Mauro Carraro, Raphael Calamote, & Jeremy Pasquet: Matatoro


Matatoro, directed by Mauro Carraro, Raphaël Calamote, and Jérémy Pasquet, is a lovely meditation on bullfighting that mixes a lush color palette with well-crafted non-photorealistic 3D rendering. It seems like the short films coming out of France’s animation schools (this one being from Supinfocom Arles) are constantly achieving new ways to tastefully combine traditional illustration styles with 3D. What sets this film apart for me is the unique storytelling point-of-view. Rather than a traditional narrative, the story is more of a stream of consciousness emotional arc (with clever shape-shifting arena crowds to boot!).

Check out concept art for the film here and a bit more on the process in this making-of film. We were lucky enough to catch the filmmakers for a Q&A, check it out after the jump!

Where did the idea of a bullfight come from?

Mauro: Personally, I was charmed and frightened after seeing my first bullfight four years ago in Arles (South France), the reach of the colors, rhythm, symbols, and volumes. The rapport between the matador, the bull and the public permeating continuously – it was all that I searched for in an animation film.

The balance between the watercolor textures and dimensionality is really stunning. There are many times where every frame looks like a key pose, but other times where the camera seamless revolves around a character. Was there any frame animation or was it all 3D? a mix?

Mauro: The approach of the textures on this project was totally different from what we had ever tried before. The goal here was to get as close to a “traditional” result as possible.

Raphael: After various tests with Photoshop, the result was too close to what we were used to seeing in 3D animation, so we decided to print the UV boards out and draw on it traditionally in pencil and paper. We then had to scan the textures obtained for use on 3D objects.

The difficulty of this work was to find the “flow” of pencil lines, a logic in the paths to give an idea of the volume of the characters. So that the textures wouldn’t seem “frozen”, as we are used to seeing, but would seem to “vibrate” as redrawn frame by frame. We made an animation loop of five textured images, at three different sizes (A5, A4, and A3), in order to change the texture depending on the value of the planes. The rest is compositing.

Jeremy: We used 12fps to reinforce the traditional side of animation. In the animation, the keyframes were the most important. They were based on drawings or illustrations taken from pre-production. The movements are as simple as possible, to go to most of the action by focusing on picture composition.

How tightly did you work with the sound designer/composer?

We ask the composer to work on our film more than one year before the final cut! That’s very unusual, but very comfortable for the team. In fact, we met together really late, because of the distance between Paris and Arles.

I sent Pierre Manchot more than ten versions of the storyboard. He made five themes with the piano solo. I chose one and he orchestrated it with a real corrida brass band (fifteen musicians) called Chicuelo II from Arles.

A lot of times, we didn’t understand each other, because the vocabulary of animation and music is really specific… Conditions were really perfect financially, because we had the SIRAR grant for music (delivered by the Aubagne Music Festival and SACEM) that permitted us to have an entire orchestra, a studio, an engineer, and a composer!

During the recording and the mix the whole the team was present, allowing for real discussion between the directors, conductor, and sound engineer.

A lot of the shot framings are very dramatic. How much of the composition was decided upon at the storyboard phase?

The start was three or four handmade drawings, without any connection.

We had just one rule, follow the chronological order of events/choreography in the bullfight. We symbolized the moody public with clapping hands, laughing mouths, judging eyes and angry forks, matching each type with a peculiar universes: an arena, a carousel, a circus, a temple.

We produced more and more drawings and eventually made a musical slideshow to find the structure. The film became an animated picture with cryptic symbols and floating environments.

There was a huge amount of work on the storyboard and image composition, everybody was involved in thinking and giving his ideas. Then we selected the most interesting and most dynamic and dramatic storyboard sequences. Keeping in mind the images made in pre-production for some shots are closer to a painting than a traditional film.

How long did production take?

Production for the film took a year and a half. Three months of pre-production (creation, research, design, writing, story board…) and a full year devoted to the production and post-production.

What are you up to next?

Mauro: I’m preparing a new short film that should be a Switzerland production, about my experience on the Way of St. James.

Raphael: I currently work at Cube Creative, where I’m working on textures, layout, and rendering/compositing. I am waiting to find a little time to make a one-minute short film.

Thanks to Team Matatoro for their time! And a special thanks to Yves Geleyn for helping out with translating the interview.

Credits
Directed by Mauro Carraro, Raphaël Calamote, Jérémy Pasquet
Original music composed by Pierre Manchot
Sound Design by Mathieu Maurice

Produced by Supinfocom Arles – 2010

Posted on Motionographer

Philippe Grammaticopoulos

lesventres
Allow me to introduce the work of Philippe Grammaticopoulos, a French director working with the somewhat mysterious production company Mr. Hyde in Paris. Philippe has also somehow managed to evade the Motionographer radar until now, which comes as a massive shock to me after seeing the long list of his wonderful animations. His stylistic approach and animation techniques are truly unique, but for me his off-beat, strange storytelling is what makes him stand apart from the rest.

His newest animation, Les Ventres (”The Bellies”) caught our attention when it hit our inboxes last week. Take a look at this bizarre four minute tail four minute clip from the 18 minute short about snails, glut and self-consumption.

Seeing how we missed out on all the great work the this fine director has released over the years, here’s more of his work, all of which is worth viewing. In fact, any of these could be full posts of their own.

Posted on Motionographer

Supinfocom :: OCEANSIZE

oceansize

This massive 8-minute offering from four Supinfocom Arles students may be the most ambitious student piece I have ever seen—and it’s my favorite to date.

Amazing attention to detail, exquisite lighting, and epic matte paintings are just the beginning of this oil rigging adventure gone wrong.  The suspense follows 2 futuristic oil riggers, one barring a remarkably close resemblance to Romain Jouandeau himself, as they square off against what they are looking for in the first place. Unfortunately for their sake, it finds them.

Created in 10 months by Romain Jouandeau, Adrien Chartie, Gilles Mazières and Fabien Thareau, this project has some truly beautiful moments.  It also boasts a very high level of skill in the technical department, with an awesome combined use of Realflow and the 3D Max plug-in, Dreamscape.

For a behind the scenes look at the making of Oceansize and other delectable goodies, be sure to look here at the official site.  For even more excellent sketches, concept art and matte painting work, have a look at Romain’s personal site.

Posted on Motionographer

Supinfocom: Cafe Serre

School’s out at Supinfocom, and the end of year projects keep rolling in. Everything we’ve seen so far is astounding, and “Café Serré” only adds to the school’s already imposing reputation.

Created by Vincent E Sousa, Bertrand Avril, Yann de Préval and Denis Bouyer, the film ticks along with a series of brilliant sight gags that fit together like a finely crafted puzzle—all with just two characters and a single set.

I love the lighting in the establishing shots. Drink in the architectural details of the interior and the soft interplay of light on its various surfaces. Lovely.

The camera work, while mostly stationary, moves the story forward with confidence, using simple two-shots, close-ups and some subtle rack-focus to keep the action tight in the frame.

“Café Serré” was made for the Canal J Contest, created five years ago. Its participants are all from French Animation Schools, so you know the competition is stiff. This year, 7 schools participated, contributing 54 different short films. You can see the other competitors here.

Want more? Check out this selection of work from other Supinfocom students:

Posted on Motionographer

From the Hoop: Supinfocom Delivers Again




Supinfocom students (Arnoux Anthony, Dessinges Rémi and Fesquet Guillaume) continue the recent legacy of exceptional students films with ‘From the Hoop’. This film is a surreal journey that follows the life of Rucker Park star, Earl Manigault, through his struggle with drugs and eventual rise to Harlem philanthropist.

The thing about Supinfocom films that resonates is their consistent attention to detail through all aspects of production. There is an obvious thought and care given to every layer of their films from story, to character development, environments, etc.

However, what really makes this film for me is the lighting, art direction and cinematography. For the majority of shots, there is a maturity in the movement of the camera and dramatic use of lighting that is often lacking in student films. Much of this happened in the final composites, but there is definitely a cinematic intuition in the early concept art and photographic research (see making of).

Posted on Motionographer

Supinfocom: Yankee Gal

Supinfocom è un’università francese fondata nel 1988 a Valenciennes. Nel novembre 2007, la rivista americana 3D World l’ha classificata prima per i premi ricevuti in tutto il mondo dai propri alunni.

Antoine Perez, Céline Desrumaux, Francois Pons e Gary Levesque sono quattro studenti della Supinfocom che hanno realizzato il corto d’animazione Yankee Gal. La storia si svolge durante la seconda guerra mondiale con protagonista un pilota d’aereo.

I ragazzi hanno impiegato un anno per realizzarlo.



Articolo redatto da Sergio Damele

Yankeegal : Full film with QA

yankeegal_2

Heads up, boys and girls. The full version of this Supinfocom student film is finally available to us online, after having toured these festivals, and garnered praise and awards. On the official website you will also find precious and beautiful images of colourscripts, posters, and other behind-the-scenes stuff.

I know many of you may have watched it online on Celine’s Vimeo page, but to make THIS post worth your while, I caught up with the team that made this : Antoine Perez, Celine Desrumaux, Francois Pons, and Gary Levesque and present to you a full Q&A. Probably one of the most well-answered Q&A’s I have ever read!

1. What inspired you guys to make the film? Why this story in particular? What other inspiration helped you define the artistic look of the film?

From the beginning we knew we were aiming for drama. The public has an expectation too see 3D films that are funny, gag-filled and cute. Supinfocom supported our decision to avoid this.

We begun with a simple plot, turning an ‘ordinary’ circumstance (a WW2 pilot in his plane, about to crash) into an intriguing story. We wanted to draw out the magic and the cultural signficance of the situation.

Some of our inspirations include David Lynch (notice the zig zag floor?) and Tetsuo from Shinya Tsukamoto. Another important influence is The Running man’ by Neo Tokyo (Manie-Manie), in its portrayal of the dying process of the central character, in his vehicle/machine that’s really been his life’s passion. So we quickly trimmed the fat off, focusing our energy on the characters, not on themes of war/ideological oppression. ditching initial inspirations such as Pink Floyd’s ‘The Wall’ and propaganda posters.

Graphicaly we tried hard not to force our own style, fearing that this would make the film too graphic and not appropriate. On every step we focused on the storyline and tried to build around it. I guess this is why our characters are half realistic, and half stylised. We needed them to be very human so audience will emotionally identify with the charcters, but at the same time they needed to be somewhat magical, feeding the audience’s imagination.

The pilot needed to be able to fall in love with his own death, so we gave the girl Marylin Monroe’s showgirl-attractiveness, and Marlène Dietrich’s seriousness and mental dominance. This combination made her to look a little like Jessica Rabbit—which was another strong influence.

For the pilot, we drew influence from Corto Maltese comics by Hugo Pratt–someone with a strong mind, that won’t simply succumb to death. This struggle had to be a proper fight between a wolf and an eagle! For the environment the influences were art déco interiors. We added fluid, feminine shapes (eg. curtains), to stop it from being too ‘cold’, and to make it feel somewhat personal and alive, as it represented the pilot’s headspace.

2. What tools were used in production? (software,etc)

3dsMax, Photoshop, Pro Tools, Avid, After Effects. For smoke and fire we used afterburn and particle flow. Also, computers…

3. What were the stages of production and how long does each of them take?

Development of the script started really early—two years before the end of the production. But at that time, we were still very distracted by other classes that made up the Supinfocom’s curriculum. So for a year, we developed the script and storyboard ‘part time’. The storyboard ended up taking about a month, so did the 2D animatic.

Also bear in mind that we were learning everything as we go. The full year of prepoduction was truly beneficial, it gave us time to learn from our mistakes. We started full time production the following year: 2 months for the 3D animatic ( many of them! ), 2 months for the design and modeling. The rest of the time was spent on animation, lighting, rendering and compositing. We also missed the train going to our final jury, so we could better finish the movie. that’s 8 hours of extreme stress!

4. How did you come up with the unique look of the fire? How was it created and why did you choose that look?

From the very first storyboard, the fire was stylised with half discs. This was again, Art déco-inspired. Making realistic fire has always been out of the question, for technical and artistic reasons. I don’t think at that time we were determined to make the fire look like this, but that shape became more and more present in film, it was like a trademark. It’s hard to notice, but it’s also on the chair’s back and on the stage’s lights.

5. What are the difficulties you guys came across during production?

We spent a bit of time on the character modeling and design, because we didn’t start off with a definite ideas for the ‘look’ to the film. Yet we knew everything had to be perfectly tailored for the story, including the look. So this made it hard to stick closely to the schedule.

The smoke also gave us a bit of trouble: we wanted it to have a realistic flow and texture, and yet be able to shape it and sculpt it like a more tangible volume. We eventualy gave up on this, but were quite satisfied with how it looked in the end. Also you noticed that the close-up shot were he picked up his lighter looks horrible ! That was the first shot we rendered, and we still can’t bear to watch when it comes up. The ending was also quite tricky, we tried differents edits but we had trouble keeping it simple and powerful: we had several things to say but not much time to do so. The edit you see now was made only a few weeks before the end of production. Every step had its challenges but it was all a lot of fun.

6. How did you four end up working together? Can you list the particular strength/weaknesses that each of you have?

All four of us are complementary technically but also as human beings :

Gary took on most of the animation by himself, he is a dedicated and talented animator. We were never worried by the planning and quality of the animation. Sometimes he was a bit stressed out : during the last days, we remember he temporarily forgot how to use photoshop, from stress! He played an important human role in the team by keeping our moods up. He plays amazing guitar, that’s pretty cool. Should we mention finger-skating ? Oops.

François was the most technical member of the team, allowing us to safely use Visual Effects like smoke and particles, and he built a custom rig for the film. He’s always patient and pragmatic which was good during hard times. He’s a little shy but that doesn’t keep him from being funny.

Céline did alot of different things during the production: modelling, animation, lighting and compositing. However, her main strengh is her ability to plan things. She was the most serious member, keeping up with the schedule, and making sure we didn’t fall apart as a team. She was also very involved in the story-telling and continuity of the film. However, she can get anxious and emotional. And she drinks way too much coke. Seriously, we should have gotten a sponsorship. Why do you think there is a coke bottle in the movie ?

Antoine is really creative and has been very involved in all the pre-production steps, as well as the graphical side of the movie wich is good. He is quite stubborn and that’s a strength or a weakness depending on the situation. He worked mainly on designing, modeling and lighting. However he can find it difficult to focus his mind on a repetitive task. That’s until he finds a new challenge.

7. Will you guys continue to work together? Do you guys have any specific career plans in the near future?

It’s hard to say whether or not we will have the opportunity to do another project with the same team. From the little time we’ve spent in the industry, we have noticed there is not much opportunity for this. On a happier note, Gary teamed up with ex-classmate Clément Soulmagnon to make another short film, which is being made right now in Paris, and they hope to continue directing together. Antoine and Céline continue to work together as a directing duo, and are currently writting a new project. Other than that, we’re still good friends and try to hang together when we have the chance to.

Posted on Motionographer

Yankeegal : Full film with Q&A