Vray LIGHTER – Method Studios-LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services. As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

  • Expert knowledge of V-Ray
  • Help maintain lighting pipeline/work flow as dictated by project
  • Ensure work is of the highest possible quality
  • Good knowledge of maya and use of V-ray within maya
  • Understand how to properly economize renders while still achieving required quality
  • Work closely with the artistic leads to ensure creative direction is achieved
  • Thorough understanding of linear workflow
  • Be able to work with lighting artists to provide guidance and assist in problem solving
  • Commercial / Feature Film experience required
  • Advanced understanding of lighting and advanced shading networks
  • Good balance between artistic and technical skills
  • Advanced knowledge of Fusion or similar node based compositing package
  • Be able to properly assess appropriate balance of lighting and compositing for a given shot
  • Knowledge of modeling, animation, FX and surfacing a plus
  • Able to communication effectively to people across all disciplines, and with various levels of experience
  • Must be detail oriented and organized, possess strong communication skills, and be able to handle a variety of tasks in an efficient manner.
  • Must possess exceptional problem solving skills.
  • Works in a collaborative manner and follow direction as required
  • Must be a team player and perform well under tight deadlines

Reels/Resumes can be sent to: method-la-recruiting@methodstudios.com

Cebas Releases finalRender for Maya Free Trial Version

Get Your Free finalRender for Maya Trial Now!

The free, unlimited-time trial version of finalRender™ 2 forMaya offers full functionality, the software’s complete feature set, and blazing rendering speed. It is ready for download from the cebas website to all registered users. The advanced rendering system is based on the standalone Stage-2 core that enables the same renderer to work with multiple applications. The software is being used by Ghost Studios (Denmark), Das Werk (Germany), Super 78 Studios (Hollywood), Walt Disney, and many others.

finalRender images created by Benjamin Ziegler

Key Selling Points

What makes finalRender for Maya unique in the eyes of its user base compared to competitive and Autodesk-native solutions:

  • It offers the only complete integration into the Maya GUI: users never have to leave the GUI when using finalRender (not so with competitive solutions).
  • The Render Elements are unique and not available from other vendors.
  • It features the best and most complete set of shader materials.
  • ShaderGrind™ empowers users to create their own materials.
  • It’s faster with global illumination, ray-tracing and many other features.
  • It takes less time to learn.
  • It’s easier to use.
  • It offers the best flexibility for integration into a production pipeline.
  • The light transport model is physics based, creating a more photo-realistic and higher quality image.
  • It is market tested and robust. The second generation software is available today, including its just released first free Service Pack SP1.
  • No need to invest in expensive high-speed graphics cards
  • No need for complicated Python or Mel programming in Maya, since finalRender natively supports Hypershade and other Maya shaders.
  • What some vendors tout as new and revolutionary, finalRender has offered for years, such as separate options for camera motion blur and optic motion blur, stereo camera support, and Open EXR as used in 3ds Max.

Highly Competitive Pricing

Cebas recently introduced a new pricing scheme that makes finalRender the most cost effective third party Maya renderer on the market today:

  • finalRender 2 for Maya, including five render farm licenses: $995
  • Additional pack of five render farm licenses: $695
  • finalRender R1 to 2 for Maya upgrade, including five render farm licenses: $495

Future-Proof ShaderGrind

In addition to the many custom shaders, finalRender for Maya includes the exceptional ShaderGrind technology. This feature allows users to develop their own materials that can be saved, and used in other and future applications making them perfect for integration into a production pipeline.

Feature Set

  • True distributed network rendering
  • Updated licensing model: <32 cores per license (16 local plus 16 remote)
  • Enhanced multi-core support for even faster translation times
  • Network rendering support
  • High resolution bitmap rendering >20k
  • Particle rendering
  • Support for image file formats including OpenEXR, RPF and RLA
  • Real-world physical camera exposure model
  • Supported polygons, render time subdiv, NURBS
  • Advanced fast NURBS tessellation
  • Dedicated, ready-to-render finalRender material
  • Highly optimized skin shader
  • Advanced texture baking
  • Particles, including support of per-particle data (even on particle-instanced geometry)
  • Ultra fast, flicker free GI
  • Photometric and real area light support
  • True area shadow support
  • Fast 3d motion blur
  • Advanced caustic rendering effects
  • Special multi-million polygon rendering mode
  • Automatic and scene-dependent ray tracing optimization
  • Multiple real world cameras
  • True micro-triangle displacement support
  • Efficient geometry instancing
  • Native support for ReelSmart Motionblur (2d)
  • Sub-division surfaces at render time

Autodesk Maya Support

  • Maya 2010, 2011 and 2012, 32- and 64-bit
  • finalRender supports Maya’s Hypershade and nearly all available native shaders in addition to its own advanced ready-to-render shaders, e.g.
  • finalRender supports the Architectural Material natively
  • Full Maya stereo camera rendering, Shading Network, and hierarchical subdivs without exceptions

finalRender for Maya ships with finalRender shader SDK and a floating license manager. It is available through the cebas online store and more than 60 resellers worldwide, as well as distributors in Russia, Japan, and India.

Sr. Software Developer- Method Studios- LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Job Summary:

Our Santa Monica studio is looking for a Senior Software Developer to implement and improve our existing in-house pipeline and toolset, as well as integrate and maintain various 2D and 3D third party software applications.

Job Duties:
The position involves design, implementation, testing and debugging of productivity-enhancing tools for artists and supervisors. Additionally the role requires strong technical and problem solving skills, experience in software design, graphics, and production workflow. Excellent communication, attention to detail, and strong organizational skills are critical. Productive interaction and discussions with the rest of the development team is paramount.

Job Requirements:
3+ years Film and or TV production experience
3+ years experience in a software development environment
Bachelors or Masters in Computer Science, Mathematics or comparable professional experience
Proficient knowledge of Python, C/C++, MEL, SVN, Bash, Perl
Significant experience with Linux, OSX, Windows, QT libraries, Boost libraries, OpenGL
Working knowledge of Maya, Houdini, Nuke and other VFX-related packages and APIs
Ability to meet timelines and work under pressure while still selecting the best methods and techniques for the positive progression of the facility pipeline and toolset.

Resumes can be sent to: method-la-recruiting@methodstudios.com

Rigger – Method Studios- LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Duties and Responsibilities:

Used to various use of commercial and proprietary tools to create character rigs
Work with modeling department and animation department to create characters
Integration of characters and rigs into the production pipeline
Create User Interfaces and tools that assist animators
Works in partnership with R&D programmers, Animators, Lighting TD’s to ensure shots are delivered to the very highest standard
Provide support to character rigs throughout production
Write scripts that automate character production
3+ years work experience.
Solid knowledge of rigging systems.
Comprehensive knowledge of Maya.
A reel demonstrating a both control systems and complex deformations.

Requirements:

Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging such as deformation order and the transformation matrix
Excellent understanding of anatomy, volumes and masses, dynamics and character motion
Experience in feature film/broadcast visual effects production
Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering
Good computer skills, particularly with UNIX/Linux command line interface
MEL and Python programming essential
Maya API C++ programming also a plus

Reels/Resumes can be sent to: method-la-recruiting@methodstudios.com

Texture Artist – Method Studios- LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Required Skills & Experience:

• working knowledge of Mari and Photoshop

• A minimum of 4 years VFX industry experience as a texture painter in a feature film, tv or commercials environment

• Experience creating textures for photo realistic environments based on concept art and/or photo reference

• Demonstrable experience integrating textures into 3D environments using Maya and/or Nuke is beneficial

• Possess a strong understanding of light, colour and perspective

• Possess excellent artistic communication skills as well as an excellent eye for detail

• Sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team

• A good understanding of 2D and 3D workflows within a feature film environment

Reels and Resumes can be sent to:
method-la-recruiting@methodstudios.com

3D on fusion

I have several question about 3d compositing in fusion,
first is it possible to modify image plane 3d in fusion? example like i want to create a roughly shape of the building for projection.

secondly is it anyway to have auto align, if i have several object in 3d space? so i can be sure that all my objects are align perfectly?

third is there any volume fog light source to create like lamp glow?

thanks ^^

Interview with Alex Roman

I always dreamt about the day I could easily reproduce accurate, advanced materials and global illumination in a flexible

Archmodels Vol. 97 Released

Archmodels vol. 97 includes 64 highly detailed models of fireplaces with all textures, shaders and materials.

Cheetah3D 5.7

The biggest change in this latest version is undoubtedly the completely rewritten preferences window.

RED Cam footage in Nuke

I was happy to see that Nuke can read and work nicely with RED footage, but after working within a couple of nodes I realized that this seems to work very buggy. One example: After using a LENS DISTORTION node, my camera tracker after that didn’t even start anymore. I tried the same on a HD DPX sequence of the same footage – no problem.

Should I avoid working with RED footage natively? What are you experiences?

Best regards!