RIP Alain Resnais

Occasionally, one must break the tradition of writing only about work that includes some form of animation, in order to recognize one of the giants of film.

With the loss of Chris Marker in 2012 and the loss of Alain Resnais two days ago, we may be witnessing the end of an era that will forever be inscribed as one of the most powerful and magical in the history of film, and in the history of film-informed mediums. Resnais, whose career sprung from Hiroshima Mon Amour, a film as poignant as it is inventive, often resisted labels and classifications.

Unafraid of tackling difficult topics, he directed Night and Fog, a documentary shot in Auschwitz some ten years after the liberation of the Nazi concentration camps, as well as the bold and mesmerizing experimental film, Last Year in Marienbad. While his films were often perceived as French new-wave emblems, as films about the intermingling of war and memory, about subjectivity and love, about dream and loss, Resnais never made the same film twice. He was a film “auteur” only in the sense that he reinvented himself over and over again, with the same finesse, courage and fearlessness.

His film career may be one of the richest and most diverse ones of the Silver Screen. Exploring every role of production, Resnais seamlessly navigated between the roles of director, editor, writer, even cinematographer. He tackled all topics with intelligence, and tapping into the great minds of writers such as Jean Cayrol, Marguerite Duras, Jorge Semprún and Alain Robbe-Grillet. He was one of a kind.

“Voilà. Maintenant. Je suis à vous.”

 

Patrick Clair + Elastic: HBO’s True Detective

One of our favorite projects from 2013 was Patrick Clair’s launch trailer for Tom Clancy’s The Division, a global conspiracy theory rendered in elegant typography and metaphorical imagery.

With the same understated poignance that is his hallmark, Mr. Clair’s latest project is a title sequence created in collaboration with Antibody (Clair’s studio) and Elastic for HBO’s new series, “True Detective.”

In an interview with Art of the Title, Clair explains:

As we started to plan the movement and animation, we faced some interesting challenges. We wanted the titles to feel like living photographs. But the footage was too kinetic and jumpy and stills were too flat and static. Many shots feature footage that has been digitally slowed to extreme degrees. The digital interpolation and artefacts created by slowing footage down often looks strange or tacky, but we found that in this case it evoked a surreal and floaty mood that perfectly captured what we were after.

Read more in Art of the Title’s excellent interview.

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Client: HBO
Air Date: January 12, 2014
Opening Title Sequence: Elastic
Director: Patrick Clair
Executive Producer: Jennifer Sofio Hall
Design/Animation/Compositing: Antibody
Senior Designer: Raoul Marks
Animation + Compositing: Raoul Marks
Animation + Compositing: Patrick Da Cunha
Production: Bridget Walsh
Research: Anna Watanabe
Additional Compositing: Breeder
Compositing: Chris Morris
Compositing: Joyce Ho
Production: Candace Browne
Production: Adam West

Syndrome takes Pause in Melbourne

Syndrome Studio creates the opening titles for the 2014 Pause Fest in Melbourne, Australia. Executive Producer, Monica Blackburn describes the project as “a dream project with full creative freedom” in which “we envisioned the sequence as a journey through a surreal, living art installation piece. Visually representing each aspect of the festival – start-ups, motion, gaming, web and creativity – as physical objects that combine and interlock to form a whole, the open underlines the festival’s theme, “everything is connected”.

The mixture of dated and futuristic technologies, of dusty machinery and glossy interfaces, shape this wonderful homage to the creative process, in which live action and CG merge seamlessly to form a lyrical technological dance.

Music and Sound Design by Echoic.

Dvein: We Wander

In Dvein’s latest short, “We Wander,” you won’t find CG fluid sims or virtual Rube Goldbergs of visual oddities. Instead, you’ll find haunting visuals of animals carousing in the dusky liminal spaces between darkness and light, nature and civilization and hunted and hunter.

Each shot crackles with graphical clarity, despite being a live action production. The sound design, foley work and music add a hyperreal edge to every animal movement, creating a surreal, visceral undercurrent to the strange narrative that unfolds.

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Directed by Dvein

Cinematography · Dani Robles
Editor · María Antón Cabot
Sound Editor · Eduardo Castro
Foley Artist · Alex F. Capilla
Music · Tomás Virgós
Head of production · Anahí Puig & Sergi Roda
Art Direction · Ana Muñiz
Production manager · Idoia Sánchez
Production assistant · Sara Valderas, Belinda Sánchez
Camera operator · Vivian Rodríguez
Animals · Fauna y Acción
Post-production · Alba Ribera, Lluisa Cuchillo
Producer · Marga Sardá
Type design · Superexpresso

Produced by Agosto & Dvein

Thanks to: Gabriel Azorín, lacasinegra, Rafa Montilla, Marçal Fores, Familia Samitier-Celma

Marc-Antoine Locatelli “Nuance”

French director Marc-Antoine Locatelli’s “Nuance” is an engrossing performance-based project worth checking out. Backed by track “Ants” (EdIT), dancer Lucas Boirat interacts with a mercurial light-based form that seems to be both a source of power and opposition. Although the project surely involved a fair bit of choreography, it feels playful and improvised. That’s a harder feat than it might appear.

For more in the same vein, check out these projects as well:

Labandeoriginale & MotionFanClub: “Unleash Your Fingers”

Buck: MTV “Infectious”

CRCR: Todor & Petru

Posted on Motionographer

Wonderland, A Short Form Doc on Creative Commerce

“For me, the commercial space is very much about letting go of all of your vision, I guess, and giving people what they want. And not really, like, being precious about it.

Because it’s not cool. Like, whatever you’re doing, it’s not cool. No matter how cool it is, it’s still a commercial, right?”
— David Lewandowski, Wonderland

“Wonderland” looks at the often uncomfortable intersection of art and commerce manifested by commercial production. If you work anywhere near the commercial space, watch this. It’s honest and conflicted and — because of that — powerful.

Credits

Filmmaker: Terry Rayment
Filmmaker: Hunter Richards
Assistant Editor: Scott Hanson
Additional Photography: Mike Berlucchi

Posted on Motionographer

In-Depth Coverage: Stylefames NY Opener

Conference openers have become the vehicle of choice for many studios to show what they can do without an overbearing client or agency brief hemming them in. The creative contraints for conference openers are usually very loose (probably owning to the guilt organizers feel for not being able to pay anyone for their work), inviting experimentation and risk-taking that’s hard to find in the commercial world.

While the budgets may be low, the expectations are very high. And for a conference about “the art of the pitch,” the expectations are unusually high.

A Meeting of the Minds

Enter co-directors Anthony Scott Burns and Chris Bahry of Tendril, who created an epic, sci-fi noir opener for the inaugural Style Frames NY event getting underway today.

As usual, the audio deserves as bright a spotlight as the visuals — and in this case, the man behind the audio, John Black (CypherAudio) had a special role to play in this collaboration.

We got the inside scoop on the process behind the project from John Black, Anthony Scott Burns and Chris Bahry of Tendril.

Interview with Anthony Scott Burns, Chris Bahry (Tendril) and John Black (Cypheraudio)

John, let’s start with you, since it many ways this collaboration began with you. Tell us how that came about.

John Black/Cypheraudio: During my initial meeting with Stephen and Heather [of Stash Magazine, organizers of the Style Frames NY event], they asked me who I would be interested in working with to create the opening. I immediately suggested Tendril.

Not only have I been a part of Tendril’s creative team since they launched the company, but Chris and I have collaborated for over ten years. I knew that we could communicate ideas effectively, and I trusted them to create something exceptional.

Knowing that Chris and Anthony had mutual creative respect for each other but had never worked on a project together lead to me suggesting that they combine their styles for something unique.

I also wanted to represent Toronto and really push for an extraordinary experience. Having Stephen give us complete creative freedom was also amazing. He told us not to hold back at all.

Anthony and Chris, how did you frame your collaboration? Was it difficult getting started?

Chris Bahry/Tendril (Co-Director): Anthony and I were on the same wavelength pretty much from the get go. We recognized the project as a chance to express some pent up emotions about the positive and negative aspects of the industry and the somewhat taboo subject of pitching.

Anthony Scott Burns (Co-Director): When I sat down with the guys at Tendril, we all agreed that we didn’t want to do a bunch of render porn. So I went off and thought about what interested me about this process of pitching we all do.

I’m a stupid perfectionist (and I have Asperger’s), so the idea of creating frames of artwork in a matter of days that have to express your complete ideas for something that has “never been done” has always stressed me out beyond belief. But the relief and sometimes euphoria when you pull it off… It’s awesome.

We all make these mental offerings, or sacrifices, to get better at our crafts, and we put our ideas on the table to be judged.

A still from the final project showing an inverted pyramid

Chris Bahry: The inverted pyramid that shows up in a few places is a hint at an inverted Maslow hierarchy. It was the perfect symbol for us of turning your life upside down to prove your creative self worth.

In our first meet-up at the studio, we came up with the basic kernel of the story, which would center around an individual going through the process of creating a pitch under the pressure of a ticking clock.

We didn’t have the visuals yet, apart from a guy at a desk — and that his pencil would break the second it hit the page — but we knew we wanted it to be visceral. We also decided that we would not show the characters face, so that the character would become a sort of ‘Everyman’ that anyone would be able to identify with.

How did you get from that idea to the final story?

Chris/Bahry: I’d say the early breakthrough came with Anthony taking all this and introducing the ‘gods.’

Anthony Scott Burns: I wrote “The Offering” (read the PDF) as a backbone for me to understand all the imagery we would create. I need to attach logic to the abstract.

Chris Bahry: We all agreed that this was our narrative hinge, so we pulled the best stuff out of our references and made a synopsis to send to Stephen Price. Stephen thought it was really cool, and so the next step was to start developing shots and an animatic.

Chris Bahry: One of the most interesting/fun parts of this was the montage ‘mood’ shots. These are moments like the plate of food that turns to worms, or the creepy man looking at us through binoculars.

Anthony had a bunch of ideas for these, and I had a bunch and we picked our favourites. To keep them coherent, we kept them really stylized and symmetrical so that they would have a very intentional and ‘staged’ quality.

Hallucination sketch of botface

Around this time, Anthony got hard to work at Tendril studio building a full-blown previs/animatic in C4D that laid the foundation for all of the God shots and the overall framework and shotflow. It was a critical and important step, especially when it came to shooting the gods themselves, but I’ll get to that in a moment.

Production

Live action is notoriously expensive. How did you guys pull this off?

Chris Bahry: When it came time to shoot, we were very resourceful. Anthony and I would meet up, check our shot ‘task list’ for that day, throw the gear into my Golf and we’d drive around town trying to knock off as many as possible for that day.

It was run and gun no budget shooting the whole way. Most of the live action shots were DOPed by Anthony on his own RedOne with a bunch of Nikon lenses and his Red Pro 50mm, but we also shot quite a lot on a 5D and 7D (the elevator shots that open the piece, for example), especially for the macro stuff.

By the end of our shooting schedule, we had generated a whole library of shots for our editor Chris Murphy to pull from. Some of our favourites didn’t even make the cut!

The black liquidy shots are outtakes from some experimental stuff we had going at the studio and we threw it in really last minute. To us, it almost feels like a ‘molecular level’ view of what’s going on in the guy’s head as the deadline literally creeps up on him from behind.

So you and Anthony were out in the field, shooting like mad. What was the rest of the crew up to?

Chris Bahry: While Anthony and I were running around shooting, a team back at the studio lead by Vini Nascimento pushed forward on the god design while Andrew Vucko, Brad Husband and Renato Ferro pushed hard on environments and props.

Workstation references
Modeling CG props
Modeling CG props
Modeling CG props

Anthony defined the gods according to five attributes of the creative psyche. These attributes help give rhyme and reason to the designs. Anthony had personally made an amazing Zbrush design for the Technology god (the one with the horns).

God sketches
God sketches
God sketches
God sketches
God sketches
God sketches
Technology god sketch
God sketches

I had a handful of really loose sketches for what ended up looking like an HR Giger piece (Rest and Play) and The Form and Function (Egyptian looking), Flesh and Blood (the eyeball) and Love and Passion (the nature / tree thing) came out of the brilliant mind of Vini.

Concept art from Ash Thorp
Concept art from Ash Thorp
Concept art from Ash Thorp
Concept art from Ash Thorp

At this time, über-artist Ash Thorp volunteered to do some brilliant concept sketches. But our gods had already gone down a very different, dark and unexpected path and we didn’t end up using them in the final work.

What about the costumes?

Chris Bahry: My partner, fashion designer Jessica Mary Clayton created the costumes for us. We asked her to make them almost like a uniform, but with unique touches for each god so that they wouldn’t feel like clones.

Costumes by Jessica Mary Clayton
Costumes by Jessica Mary Clayton
Costumes by Jessica Mary Clayton
Costumes by Jessica Mary Clayton

What we didn’t tell her is that she’d have to get in and out of them all day on shoot day.

How did you guys handle greenscreen shots?

The last step before compositing and tracking hell was prepping for the greenscreen gods shoot. We could only afford a single day and a grip.

On set
On set with grip Chris Atkinson
Teeter totter rig
Chest harness rig
Tracking marker. Good idea.
On set

Anthony shot the whole thing and directed the talent, while I ran around setting up lights. One thing we did have was a great Grip (Chris Atkinson). To get the effect of floating, we did two things.

  1. We had a teeter totter rig. That allowed us to lift our two actors off the ground for the shot where we see the gods creeping up from behind (check the photos at the assorted shots link).
  2. We had a chest harness on aircraft cable that allowed our actors to lean forward. For the flying shots, we’d do a pass on the dolly track and then we’d position that tracking data in 3D along with the footage and add a 3D camera to make it feel like the gods were moving through the space and not the camera! It’s almost a miracle that it worked as well as it did.

Let’s switch gears to audio for a minute. John, can you tell us about the audio process for this project?

John Black/Cypheraudio: Originally, Stephen and I got together and talked about music. He’s an audiophile who knows his stuff, and we got along immediately, aside from both having a proclivity for wearing all black.

[Chris and Anthony] put together a new edit using a track that they chose, and it immediately worked for a very general tempo and feel. We really needed to lock the cut as soon as possible, so I could work on the music and sound design as the shots were compiled, time was always a crucial factor.

I tried several sketches and discussed with Chris and Anthony what they thought would work, what wouldn’t and gradually the track evolved.

Composing for gods

John Black: One thing that we all knew was that when the gods arrived, there had to be a change, a theme introduced. After a few rough ideas, I hit the right progression, and we agreed that it had the effect that was needed.

"One thing that we all knew was that when the gods arrived, there had to be a change, a theme introduced." — John Black

I then went back and made sure that the music had a gradual progression that built in scenes from the intro into the Gods, then through to the crescendo and follow up.

Was this a different process than your commercial work?

John Black: It is fundamentally different from my commercial work. Although there were directors, I had input in the creative on this in a tangible way. We were making something that we would love first and that would come through to an audience of our peers. It’s not always like that in commercial work, not often enough at all.

Challenges

What was the most challenging aspect of this project?

John Black: Time. I needed to spend enough time to flesh out the ideas, experiment, etc. while the shots basically dictated the timing.

I had to overcome many challenges making the music conform to the edit. I couldn’t change my mind after we’d agreed on the tempo, for instance. I was pleasantly surprised as some of these challenges actually made for more interesting outcomes.

I also really wanted to push for a real cinematic/soundtrack feel for this and do something that is maybe not what I usually do.

Chris Bahry/Tendril: The biggest challenge was reaching the bar we had set for ourselves. It was extremely ambitious both for time and lack of budget.

We had to work with what we had: our own gear, rely on friends and family — basically beg, borrow, and steal the whole way.

"The shot of our guy in the water was achieved just before sundown in duck-shit filled freezing lake Ontario water with 5 minutes of sunlight to go." — Chris Bahry

And we did some crazy shit. The shot of our guy in the water was achieved just before sundown in duck-shit filled freezing lake Ontario water with five minutes of sunlight to go.

We also broke more than a few laws getting our motorcycle shots under the highway on Toronto’s lakeshore with a friend riding his own Triumph Bonneville.

We got through it by just believing that we would get there. We had just a few shots to go when the Frankenstorm hit NYC. At that point we stepped away and took Christmas. We came back to it a month later for final colour corrects and greenscreen fixes and had a final file ready the night before the big show!

Taking on these non-paying gigs is a lot of work and stress. Why do you do it?

John Black/Cypheraudio: I get a feeling of real satisfaction, and I enjoy even the most stressful parts because I know that I am able to push my technique without having to compromise.

These are the projects that lead to better commercial work. People can see or hear what you are capable of without restrictions. It’s also a sense of belonging to a team striving to make the best work possible, which is important for me, especially because I work alone most of the time.

Anthony, you’re working a bit with Ash Thorp these days, right? What’s that about?

Ash and I are working together on several short and feature film projects right now. Mostly what industry types are calling “Elevated Genre.”

I’ve been developing one for two years, and this is the story that got us on the same page. Over the past six months, we’ve created several other amazing properties together that we are going to slowly unveil to the public.

Thanks everyone for your time and energy. Congratulations on a beautiful project well done.

Credits

Production Company: Tendril Design + Animation
Directed by: Anthony Scott Burns and Chris Bahry
Music and Sound Design: John Black of CypherAudio
Editor: Chris Murphy of Relish Editing
Executive Producer: Kate Bate
Creative Directors: Chris Bahry and Alexandre Torres
Producer: Molly Willows
DOP: Anthony Scott Burns
Costumes: Jessica Mary Clayton
Make-Up: Stacy Hatzinikolas
Grip: Chris Atkinson
PAs: Howard Gordon, Derek Evoy
Man at Computer: Travis Stone
Gods: Iain Soder, Jessica Mary Clayton
Motorcycle Rider: Kris Sharon
Guy with Binoculars: Dennis Pikulyk
Gods Concept Art: Marco Texeira and Vini Nascimento
Additional Gods Concept Art: Ash Thorp
Environment, Prop, and God Design: Anthony Scott Burns, Vini Nascimento, Chris Bahry, Andrew Vucko
3D Modeling: Vini Nascimento, Marcin Porebski, Renato Ferro, Andrew Vucko
3D Rigging: Renato Ferro
3D Animation: Vini Nasicmento, Marcin Porebski, Renato Ferro
Textures: Vini Nasicmento, Renato Ferro
Lighting, Render: Brad Husband
Compositing: Chris Bahry, Anthony Scott Burns, Brad Husband

Posted on Motionographer

Impactist: Plants and Animals EP Promos


Promo for “East (Original Sketch)”

We love seeing self-initiated personal projects, so it’s a thrill to see another round of short, sweet, imaginative promos from Portland duo Impactist. Each of the shorts for their Plants and Animals EP plays with a different visual style.

You can’t help but imagine that they had a lot of fun making these. Watch all four after the jump!


Promo for “Summer Song All Winter Long”


Promo for “Planting Seeds (Original Sketch)”


Promo for “Cup of Water Crying (Original Sketch)”

Posted on Motionographer

Channel 4 Street Summer promo


Update: MPC’s behind-the-scene ‘making of’. Fascinating stuff!

Given the recent riots and looting that’s been plaguing England, I cannot help but post this “Street Summer” promo by Channel 4. MPC London is responsible for the flawless VFX, which is fascinating to watch if you can ignore the highly charged content for a second.

Glancing through the comments on the official YouTube page and also here, I find them to be just as interesting as the video.

Is this inappropriate, done in poor taste? Or is this simply a honest portrayal of the youth culture in Britain now? Does this condone stereotyping or challenge viewers to rethink it? What do you think?

Thanks to Zinnia for the nudge, and our hearts go out to U.K. residents affected by the riots.

 

Posted on Motionographer

Psyop: Fage “Plain”

With the lead-up to F5 taking up so much of our time at Motionographer, we were admittedly led astray and almost (keyword: almost) let a piece of stellar quality slip between the cracks. But as they say, better late than never.

Last month, Psyop released a piece unique to its typically CG pipeline and something that —on YouTube alone— has already garnered over 5 million views. In Plain, for Greek dairy company, Fage, Psyop was forced to rethink it’s pipeline when they discovered they would only be allotted two short weeks of post-production time. By approaching most of the shots in-camera and integrating CG only when absolutely necessary, the team of artists rose to the challenge and created a piece that is not only hauntingly beautiful, but a testament to their ingenuity.

In an exclusive Q&A with additional behind-the-scenes artwork, we caught up with Psyop to find out exactly how they did it. Check it out here.

Posted on Motionographer