HAPPY F5 – FINAL SPEAKERS AND FULL LINE-UP/SCHEDULE

Happy F5 April 15 – 16 2011 by Hi-Sim from F5 on Vimeo.

If you’ve been patiently awaiting this post, thank you.

To clue you in on the behind-the-scenes since November, we’ve been working NON-STOP to reach out and secure the speakers who you’ve all wanted to see. There have been hundreds of recommendations – tons of outreach emails – and so many wonderful responses from artists who see F5 as the gateway to new playgrounds of creativity. This curation would’ve made for a great reality show, but we lack the tans and vocal chops to secure future syndication.

Our final group of speakers for Happy F5:

  • Mark Romanek: visionary film director behind “Never Let Me Go” and “One-Hour Photo” – as well as countless iconic music videos and commercials
  • Neil Huxley: accomplished creative director of Mothership and Digital Domain, creator of UI for Avatar, and AD on titles for Watchmen
  • Tanya Morgan: hip hop duo behind one of the genre’s most acclaimed and celebrated albums of the last two years
  • Adam Bly: founder, CEO and editor-in-chief of Seed Media Group and visualizing.org with tomorrow on his mind
  • PressPausePlay: David Dworsky and Victor Köhler’s exciting new documentary on cultural creativity and the digital revolution

Closing the show on Friday night, PressPausePlay will introduce something new to the festival’s history: a screening of a yet-to-be-released film and discussion with the filmmakers. It’s a powerful work on the future of our collective artistry in the face of a democratized culture. And a thoughtful opportunity to reassess the positives and negatives behind technological innovation.

To recap and refresh the full line-up of Happy F5:

  • Kid Koala: DJ and turntablist extraordinaire
  • Scott Belsky: cutting-edge business leader of Behance
  • Wayne White: legendary art director of Pee Wee’s Playhouse and banjo star
  • Adam Sadowsky (Syyn Labs): president of the engineering whiz-kid collective behind the massive Rube Goldberg machine in OK Go’s “This Too Shall Pass” music video
  • Nathan Love: top-notch animation studio and masters of character animation
  • Buck: trailblazing creative shop with pop illustration powers
  • Radical Friend: acclaimed experimental//experiential directing duo
  • Onesize: creative studio powerhouse
  • Eclectic Method: audiovisual remix masters with culture on their minds
  • Heather Knight: innovator of robotic entertainment
  • Jacob Escobedo: celebrated network exec-cum-designer behind [adult swim], Cartoon Network, and a whole slew of musical projects
  • Tool of North America: leading the new wave of interactive storytelling

The RE:PLAY film festival brings together a number of the best studios and independent directors out there to create short films on the simple topic of happiness.

And, as the icing on the cake, the RE:VISION gallery space will showcase the work of emerging and world-renowned artists and designers.

We’d be remiss to not point out the final piece to Happy F5 in 2011. Each morning before the festival begins, the first ever Motion Design Roundtable will convene to begin crafting a Code of Standards for the motion design industry. We’ve invited representatives from the different parts of our industry to the forum for two hours each morning. F5 is the perfect occasion for this gathering of minds, and we’re confident that the work the Motion Design Roundtable undertakes will help shape the industry for the better. All results will be posted on Motionographer for feedback from the industry-at-large. Wish them luck!

Whew. Inspiration, discussion, balloons, games, drinks…this year’s event has it all. Check out the speakers page for a schedule of all speaker sessions.

And, since some of your bosses are still breathing down your neck to hit that Friday deadline – we’re now offering one-day only tickets for Saturday, April 16th. Check the tickets page for more info.

//Hat tip to Hi-Sim for graciously allowing us to use their beautiful RE:PLAY short above! See it both days at F5//

 



Posted on Motionographer

2011 RE:PLAY Film Festival

Tradition ain’t something to mess with. It’s got a hungry heart and a thirsty soul.

At F5, the fun isn’t only on-stage and at the bar – the screens at Roseland give some love back too. Content created exclusively for the festival will premiere through our RE:PLAY film festival.  We invited a number of the best studios and independent directors out there to create short films ranging in length from 15 seconds to 2 minutes on the topic of happiness.

The films will be shown on the main stage at F5 between speakers, on plasmas around the event space, on Motionographer (afterwards) and on the F5 website.

Who wants to know the RE:PLAY line-up?

This super talented group is a cross-section of some of the best artists to pass through Motionographer in the last year. Be the first to see something created entirely for you. (Price and Waterhouse has it under lock and key — even we don’t see get to see the full program before it premieres)

Posted on Motionographer

NOMINT: “The Holy Chicken of Life & Music”

The Holy Chicken of Life and Music

“The Holy Chicken of Life & Music”, a short film by NOMINT recently won the Community Choice Award in the Experimental Category of the Vimeo Awards.

Building on the tradition of Classic Greek literature, NOMINT takes us on a surreal journey that is both comedic and tragic. Their unique characters, architectural design, and compelling audio challenge the viewer to step outside the boundaries of conventional Motion Graphics. We meet a larger than life beast invested with the powers of Life and Music, yet subject to the whims of scientists and audiences that seem tiny in relation to the Holy Chicken. This piece explores the fine line between worship and exploitation through humor, surprise, and irony.

Creative Director Yannis Konstantinidis shares about the process after the jump.

What inspired the overall aesthetic and approach?

The process of the project was quite unorthodox to us, as we didn’t have a script or even a narrative to work with, like we are used to. Instead the project evolved through visual concepts. We first thought of a huge monster, then we thought that the monster could be some sort of multi-headed poultry. Then we said what if this monster lived inside a building and we could see through the building. This added a narrative quality to the project and many ideas (like the sentimental male head) started developing at that moment. Of course the above process wasn’t that straightforward and it took us more or less 3 months before anything really made any sense at all!!

Themes like science, scientific process, natural selection, evolution and creation, many times end up in some way or another in our projects. Both Christos and I who directed, as well as Marilena who was the assistant director on this project, have studied architecture which was an obvious influence. As far as architecture goes, it’s methodology is something that resonates with us in every project. It was therefore especially enjoyable that for this project we even got to do proper, detailed plans, sections and interiors and we got to see the finished “product” in a few months, rather than a few years! Another thing that influenced us was that during preproduction we were also working on the video projections for Handel’ s beautiful baroque opera “Theodora” for the Athens concert hall! This collaboration came in the right moment to put the operatic spin to the concept.

Although the spot is strangely surreal and magical, it also seems to speak of sadness and loneliness. Are their certain feelings you hope your audience will experience?

Early on in the process we created a mood animatic from various sketches, just to explore the mood we were going for. After that we knew that the project will be both surreal and comedic but also evoke some feeling of isolation. As the project progressed the character(s) of the Beast started becoming clearer and clearer. Their idiosyncrasies and the suggestive nature of the story leave lots of room for personal interpretation. Some people laugh when the chicken appears for the first time and some respond with a sweet/ sad “awww” when the male head cries in the night scene.

Mood animatic

I think the story touches on themes that naturally allude to a second level of reading but when we were coming up with it, we never thought past the chicken that creates all life through music. When working on the project there weren’t any specific metaphors or symbolisms that we wanted to communicate. The story is after all a life account, by definition more complicated than a single message. It is bound to be saturated in metaphors, contradictions and a full spectrum of emotions. All these emerged naturally through the narrative and the characteristics of the Beast.

There are some really interesting techniques used in the spot such as a monumental sense of scale, where the Chicken seems bigger than life. Please tell us about the process of establishing the style / look of this piece?

As the project started from a strictly visual concept: A gigantic chicken monster standing next to a building full of people somewhere out there. Scale, light, level of detail were quite intrinsic to the idea. But as the narrative started evolving, things turned around and form started following function instead of the other way round. We spent many hours discussing how the eggs could get to the top floor to be hatched and then back down to be painted. Most of this thought process might not be very apparent to the final result but actually helped a lot with the development of the narrative.

What software did you use in the production of this spot?

The building was fully designed in autocad and we had visual references for the look and feel of each room to the wallpaper and fixings! After that the actual production of the project was pretty straightforward and we didnt encounter any serious hiccups. The 3D modeling and rendering was done in 3D studio Max and the compositing in AE.

Which was your personal favorite phase of production/ scene to work on?

This was one of these projects that changed significantly from the first idea to the moment we went into production. It was not only an exercise in style but also an experiment of a more haphazard way of writing and authoring. The pre-production stage lasted roughly 3 months in which time we changed the design, style and narrative several times. We went back and forth several times and it sometimes felt that the story is getting absolutely nowhere. There was one particular ‘eureka’ moment when all our ideas just came and it was this great feeling of cracking the code.

Can you describe the culture / work environment of your studio?

Within the last couple of years our studio rapidly grew into a very closely knit team of 9. We do commercial projects and we also indulge in more personal work where quite often the whole team participates in every step of the concept and production stages. Its definitely a team work culture with lots of discussions and communal idea generation. The core of our creative work is the directing team and the design team that influence one another. Next to the creative department is our lovely production team that makes sure we have everything we need to realize the vision: resources, collaborators, time etc.

Credits

Direction/ Design/ Animation:

NOMINT nomint.gr

Direction:

Christos Lefakis, Yannis Konstantinidis

Concept/Creative Direction:

Christos Lefakis, Yannis Konstantinidis Director’ s Assistant: Marilena Vatseri

Design:

Christos Lefakis, Yannis Konstantinidis, Georgios Xanthos, Marilena Vatseri, Manolis Mavris, Andreas Helmis, Manos Gerogiannis

Animation:

Andreas Helmis, Konstantinos Diamantis, Konstantinos Petrou

CG Supervisor:

Andreas Helmis

Compositing:

Yannis Konstantinidis, Christos Lefakis, Marilena Vatseri

Sound Design:

Christos Lefakis

EP:

Aristotelis Michailidis

Producer:

Marianna Papachristodoulou

Voice over:

Stan Robinowitz

Posted on Motionographer