2D AE generalist

Looking for a 2D animator with some design instincts. Think graffiti and and motion. Would start later this week and work closely with designers to animate their deigns.

Commercial experience is a huge plus.

Please send work and rate.

Video Makers and March Madness Fans Wanted for Buick-NCAA Campaign

Buick has partnered with the NCAA to promote March Madness with their $20,000 “Human Highlight Reel” campaign with an $8,000 grand prize (contest ends 4/22/11).

If you have a knack for producing documentaries or short videos, this is perfect for you! Students and alums would also be perfect candidates, as the NCAA would love added school spirit and representation. But even if you’re just a sports fan with a low-tech camera, take part anyway! Any and everyone is welcome!

They’re looking for videos depicting the story of a former NCAA athlete (of any sport). It’s a great opportunity for anyone who’s looking to get their name out there, build their resume/portfolio, want to interact with former NCAA athletes, or make some extra money (maybe to support their own films or projects?).

For more details on the project, the brief and awards can be found via the link below. To submit a video, join Zooppa and add Buick-NCAA to your portfolio/reel.

http://zooppa.com/contests/buick-hum…etition#/brief

Zooppa members have earned more than $1 million worldwide to date for their work. Skeptical? Go to the website and you’ll find plenty of people who have been awarded money, merchandise, and other prizes for their work on Zooppa.

Director of Marketing Visualization

Headquartered in the heart of Silicon Valley in San Jose California, Public Wireless has historically focused on creative and alternative siting methodologies to offer cutting-edge and advanced wireless solutions and services to its customers. This has led to Public Wireless becoming the first to commercially deploy outdoor IP small form factor basestations in North America as early as 2006. Continuing to position itself at the forefront of the evolution of field optimized small cell technologies, and leveraging its expertise in scalable deployment methodologies, Public Wireless is now leading the way offering designs of modular Intelligent Cell Platforms which are very small form factor and highly efficient 3G/4G standards compliant outdoor hardened IP RAN base stations. The platform designs can serve neutral host or service provider dedicated applications. The solutions include uniform “building blocks” optimized for expansion and scalable deployments. These reconfigurable platforms allow (neutral host or service provider) operators to lower their CAPEX and most importantly, they help to improve OPEX efficiency.
Job Description

We are looking for a 3D animation Generalist. The ideal candidate would need to be able to handle the right balance between the responsibility for communicating and capturing ideas and also have the right technical skill sets.

Required Skills
* 3D modeling
* Texturing
* Animation
* Lighting
* Light to Medium Rendering
* 2D graphics design
* Simple shot editing and movie output
* Ability to design animated visuals from scratch to illustrate medium to complex concepts
* Storyboarding your own ideas very helpful

Experience with the following software is nice to have: Frame Forge
and or 3D Studio Max and or Maya

Qualifications

  • A minimum of 10+ years experience in marketing is required.
  • Excellent verbal and written communications skills are required.
  • Bachelor’s of Arts degree is required.

Salary will be commensurate with experience. The Company offers Medical, HSA, Dental, Vision, Long Term Disability and 401(k) plans.
To submit your resume for consideration, please apply at Top of Form
http://jobsco.re/gHpQml

CameraTracker Lens Distortion question…

Howdy,
I wondered if anyone could advise of the best method to deal with lens distortion using the CameraTracker node in Nuke (allowing for rotoing before tracking).

Currently, I’ve attached a ‘LensDistortion’ node to the footage, used the ‘Line Analysis’ section to draw some vertices in, and analysed the shot. This seems to have done an awesome job straight off.

So, the next step was to roto out the moving people in the scene before tracking (it’s a busy London shot so this took awhile).

It’s only at this point that I’ve now attached the ‘CameraTracker’ node and started the tracking process, after which I’ve hooked up a ‘PointCloudGenerator’ node.

The resulting point cloud is massively disappointing though! Absolutely tiny, with little detail, and arguably less useful than the standard CameraTrackerPointCloud :confused:

So now I’m wondering if I’ve gone about this the wrong way?
I saw a tutorial on The Foundry’s site where they branched the ‘LensDistortion’ node off separately from the footage, then hooked up the ‘CameraTracker’ node directly to the clip itself, and just dragged and dropped the analysed distortion properties from the ‘LensDistortion’ node to the lens distortion section of the ‘CameraTracker’ node. They never actually included the ‘LensDistortion’ node in the CameraTracker tree like I have.
But on the other hand, they didn’t do any roto. And I wonder, if I did it this way, would I have to roto from scratch on the original/distorted plate? Or could I somehow use the undistorted roto?

I’m really hoping I can somehow make use of the original roto node because I’ve spent a couple of evenings rotoing everything using the undistorted image now.

I really hope all this makes sense. Lol. Apologies for the HUGE post!
It’s just that I’m wondering whether I’m actually doing this right or not?

Thanks in advance.
Chaz

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NUKE Compositors- NY and LA

Job Summary:
Nuke Compositors will integrate CG elements and matte paintings into live action plates.

Job Duties and Responsibilities:

  • Match color, lighting and exposure of stock elements to rendered or photographed elements
  • Matte extractions from blue/green screen photography
  • Clean and efficient script organization
  • Present work clearly in dailies and walkthroughs and respond to supervisor in a timely fashion
  • Transform and warp elements as needed
  • 2D/3D camera tracking and stabilization
  • Grain and degrain as necessary
  • Plate speed up/slow down manipulation
  • Matte edge processing and integration
  • QC black levels, grain, color, mattes
  • Paint fixes and rotoscoping

Job Requirements:

  • 4 years of node based compositing software experience (Nuke, Shake, Fusion)
  • Experience with Keylight, Primatte or Ultimatte
  • Knowledge of projection mapping
  • Maya knowledge a plus
  • Sound aesthetic with good understanding of color, contrast and lighting design
  • Knowledge of film resolution and aspect ratios
  • Strong problem solving skills
  • Strong interpersonal and communication skills
  • Team player with great attitude
  • Dependable and flexible
  • Takes direction well
  • Exercises close attention to detail

Reels/Resumes can be sent to: method-la-recruiting@methodstudios.com

Dissertation help!

Hi guys,

I’m at university at the moment conducting research to identify the way social media is used by you VFX employees, and the impact it has on the industry, from a practitioner’s point of view, and a business point of view.

Here’s the link for both practitioners and businesses, and it would be greatly appreciated and would help me a lot if you industry pros could take the time to complete it!

Questionnaire for Practitioners

Questionnaire for Businesses

Let me know if you have any questions, cheers!

Jon Saunders: updates

HAPPY F5 – FINAL SPEAKERS AND FULL LINE-UP/SCHEDULE

Happy F5 April 15 – 16 2011 by Hi-Sim from F5 on Vimeo.

If you’ve been patiently awaiting this post, thank you.

To clue you in on the behind-the-scenes since November, we’ve been working NON-STOP to reach out and secure the speakers who you’ve all wanted to see. There have been hundreds of recommendations – tons of outreach emails – and so many wonderful responses from artists who see F5 as the gateway to new playgrounds of creativity. This curation would’ve made for a great reality show, but we lack the tans and vocal chops to secure future syndication.

Our final group of speakers for Happy F5:

  • Mark Romanek: visionary film director behind “Never Let Me Go” and “One-Hour Photo” – as well as countless iconic music videos and commercials
  • Neil Huxley: accomplished creative director of Mothership and Digital Domain, creator of UI for Avatar, and AD on titles for Watchmen
  • Tanya Morgan: hip hop duo behind one of the genre’s most acclaimed and celebrated albums of the last two years
  • Adam Bly: founder, CEO and editor-in-chief of Seed Media Group and visualizing.org with tomorrow on his mind
  • PressPausePlay: David Dworsky and Victor Köhler’s exciting new documentary on cultural creativity and the digital revolution

Closing the show on Friday night, PressPausePlay will introduce something new to the festival’s history: a screening of a yet-to-be-released film and discussion with the filmmakers. It’s a powerful work on the future of our collective artistry in the face of a democratized culture. And a thoughtful opportunity to reassess the positives and negatives behind technological innovation.

To recap and refresh the full line-up of Happy F5:

  • Kid Koala: DJ and turntablist extraordinaire
  • Scott Belsky: cutting-edge business leader of Behance
  • Wayne White: legendary art director of Pee Wee’s Playhouse and banjo star
  • Adam Sadowsky (Syyn Labs): president of the engineering whiz-kid collective behind the massive Rube Goldberg machine in OK Go’s “This Too Shall Pass” music video
  • Nathan Love: top-notch animation studio and masters of character animation
  • Buck: trailblazing creative shop with pop illustration powers
  • Radical Friend: acclaimed experimental//experiential directing duo
  • Onesize: creative studio powerhouse
  • Eclectic Method: audiovisual remix masters with culture on their minds
  • Heather Knight: innovator of robotic entertainment
  • Jacob Escobedo: celebrated network exec-cum-designer behind [adult swim], Cartoon Network, and a whole slew of musical projects
  • Tool of North America: leading the new wave of interactive storytelling

The RE:PLAY film festival brings together a number of the best studios and independent directors out there to create short films on the simple topic of happiness.

And, as the icing on the cake, the RE:VISION gallery space will showcase the work of emerging and world-renowned artists and designers.

We’d be remiss to not point out the final piece to Happy F5 in 2011. Each morning before the festival begins, the first ever Motion Design Roundtable will convene to begin crafting a Code of Standards for the motion design industry. We’ve invited representatives from the different parts of our industry to the forum for two hours each morning. F5 is the perfect occasion for this gathering of minds, and we’re confident that the work the Motion Design Roundtable undertakes will help shape the industry for the better. All results will be posted on Motionographer for feedback from the industry-at-large. Wish them luck!

Whew. Inspiration, discussion, balloons, games, drinks…this year’s event has it all. Check out the speakers page for a schedule of all speaker sessions.

And, since some of your bosses are still breathing down your neck to hit that Friday deadline – we’re now offering one-day only tickets for Saturday, April 16th. Check the tickets page for more info.

//Hat tip to Hi-Sim for graciously allowing us to use their beautiful RE:PLAY short above! See it both days at F5//

 



Posted on Motionographer

Experienced Compositor

Experienced Compositor
Central London
Salary: depending on experience
We are currently welcoming applications for a compositor with 3D skills. Joining this young ambitious company you will bring with you production experience and the ability to work closely with team members. As a member of our growing team you will be required to turn your hand to 3D work when required, and be instrumental in establishing a productive workflow from 3D into Post.

Requirements:
• Understanding of color, contrast and lighting design
• Solid working knowledge of a node-based compositing system (i.e. Fusion) required
• Strong problem solving skills and a good eye for color required
• Performing tasks such as matte extraction, color correction, paint fixes, and assembly of 3D elements
• Strong communication skills required
• Candidate must be able to work within a team environment, taking direction and exercising attention to detail
• An interest in Photorealism is essential
• Knowledge of 3ds Max and Vray and definite advantage.

Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.

Concept Artist / Look Development Artist

Concept Artist / Look Development Artist
Contract Position, Central London
We are currently welcoming applications for a talented Concept Artist / Look Development Artist Joining this ambitious company you will bring with you production experience and strong drawing and conceptual skills. You will be working with the creative department to develop concept artwork, design development and storyboarding, covering varied style and techniques to help the visualisation of projects.

Responsibilities to include:
• Idea visualisation through concept art and design development.
• Pre-production development for pitch work and treatments (research, style dev, collating reference material, building moodboards)
• Visualising scripts into storyboard formats to clearly show the key narrative of a story
• Basic editing of storyboards into 2d animatics
• Concept art for character design – that clearly illustrate actions, expressions, emotions working to directors vision.
• Concept art for Landscape and environment design.
• Create impressive 2D or 3D artwork for projects in bidding, development and in production phases.
• Working on multiple jobs at any given time.
Requirements:
• Must have excellent 2D skills and traditional art knowledge.
• An excellent understanding of anatomy, character design, colour theory, perspective, lighting, and composition.
• Modelling, shader-creation, lighting, rendering skills
• Expert knowledge of 3D Max, Zbrush, Photoshop
• Good knowledge of Vray, would be an advantage
• Experience in a node based compositing package (Digital Fusion, Shake)
• An eye for fine detail and realism
• Able to develop visual ideas for any type of creative project

This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!
Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.