Water dripping
Posted in: RealflowI’m pretty new to RealFLow, so I have one question for all of you:
How can I make water dripping in regular intervals – one drop every 3 seconds, which then hits a solid surface?
Thank you for your help!
I’m pretty new to RealFLow, so I have one question for all of you:
How can I make water dripping in regular intervals – one drop every 3 seconds, which then hits a solid surface?
Thank you for your help!
So, can anyone give explanation for this error and give me the possible solution.
Thanks for the one who is going to give the solution.
Balaji.:)
This massive 8-minute offering from four Supinfocom Arles students may be the most ambitious student piece I have ever seen—and it’s my favorite to date.
Amazing attention to detail, exquisite lighting, and epic matte paintings are just the beginning of this oil rigging adventure gone wrong. The suspense follows 2 futuristic oil riggers, one barring a remarkably close resemblance to Romain Jouandeau himself, as they square off against what they are looking for in the first place. Unfortunately for their sake, it finds them.
Created in 10 months by Romain Jouandeau, Adrien Chartie, Gilles Mazières and Fabien Thareau, this project has some truly beautiful moments. It also boasts a very high level of skill in the technical department, with an awesome combined use of Realflow and the 3D Max plug-in, Dreamscape.
For a behind the scenes look at the making of Oceansize and other delectable goodies, be sure to look here at the official site. For even more excellent sketches, concept art and matte painting work, have a look at Romain’s personal site.
thank’s
Herwin
scene scale 0.5
a gravity for the fill object and sphere
a gravity (strenght 100 affect velocity)for the sphere
resolution 9
density 20
int p- 0.8
ext. p – 0.3
Surf Tens 0
Viscosity 7
Sphere parameters:
mass 50
air friction 0.000001
@ energy threshold 7
particle force 0.5
where is the error?
thanks in advance!
Gioia
plzzz replyyyyy
here’s kind of the effect i’m hoping for:
http://www.youtube.com/watch?v=hGi04…e=channel_page
thanks.
I set my collision tolerance to 1 to make my object not reactive to particles,
but it`s still interacting with particles.
what am I missing?
I`m using RF4.
Thanks
All I have found Is this:
http://www.realflowforum.com/view_topic.php?id=2418&p=1
Summary: The basic theory is that you run the simulation on multiple computers with a lower resolution and a slightly different seed values. Then bring in all the particle caches and mesh them together.
I am planning to develop a script/program to automate this process but before I do I wanted to find out some more current information and ask around. If you are interested in such a script, what are some of the things that you would like to be included.
Here are the features that I am Planning:
Settings to Pick which machines on network to simulate from
Automated/Manual Input of seed values
Test Sequence to Approximate Speed of Machines
Automated / Manual Distribution of load
Automated moving of files and Centralization of Caches
Automated Alert System (cell phone / email : Errors, Completion, Restart)
At Completion Start Realflow on Main Workstation with files loaded and ready to mesh