Nuke tracked rotoshape to Silhouette

Heyy guys,

I have a shot, for which, I need to get rotoshapes of objects in Silhouette (sfx format) as output. The thing is, I am trying to avoid roto-ing these objects for the entire range. So, for that, I neatly tracked the shot in Nuke, and got my rotoshapes animated(tracked) nicely. And now I want these rotoshapes exported to Silhouette..
I have tried using ‘auto-trace’ option in AfterEffects, but its not working well there with my shot.
Is there a way I can get auto-keys to the tracked roto-shapes in nuke, n then transfer it to Silhouette? or any other option?? Please help… M stuck!

VFX assistant – FEATURE FILM – LONDON

I’m the VFX supervisor on a feature film and we’re in the last stages of post. We’re in need of an extra pair of hands in order to help out with numerous fixes and post issues. Some rotoscoping, paint work and correcting street signs etc Film is shot on 35mm, and we’re working with 10 bit DPX files @ 2k.

You’ll need to be based in London or nearby and be able to bring your own laptop using After FX, Shake or Nuke to our Soho studio. You’ll be needed for 2-3 weeks starting asap!! We’ve got a deadline for Cannes so please get in touch asap.

Many thanks
aaron
VFX supervisor

Career Advice – To become a lighter? VFX or Modeling

Hi guys,

I need some advices and answers to my suspiciousness before I go a step

further to my future career.

I just started my 3D study in my 30’s and I am loving it.

I am about to decided my stream next month, either vfx or modeling.

The problem is that I love both of them, particularly lighting.

I feel so awesome when I see lighted and rendered image of my model.

My friends suggests me that I should take vfx stream instead of modeling to

become a lighter. So my concerns are :

1) If I take modeling stream, isn’t there any way that I can be a lighter at all?

2) And I heard once I graduate, only job I may get is a shot prep as a step stone

to lighter so I was looking for infos about that entry level job, but couldn’t find

enough. What is the difference between shot prep and junior lighter?

3) Is there many jobs for lighters in the industry? I’ve been seeing many job

posts, but didn’t see many lighting jobs on the list.

As a responsible husband and a future father at age of 30’s I really need

valuable advices from you guys.

Hope you guys have wonderful weekends.

Cheers.

Lead Compositor – Nuke

Collider is a film & design collective based in Rushcutter’s Bay, Sydney, Australia.

We are seeking a freelance LEAD COMPOSITOR – NUKE, highly experienced in VFX compositing on high end TVC’s to work inhouse in our studio.

The ideal candidate will:
– Be responsible for seamlessly integrating live action and 3D through to exporting a perfect final master image sequence.
– Work closely with the director to determine the look and creative direction of shots and sequences
– Strong composition and colour grading skills
– A creative approach both artistically and technically a must.
– Excellent communication skills
– High level experience with Nuke
– Mid-Senior level experience with FCP
– Must be able to work in both team based environment and autonomously
Thorough knowledge and understanding of visual effects pipelines and production
– Strong VFX Reel incorporating composited 3D VFX a must

Please make first contact via email and forward your CV, work sample URL’s (if applicable).

Send your applications to: pat@collider.com.au
Subject line: LEAD COMPOSITOR – [YOUR NAME]

No phone calls or faxes please.

Tracking eye movement

is the anything special about tracking eye movement or should i tackle this like i would tackle any other tracking? i mean, if i want to follow the eye movement

VFX pipeline programmer needed-East Coast

DIVE is the cinema services division of Shooters, Inc. located in Philadelphia, PA. Specializing in Visual Effects and Digital Intermediate, DIVE’s credits include I Am Number Four, Let Me In, The Road, The Last Airbender, Fair Game, The Art of the Steal, Happy Tears and many more.

We are looking for someone with the following qualifications.

TOOLS AND INTEGRATION SPECIALIST

The Tools and Integration Specialist will primarily be responsible for supporting the engineering and visual effects teams with systems integration and customization through the use of multiple platforms and programming languages. The primary areas of focus will be:

– Development of scripts and tools to aid artist with automated rendering and ensuing feedback loops including integration with multiple render managers and render farms and project tracking software.

– Development and Maintenance of a digital dailies system.

– Automated Integration between project tracking software, individual artists, and production staff.

– Development and creation of scripts and other “tools” to assist post production facility as needed. Examples include: 3D Lens Distortion, GUI interfaces for existing command line tools, EDL/XML manipulation, integration of additional on our render farms, continuing development on a publishing tool, automatic file maintenance/creation/movement

– Multiple Platform Software Installations.

– Automation and execution of archive procedures.

– Automatic Integration of multiple software solutions that need to work together as a single system.

– Assist producers with a holistic answer to bidding, tracking, and delivering projects in a single pipeline.

– Custom Database Creation and Maintenance.

The Programmer will work directly with the Head of Engineering, the Manager of Technical Services, the Sr. Producers, the VFX supervisor, and the VFX Comp Supervisor in the creation, execution and maintenance of the programming, scripting, and integration needs of a state of the art post-production facility. This person must be self-driven with the ability to prioritize across a number of requested tasks, while keeping the rest of the team informed of all progress.

Skills Required: 4-5 yrs experience with C++, familiarity with SQL, Python, XML, and other programming/script writing, API integration, Linux, Mac, DOS/Windows. Familiarity with Shotgun Studio a Plus.

Contact Information:
Please send to both emails.

bob@shootersinc.com
john_michael@shootersinc.com

DreamWorks Animation is Hiring!! – Render Wrangler – Glendale Location

DreamWorks Animation is currently looking for a Render Wrangler for our Glendale location.

Job Discription:

Render Wrangler or Technical Resource Administrators (TRA) duties include monitoring and load balancing a distributed batch queue, assisting artists with errored jobs, and assisting in the day-to-day maintenance of the render farm. They monitor the I/O of data across various file systems and initiate data moves to allocate disk space. This includes processing archive and delete requests, monitoring the tape library and its servers, and preparing archived data for transfer to on site and off site storage facilities. Other responsibilities include retrieval of lost/deleted data, outsourcing via recordable media and/or FTP to partner companies, and responding to all support calls assigned to the department.

Qualifications:
– One year of Linux, Shell scripting and basic systems administration experience
– Good verbal and writing skills, good organizational skills
– Able to handle a fast paced, occasionally high pressure environment
" Can work well with a group or independently
– Able to work very flexible hours on weekend evenings or nights
-Python

How to Apply:
Please send your resume in the body of your e-mail, as well as, an attachment to job@dreamworks.com, with the subject line: Render Wrangler – Your Name

www.dreamworksanimation.com

Map a projected Image to a frame

Hey.

I have:

A tracked, imported camera.
Geo of a guys jacket.
Plate of guys jacked with rig that needs to me removed off the back.

I’d like to go to a specific frame, map a projection of the jacket from that frame on to the jacket geo. Then "bake" that into the geo, so when the geo moves it’s no longer projection mapped, it sticks to the jacket. I’ve tried using UV project. It works, problem is, I can’t use the animation baked into the jacket FBX BEFORE the UVproject. I have to use a transformGeo downstream of the UVprojection, but then I can’t retain my baked in animation.

This should be simple? Like the Fusion merge 3d Am I crazy? I mean I know I can take the geo into Maya or something, map normals, etc… but I want a more efficient workflow.

Exporting Canon 5D footage from Avid for Comping in Nuke

Hi,

I am doing compositing in Nuke for a film shot on the Canon 5D. The footage was ingested into the Avid at DNxHD 120. The editorial department states that the 5D footage has no timecode, so image sequences must be exported directly from that codec after cutting is completed.

The editor exported targa sequences in RGB color space. However, when I imported the sequences into Nuke, the colours were overly saturated and the blacks were very crushed. It didn’t look anything like the original footage. We also tried exporting targas with a different colour space setting ("605/709", I believe it was called). We got the same results.

The tech in editorial said that this was part of their normal workflow for 5D footage and that we should, quote: "lift the footage by 16" (not sure what he means – haven’t spoken to him directly about this yet).

A colleague brought in a quicktime of the 5D footage and matchgraded the the 5D targa files to it. The grade was a 1.2 gamma lift, I believe. I guess this is a workaround. However, it seems like the wrong way to go about working with files like this.

Can anyone shed some light on this issue, please? What’s the best 5D to Avid to Nuke workflow? Any help would be much appreciated. Thanks.

-Scott

VFX demo reel ( Ivan Amador)