDAR scanning collection for the movie.

1) Layout – Creating a layout HIP file based on the image of our New Mexico facility background, matching the ground and camera as well as adjusting scene scale for simulation a large scale dust storm effect.

2) DustStorm Driving Simulation Setup – Setting up the initial pry simulation and implementing the AutoResize technique to it.

3) DustStorm Pyro Tweaks – Tweaking the initial simulation Turbulence forces, Custom Forces and movement behaviors.

4) DustStorm Advect to Particles – Advecting the movement of the initial dust simulation on to a particle network, copying velocity attributes on to points and prepare them to be imported back to DOP’s

5) DustStorm Driven Simulation Pyro Setup – This chapter will show you how to lay down a secondary pry objects and solvers, as well as importing the advected particles as a custom velocity field onto this driven secondary simulation.

6) DustStorm Driven Pyro Tweaking – Adjusting the methods of affecting the driven simulation, using micro solvers, turbulence and custom forces in order to increase the detail level of the Driven Low-Res Pyro Object.

7) DustStorm Driven Pyro Caching To_Disk – Firing the driven by particles Pyro Low Res simulation to disk.

8) DustStorm Driven Pyro UP-Res – Tweaking Up-Res Turbulence forces and voxel resolution to achieve the desire level of detail movement in the Up-Res stage, as well as matching boundaries to the Low Res method object and caching to Disk the final high resolution volume for rendering.

9) DustStorm Shading And Rendering – Lighting, Shadow Map Generation, assigning volume shaders and rendering of the final Up-Res Volumes on disk, also covering quick compositing overview in Houdini and IPR shader tweaking workflows.

=====================================

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

Mark Anderson Joins Beast Chicago As Smoke Artist

Chicago, IL – Beast, one of the nation’s top editorial facilities, has announced the hiring of Mark Anderson as smoke artist for its Chicago facility. Anderson joins Beast after a two-year stint at Crash + Sues Minneapolis, where he worked with a diverse list of clients such as Target, Best Buy, AAA, Subaru and FedEx to name a few. His credits include an extensive amount of finishing and VFX work.

"Mark’s a triple threat of creative talent, technical wizardry and the kind of dude you want to hang with," said Beast Chicago executive producer Melissa Thornley. "Not only is he an amazing smoke artist, he can fix your motorcycle if it breaks down. Mark’s passion for film and advertising and his enthusiastic attitude are the perfect fit for us."


Mark Anderson

Prior to his stint at Crash, he spent 10 years at Avenue Chicago where his clients included Disney, Toyota, Crate & Barrel, Coca-Cola and McDonalds among others. A talented artist, he has also served as offline editor and audio engineer in the past. Anderson got his start in the industry shooting and editing videos on dissection of the human body. Anderson joins Beast Chicago editors Angelo Valencia, John Dingfield and Sean Berringer.

"I’m happy to be back after my extended Minneapolis ‘vacation," commented Anderson. "I look forward to working and collaborating with the team they have assembled at Beast."

About Beast
Beast is one of the country’s top editorial houses for commercials, music videos and web virals. With facilities in Santa Monica, New York, Austin, Detroit, Chicago and San Francisco, Beast serves a global clientele with an unparalleled roster of established, award-winning editors as well as up-and-coming talent. Since opening its doors in 2006, Beast has built an impressive and varied body of work for such clients as Harpo Films, Nike, Electronic Arts, Converse, AT&T, Reebok, Southwest Airlines, GM, Toyota, BMW, Mercedes, USAF, Linkin Park and Black Eyed Peas. www.beast.tv

# # #

Media Contact:
Jeremy Monsayac
jmonsayac@ascentmedia.com
818.260.6267

VFXTALK UNDER NEW LEADERSHIP – please read

Hello fellow VFXTalkers.

as many of you have surely seen we had some internal changes here. A flamewar left its mark and we are using this opportunity to clean house so to speak.

Our owner and Administrator Jah has transferred control over the forum to myself and Gentle Fury. We are are going to be your point person now for all questions of moderation and questions about vfxtalk. While I hope I speak for Gentle Fury, I want to say that we dont pretend to be the know it all’s. It will be a transitional period but I hope that we make an impact in cleaning up vfxtalk. We will watch the idle forums more and may merge/delete some of them, we hope to build the twiki for new users here (or in the upper right corner menu). We will make an efford to keep this forum flame war free and hope to up the quality of answers more. New users should fees as welcome as old professionals. I realize this is a tall order but together we can make it work.

CGnews will still provide us with news and Challenges, the site is in process of being sold to sputnik7 our sponsor so that will boost our technical resources immensely.

I also wanted to point out we have a vfxtalk group on linkedin.com , if your an (upcoming) industry professional please add yourself to the group there as well.

We will still need some forum moderators I think so if you feel your up for it, PM us and we can talk.

If anybody has any questions, dont hesitate to contact either myself or Gentle Fury.

Andreas Jablonka

Gentle Fury

vfxtalk sale to sputnik7

As i mentioned, we have been working on the sale of vfxtalk to sputnik7, i wanted to discuss that here openly so the community could give their opinions.

Sputnik7 has a rich history, having been founded 10 years ago by Chris Blackwell (legendary producer of bob marley and u2 and prominent backer of the indie film and music markets) and Les Garland (founder of MTV and the Box).

The original founders invested over $10 million in it as a indie music/video/film streaming site back when this was very hard and expensive to do. It was aquired by Palm Pictures 4+ years ago and due to internal politics was put on the sidelines where it slept for a while.

Last year a group of investors approached me to put together a deal to buy it out and re-launch it as a inde film site focused on online film production, promotion and distribution.

I put the deal togeather, with Blackwell as a shareholder, and 6 months ago it was finalized. Sputnik7.com was relaunched last month as a platform, with the final designs and new look and feel going up this at the end of this month along with the roll out of their app platform for digital tv’s.

I worked as the webmaster for the company, and got them to come in and help us as a the site sponsor for vfxtalk a few months ago. They have contributed to our hosting, content management (news, interviews, videos etc) and are the current sponsor for the challenges.

I proposed the acquisition of vfxtalk to them a few weeks ago, and it has been preliminarily approved at their last board meeting.

Under the terms of the deal, sputnik7 would acquire vfxtalk but would maintain it as a wholly owned subsidary, managed and run by the vfxtalk community, so it would not be merged into the sputnik7 site or shut down/absorbed.

They would be able to put a lot of resources and support into vfxtalk, such as more challenges with better prizes, better editorials, artist interviews etc.

They are also very interested in helping to combine indie filmakers with vfx artists and independent production houses, in order to raise the quality of independent film as it moves to the web. This cold mean better jobs and great opportunities for freelance artists around the world.

I would love to hear your thoughts on this deal, things you would not like to happen, and things you would like to happen before agreeing to it on my side so i can make your requirements it a part of the deal itself.

regards,

Jah

Prime Focus Contributes Spectacular Visual Effects to TRON: Legacy

Prime Focus Contributes Spectacular Visual Effects to TRON: Legacy

Vancouver, BC, Canada, January 18, 2010—Global visual entertainment services group Prime Focus has contributed more than 120 visual effects shots to the much-anticipated Walt Disney Studios Motion Pictures stereoscopic release TRON: Legacy. The film, which is directed by Joseph Kosinski and stars Jeff Bridges, Garrett Hedlund and Olivia Wilde, hit theaters on December 17, 2010.

TRON: Legacy tells the story of Sam Flynn (Hedlund), a rebellious 27-year-old haunted by the mysterious disappearance of his father Kevin Flynn (Bridges); a man once known as the world’s leading video game developer. When Sam investigates a strange signal sent from the old Flynn’s Arcade – a signal that could only come from his father – he finds himself pulled into a digital world where Kevin has been trapped for 20 years. With the help of the fearless warrior Quorra (Wilde), father and son embark on a life-or-death journey across a cyber universe.

Prime Focus completed three highly immersive CG-based sequences under the VFX supervision of Chris Harvey, DFX supervision of Jon Cowley and VFX producer Randal Shore. The team completed nearly 13 minutes of stereoscopic work that featured grand, sweeping vistas of the digital grid landscape, detailed matte paintings from within TRON city and a plummeting out-of-control elevator sequence.

Once clear of the city, Sam, Flynn and Quorra travel across the Grid aboard an updated version of the Solar Sailer – an enormous yet elegant tanker-like ship. The ship carries the three characters effortlessly through an all-CG world; over giant canyons and under starry skies. Teams in both Los Angeles and Vancouver crafted the look and details of the Solar Sailer and generated all the incredible environments.

According to Cowley: "Working with Eric Barba at Digital Domain, our goal was to help Joe [Kosinski] visually realize this grand world he had crafted while pushing the boundaries and expanse of what is possible in 3D."

Prime Focus has an extensive history working on stereoscopic projects and continues to be an industry leader in developing new stereo VFX and conversion technologies. This project paired the talent at Prime Focus with Academy Award®-winning VFX Supervisor Eric Barba and his team at the lead facility, Digital Domain.

Harvey and Cowley oversaw a team of more than 60 artists in the Vancouver and Los Angeles offices over the course of eight months of production. The team’s software toolkit included Maya, V-Ray, Nuke and Terragen.

About Prime Focus
Prime Focus is a global Visual Entertainment Services group that provides creative and technical services to the film, broadcast, commercials, internet and media industries.

The group offers a genuine end-to-end solution from pre-production to final delivery – including previsualization, equipment hire, visual effects, video and audio post-production, digital intermediate, digital asset management and distribution.

Prime Focus employs more than 2,250 people with state-of-the-art facilities throughout key markets of North America, the UK and India. Using its ‘worldsourcing’ business model, Prime Focus provides a network that combines global cost advantages, resources and talent pool with strong relationships and a deep understanding of the local markets.

Prime Focus is a public stock company with shares traded in the Mumbai and National Stock exchanges in India (Symbol – PRIMEFOCUS). Prime Focus also owns and operates Prime Focus London plc (Symbol – PFO), which is publicly traded in the LSE’s AIM market. For more information, please visit www.primefocusworld.com.

About TRON: Legacy
Walt Disney Pictures’ TRON: Legacyis a 3D action-packed adventure set in a digital world unlike anything captured on the big screen. Sam Flynn (Garrett Hedlund), a rebellious 27-year-old, is haunted by the mysterious disappearance of his father Kevin Flynn (Oscar® and Golden Globe® winner Jeff Bridges), a man once known as the world’s leading video-game developer. When Sam investigates a strange signal sent from the abandoned Flynn’s Arcade—that could have only come from his father—he finds himself pulled into a world where Kevin has been trapped for 20 years. With the help of the fearless warrior Quorra (Olivia Wilde), father and son embark on a life-or-death journey across a visually stunning universe—created by Kevin himself—which has become far more advanced with never-before-imagined vehicles, weapons and landscapes, and a ruthless villain who will stop at nothing to prevent their escape.

TRON: Legacy is directed by Joseph Kosinski and produced by Sean Bailey, Jeffrey Silver and Steven Lisberger. The story is by Edward Kitsis & Adam Horowitz and Brian Klugman & Lee Sternthal, and the screenplay is by Edward Kitsis & Adam Horowitz, based on characters created by Steven Lisberger and Bonnie MacBird.Presented in Disney Digital 3D™, RealD 3D and IMAX® 3D and scored by Grammy Award®–winning electronic music duo Daft Punk, TRON: Legacy hit theaters on December 17, 2010.

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