Map a projected Image to a frame

Hey.

I have:

A tracked, imported camera.
Geo of a guys jacket.
Plate of guys jacked with rig that needs to me removed off the back.

I’d like to go to a specific frame, map a projection of the jacket from that frame on to the jacket geo. Then "bake" that into the geo, so when the geo moves it’s no longer projection mapped, it sticks to the jacket. I’ve tried using UV project. It works, problem is, I can’t use the animation baked into the jacket FBX BEFORE the UVproject. I have to use a transformGeo downstream of the UVprojection, but then I can’t retain my baked in animation.

This should be simple? Like the Fusion merge 3d Am I crazy? I mean I know I can take the geo into Maya or something, map normals, etc… but I want a more efficient workflow.

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