23.976 to 29.976 hd master

Hi all,
I need to make my final project which is 23.976 and render out a HD MASTER with a freame rate of 29.976.
Usually I would keep my master at 23.976 and let the encore add the 6 frame or flags during the burning process.

In this case, I need my master to be 29.976. The reason for this is I will drop it in a 29.976 timeline and then PRINT TO TAPE. Which only excepts a 29.976 for it to record back to a Mini DV tape.

Unless you guys know a better way to Print to tape using a 23.976 frame rate?

Thanks,
Lou

NYC: 3D Medical Animation | 3D Designer/Animator

Looking for an experienced 3D generalist for upcoming medical animation projects (for highly stylistic, molecular-type animations, similar to Hybrid Medical Animation or XVIVO’s work).
Candidates should have expert-level skills in 3D software, and be available to work in NYC.
In your response, please note software/rendering preferences, as well as proficiency levels/years of experience/rankings for each. Also include a description of where you fit on a 3D team (more on the creative vs technical side? more experienced in texturing, lighting, modeling compositing, camera animation, rendering, etc?).
Please respond to bgbnyc [at] gmail.com with your reel, a summary of your qualifications, hourly and/or salary requirements, and general availability (May – August).

Now Hiring in NYC: Interactive 3D Producer/Project Manager

We’re looking to hire a mid-level freelance Interactive Producer (/Project Manager) with hands-on experience in Flash, video, 2D/3D motion graphics, and Web/mobile projects. This candidate will be working with the Creative and Interactive teams, and should have a successful track record in managing complex interactive projects under tight timelines, identifying project needs within the team, documenting specifications and technical workflows, and communicating status on a real-time basis. Best practices for routing jobs among agency teams and maintaining quality control throughout the development process are key qualities.

Candidates should have advanced technical knowledge of interactive software, including one or more of the following: audio/video editing software, After Effects CS5, Cinema 4D, Maya, 3D StudioMax, and other 3D software, Flash CS5, ActionScript 3.0, OOP, XML, Web/mobile/tablet PC experience.
Please respond to bgbnyc [at] gmail.com with a summary of your qualifications, hourly and/or salary requirements, and availability for either freelance or full-time.

~ MUST BE IN NYC ~

Graduated from Liberal Arts College. . . Now what?

Hi everyone,

I graduated from a liberal arts college not too long ago and want to pursue a career in visual effects. I have a 2d art background and have spent 2 years teaching myself photoshop in my spare time and reading books on composition and visual storytelling. I have taken a computer animation course in which I learned modeling and rendering and lighting, although I always got irritated with the fact that the class wasn’t geared towards producing high quality complex images, since it was for beginners. I wanted to be able to produce cg graphics that were on par with my drawing ability.

I want to attend Gnomon School for to or 3 years to make up for my lack of technical knowledge, since I went to a liberal arts school that prides itself on not teaching technical skills.

Taking a computer animation course in which we used Maya I found that I really enjoyed rendering and lighting and composing shots, but not so much animating objects in an exaggerated way, I tend to prefer realism even if fantastical.

I’m trying to figure out what vfx path I should take knowing that my artistic eye is pretty good from being a good 2d artist and my knowledge of photoshop and as well as knowing what I enjoyed from taking the computer animation course. If you guys could give me some suggestions of what vfx path I should take and what it would be required of me that would be great. Or if anyone could list all the jobs that make up the vfx industry and what it entails that would be great as well.

Thanks!

Cinesite recreates 18th Century London in 3D for Pirates of the Caribbean

Cinesite recreates 18th Century London in 3D for Pirates of the Caribbean: On Stranger TidesLondon, UK, May 26, 2011 – Cinesite, one of the world’s leading film visual effects houses, has completed more than 300 stereoscopic visual effects shots for Pirates of The Caribbean: On Stranger Tides. For their first full stereo 3D project, Cinesite were tasked with creating large-scale photorealistic 3D environments for a dramatic carriage chase through London.

Directed by Rob Marshall, the fourth installment in the highly successful Disney/Bruckheimer series sees Jack Sparrow (Johnny Depp) and Barbossa (Geoffrey Rush) embark on a quest to find the elusive fountain of youth, only to discover that Blackbeard (Ian McShane) and his daughter (Penelope Cruz) are after it too.

Working closely with overall visual effects supervisor Charles Gibson, Cinesite’s visual effects supervisor Simon Stanley-Clamp spent several weeks on location in Greenwich and at historical buildings Hampton Court Palace and Middle Temple, as well as being on set at Pinewood Studios. The film was shot in native stereo 3D using Red One cameras and Pace 3D camera rigs.

Starting inside St James’ Palace and progressing through three different exterior London environments, the carriage chase sequence was shot against three large blue screens on location in Greenwich and comprises more than 200 back-to-back shots. Cinesite created complex 3D environments including full CG street builds with detailed period buildings, as well as set and background extensions. Atmospheric smoke, smog and fog were added to create an old London feel, and extras, shot in stereo against a blue screen, were seamlessly composited to enhance the busy London street.

As well as the challenge of recreating such a large-scale location, Cinesite also faced challenges due to the stereoscopic nature of the film. Head of visual effects technology, Michele Sciolette, led Cinesite’s efforts to build the stereo production pipeline and develop a number of new tools to meet these challenges. These included csStereoColourMatcher, a fully-automated tool designed to compensate for color differences between stereoscopic image pairs. csPhotoMesh was used extensively by Cinesite’s environmental specialists to quickly build CG sets for environmental work.

Other shots Cinesite worked on include creating Barbossa’s peg leg throughout the film by replacing the blue sock Rush wore on set with a digital peg leg. They also created highly detailed CG poison dart frogs in four different colors. In addition to their proprietary tools, Cinesite relied on Nuke, Maya, Houdini and RenderMan.

“We’re very proud of what we’ve achieved on our first full stereo 3D project,” said Antony Hunt, managing director, Cinesite. “The complexities that stereoscopic work introduces combined with the sheer scale of some of the scenes we worked on presented some big challenges. But by drawing on our extensive experience in creating photorealistic CG environments and our expertise in motion analysis and color correction, we were able to create some outstanding 3D visual effects.”

About Cinesite

With one of the largest and most comprehensive facilities in Europe, Cinesite’s visual effects team has the capacity and creativity to produce all manner of effects, both digital and physical, for feature films and broadcast projects of all scales. Their award-winning team of highly talented visual effects artists take filmmakers’ ideas and turn them into spectacular cinematic reality.

Cinesite is currently working on Harry Potter & The Deathly Hallows: Part 2 (Warner Bros.), John Carter of Mars (Disney/Pixar), and X-Men: First Class (Twentieth Century Fox).

For more information please visit www.cinesite.com.

-ends-

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Psyop tested to perfection

Psyop tested to perfection

Castrolpsyop_featured

For ‘Tested To Perfection’, a Castrol TVC for the company’s newly reformulated EDGE motor oil, Psyop was called upon to help create an elaborate test track complete with giant engine parts and a hero made of oil going through its paces. fxguide talks to Jamie Scott (2D lead and co-vfx supervisor) and Tony Barberi (technical 3D lead) about their work on the spot.

Elastic opens Game of Thrones

Elastic opens Game of Thrones

Gameofthrones_featured

HBO’s Game of Thrones series, based on the epic fantasy novels by George R. R. Martin, features some enthralling opening titles depicting the show’s setting in the mystical Seven Kingdoms of Westeros. In this fxinsider interview, Creative Director Angus Wall from Elastic talks about designing and executing the opening pieces.

Music video editor

I’m specifically looking for someone that really wants to do this full time and has the foresight to do this with me the way I’m doing it. I have normal jobs that are $500~/edit a vid and I have a single priority artist who I’m doing some free vids for, the artist is famous and has been featured on 2 billboard number 1’s. He’s looking for viral vids, I’m looking at it as an opportunity to launch my music video directing career. He’s fine with them coming out great, needless to say. He has helped me get to the point that I’m at in my career so I’m trying to help him take his solo career to the next level by making sure he has top quality vids for a bunch of songs on his new cd. I run another company he helps me with. Email me for more info, include samples of work.

If I pick you out I will keep the money coming on the regular vids for the indie and up and coming artists as long as the work is coming out good. You keep me going with the big artist and in no time I will be paying you much more. I will need someone that can provide weekly turnarounds, sometimes even 2-3 day turnarounds. I’m looking for someone that can build with me and is looking to build a career doing this. I have a couple jobs @ $500/edit ready right now and a couple vids for the priority artist. If I even have one really great video hit with the big artist and can bring in the business to really pay you well, I will. I’m not looking for anyone that will forever do $500 vids, absolutely not. The quicker I can get bumped up to the next price range the better. I’m just working with what I have. Thanks for your time.

dajavu@gmail.com

edit: I also am shooting his vids with a crew that is helping me get going that I use on my normal shoots. I spend a ton of time learning and am not working with crap. The priority artist is also providing great visuals for lots of these vids.

3D Generalists (London, premier VFX studio)

UtopiaPeople is a freelance agency for postproduction and production specialists, we represent 9100 freelancers around the world. For more information about us please visit www.utopiapeople.com To apply you must be registered at: http://www.utopiapeople.se/forms/registration.php

AGENCY OFFER REFERENCE CODE: 3D Generalists (London, premier VFX studio) 30/5-1/7

Jobtitle: 3D Generalists
No of positions: 1-6
Location: London
Dates: 30/5-1/7
Software/Requirements: Softimage,
Genre: TVC
Salary/fee: 275EUR/Day (client provides with apartment and airline tickets if not local) .
Deadline for applications: 27/5 16:00 CET (The quicker the better)
Workpermit/Conditions: EC Citizen

Information about the client:
Premier international VFX studio in Soho, London.

Information about the project:
Our client is crewing up for different international high-end TVC jobs. We are looking for awesome 3D generalists working with Softimage (if you also know how to render/shade in Arnold that is a bonus). Only applications with a online showreel, please consider www.theshowreel.tv (sign up free trial account)

To apply for this gig:

Email job@utopiapeople.com write the reference code for this joboffer as a subject or simply reply to this email, if you cant start the stated starting date please write that. Only applications with an online reel will be considered, and we encourage you to use www.theshowreel.tv for a professional presentation. You will get notified if presented to our client. Update your CV at :http://account.utopiapeople.com/account before applying.

QuickTime render Help…Please

Hi again,
I am trying to render out an "exact" copy via Render of Premiere.
MY ISSUES:
If I render in AE using QT and NONE for compression. Then import it back in to AE and zoom in 1600 %, there is 100% pixel match. There is not 1 pixel changed when you compare timeline & rendered.
Now, If you copy it from AE and compare the two in Premiere, there IS a difference. How could that be?

Try this:
Take a small clip in Premiere, Press COPY and paste it into AE.
Render it in AE via QT, NONE compression.

When you do a 1600 % compare, you will see 100% match

Now, Import that same render into Premiere, do a 400% zoom, you will see a HUGE miss match..

HOW & WHY??????