Realms, robots & rainbow bridges: crafting Thor

Realms, robots & rainbow bridges: crafting Thor

Thor_featured

Kenneth Branagh’s Thor takes the Marvel comic hero to the mythic realms of Asgard, Midgard (Earth), and Jotunheim, all inside a cosmic tree known as Yggdrasil. fxguide talks to visual effects supervisor Wesley Sewell and some of the VFX vendors about a few key sequences from the film.

Coda Doyle Visual Fx

I stumbled upon this youtube and gave it a look. I’m quite impressed what this guy has to offer with his videos. They are visually striking and entertaining to watch. He deserves a lot more views than he has and i’m quite inspired by these videos. He does very good Film wise and Visual Effects wise and knows where to place his visual effects.
http://www.youtube.com/user/CodaDoyle

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=p_sdZVWHNCc

Nuke ‘n’ Jam

12:58 hours
Art Director eats sticky jam donut.

13:00 hours
Art Director notices some compositing work on a nearby screen requiring some of his indispensable noodling attention.

13:01 hours
Art Director jabs at offending item on the screen with jam covered finger.

13:02 – 13:23 hours
Hapless Nuke compositor spends 21 minutes painstakingly removing jam from £1,000 Eizo CG241 to preserve the precious delicate antiglare coating.

Jam Removal Cost: £10.85

Building collapse || structural failure

Building collapse || structural failure
3ds Max2011
FumeFX
Pflow Box2
mental ray
AECS3
🙂

http://www.youtube.com/watch?v=y3LucUWQfQw&NR=1

Shot Breakdown
http://www.youtube.com/watch?v=KN-yWXDiWhI

MPC Vancouver: Senior Cloth TD

Position Summary:

A Cloth TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth and/or Syflex. Excellent communication skills, a strong work ethic, being a team player, and the ability to take direction are essential. Cloth TDs sit within our Rigging team in Vancouver.

Duties and Responsibilities:

  • Produce photorealistic simulations with high resolution geometry
  • Develop innovative, believable and beautiful solutions to challenging and complex problems
  • Set up rigFX for cloth simulations that are stable and versatile for a character’s range of motion.
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
  • Accountable for meeting productivity and quota targets on time and at a high level of quality
  • Troubleshoot and solve problems independently
  • Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations
  • Writing tutorials to document new techniques
  • Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
  • Work to high aesthetic level being able self critique
  • The initiative to anticipate future problems and develop solutions or tools accordingly
  • Teach others in the team

Requirements:

  • 5 years experience in film or animation production as a TD
  • 2 of the above years experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
  • Mel scripting is a minimum requirement, python scripting preferred
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Solid work ethic and a positive attitude in the face of challenging situations
  • FX Animation Experience
  • Familiar with pipeline issues
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision
  • Good understanding of linux / unix based operating systems
  • A reel demonstrating outstanding visual and technical ability
  • Strong problem solving skills
  • Knowledge of C++ would be a bonus
  • Previous rigging experience

Details:

  • Location: Vancouver
  • Start Date: June/July 2011
  • Duration: Project based

If this role sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Animator

Position Summary:

We are currently looking for experienced VFX Animators to join our team here in Vancouver.

Duties and Responsibilities:

  • To create animation for a variety of film projects. Styles range from naturalistic animals or creatures, to more stylized and cartoony, to talking characters
  • To bring a creative and proactive attitude to the task of animating performances
  • To organize their time, collaborate, and effectively communicate with their supervisors and team mates
  • To maintain creativity in the chaos of the production environment

Requirements:

  • Knowledge of 3D animation tools (preferably Maya)
  • Completion of University and/or at least 5 years of professional experience (broadcast or film)
  • An understanding of animation principles and work methods
  • Animation and drawing/sculpting training a plus

Details:

  • Start date: September 2011 onwards
  • Location: Vancouver, Canada
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Animator

Position Summary:

We are currently looking for experienced VFX Animators to join our team here in Vancouver.

Duties and Responsibilities:

  • To create animation for a variety of film projects. Styles range from naturalistic animals or creatures, to more stylized and cartoony, to talking characters
  • To bring a creative and proactive attitude to the task of animating performances
  • To organize their time, collaborate, and effectively communicate with their supervisors and team mates
  • To maintain creativity in the chaos of the production environment

Requirements:

  • Knowledge of 3D animation tools (preferably Maya)
  • Completion of University and/or at least 3 years of professional experience (broadcast or film)
  • An understanding of animation principles and work methods
  • Animation and drawing/sculpting training a plus

Details:

  • Start date: September 2011 onwards
  • Location: Vancouver, Canada
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Gener8 is Hiring Junior Modelers/Animators in Vancouver!

Junior Modelers/Animators

Location: Vancouver
Open Positions: 20

About Gener8 3D:
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

General Duties and Responsibilities:
· A strong interest in 3D stereography.
· General proficiency with Autodesk Maya.
· Strong animation skills within the Autodesk Maya environment.
· Must be familiar with Animation techniques.
· Active role in contributing to a developing proprietary pipeline.
· Ability to solve problems creatively in a deadline driven environment.
· Report daily to the Rotomation Lead on status of allotted tasks.

Qualifications:
· Related post secondary education.
· 2+ years of related experience.
· Experience with Macintosh OSX.
· Able to work independently and as a member of a team.
· Strong organizational skills.
· Ability to communicate effectively with a team of digital artists.

In addition to these required qualifications, the following are considered an asset:
· Experience in film production.
· 2D / 3D compositing experience.

Submission Process:
If you are interested in this position, please submit your resume and a link to your demo reel to recruiting@gener8.com. Demo reels attached directly to e-mails will not be accepted; please use a website like Dropbox.

MPC Vancouver: Senior Layout TD

Position Summary:

The Layout TD produces previs, post-vis, camera and character blocking, to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

Duties and Responsibilities:

  • To work with the VFX supervisors, clients and editors in the creative process of visual narrative
  • To work with a team of Layout TDs to lock timing, continuity and shot content on various complex sequences across the whole film

Requirements:

  • Must have strong well rounded knowledge and interest in the film making process: cameras, formats, cranes, rigs, shot composition, shot types and combinations, narrative etc.
  • A solid understanding of all parts of a standard CG production pipeline: modeling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing
  • Character/creature animation experience is a plus
  • A good general working knowledge of Maya and Nuke
  • The maturity to be able to communicate directly with clients and understand their requirements
  • Completion of University and/or at least 5 years of relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: September 2011 onwards
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Layout TD

Position Summary:

The Layout TD produces previs, post-vis, camera and character blocking, to build editorially sound sequences which subsequent CG departments use as the foundation for shot construction.

Duties and Responsibilities:

  • To work with the VFX supervisors, clients and editors in the creative process of visual narrative
  • To work with a team of Layout TDs to lock timing, continuity and shot content on various complex sequences across the whole film

Requirements:

  • Must have strong well rounded knowledge and interest in the film making process: cameras, formats, cranes, rigs, shot composition, shot types and combinations, narrative etc.
  • A solid understanding of all parts of a standard CG production pipeline: modeling, keyframe animation, procedural animation, particle systems, lighting, shaders, rendering, and compositing
  • Character/creature animation experience is a plus
  • A good general working knowledge of Maya and Nuke
  • The maturity to be able to communicate directly with clients and understand their requirements
  • Completion of University and/or at least 3 years of relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: September 2011 onwards
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!