Shotgun Developer @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Shotgun Developer
* Department: Technology
* Location: London
* Reports To: CTO

Key Purpose of the Job

Double Negative is looking for a Shotgun developer.

Needs To Do

* Develop production management systems including shotgun
* Work alongside Senior Programmers
* Interface with teams of designers
* Communicate and work well in a close-knit team environment to create exceptional work

Needs To Know

* Direct experience using shotgun
* Previous experience with large-scale post-production pipelines
* An excellent understanding of programming languages/techniques
* A pragmatic approach to solving programming/production issues
* Excellent verbal and written communication skills

Needs To Be

* Smart, driven and adaptable
* Team oriented
* Confident in approach to getting things done
* Passionate about film
* Excited to tackle new and varied challenges

If you are interested in this position please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Digital compositor showreel

Showreel as a link and as an attachment:
http://vimeo.com/22237883

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General Postproduction Workflow

Hello Everybody

I’m currently editing a music video, which basically consists of lots of different shots of the same song which now have been cut together in Final Cut Pro. Now I need to perform some post work on them (color correction, roto-splining, …) for which I want to take nuke. How would you manage that? Do you export each cut individually, create a nuke project for each one, render each one out and bring it back to final cut pro? Or is there a better way (I hope so)?

Another thing I was thinking about is working with just one nuke project and multiple read and write nodes – but then I still need to export all the sequences individually. We’re talking about 20 to 30 cuts.

I think that some things like color correction can be done on the whole film. In this case, do you export the final project to Nuke once more and then render out the final image?

Thanks a lot for your help,
Remo

Shape animation on roto

Is there some kind of i setup my roto to shape animation? i wouldn´t like to work with animation in each points..

thank you

Family Camera

Attachment 11655
3Dmax 2009
MentalRay
Photoshop

Comment are most welcome!

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Zoic Studios LA seeking additional Syntheyes trackers for current pilot season work

Zoic LA is currently seeking additional Syntheyes trackers at all levels for current pilot season work.

the ideal candidate must have some level of production knowledge/experience using Syntheyes tracking software for object tracking and camera matchmoving.

please email 1. Resume. 2. Demo Reel. 3. Breakdown (must) to jobs@zoicstudios.com with subject title "tracking". no phone calls please, and the greater Los Angeles area only.

Maya FX Artist- Method-LA

PRINCIPAL DUTIES AND RESPONSIBILITIES:
· Create and animate high quality, photo-real VFX using various tools and techniques, including character lighting, set lighting, image-based lighting and HDRI
· Match-move practical scenes, creating both cameras and modeling geometry around which the CG is built
· Work within the show structure and production deadlines to complete all tasks
· Scene setup skills are also required to produce elements
· Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
· Take direction from show Leads and TDs
· We are looking for enthusiastic, dedicated team players who are looking to start their careers in Feature and Commercial VFX
EDUCATION, EXPERIENCE AND SKILLS REQUIRED:
· Degree in Animation, Arts, Fine Arts or equivalent production experience
· Working knowledge of Maya
· Proficiency in rendering ad shading, ideally VRay and/or Renderman, but Mental Ray will be considered
· This is a generalist position and will be responsible for the creation, execution and rendering of CG within Maya
· Experience with one or more other professional software packages such as Houdini, Nuke, Photoshop, Boujou, PF Track, ZBrush is a plus
Please include detailed breakdowns with all submitted reels
Reels/Resumes can be sent to:
method-la-recruiting@methodstudios.com

Houdini FX Artist- Method-LA

PRINCIPAL DUTIES AND RESPONSIBILITIES:
· Design and animate high quality, photo-real effects (dust, fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project
· Work within the show structure and production deadlines to complete all tasks
· Integrate created elements into scenes with lighting, shadows, reflections, etc.
· Work closely with Lighting Artist and Compositors to ensure all effects will work smoothly within the show pipeline
· Produce look tests based on provided reference materials
· Has good communication skills and is able to take direction from FX Leads and FX TDs
· We are looking for enthusiastic, dedicated team players who are looking to start their careers in Feature and Commercial VFX
EDUCATIONS, EXPERIENCE AND SKILLS REQUIRED:
· Degree in Animation, Arts, Fine Arts or equivalent production experience
· Working knowledge of Houdini
· Knowledge of any and/or all of the following: rigid body and particle dynamics, volume modeling and rendering, procedural geometry generation and fluid dynamics
· Strong understanding of physical dynamics and natural phenomena
· Experience with one or more other professional software packages such as Maya, Nuke is a plus
· Proficiency in shading and rendering techniques, ideally both Mantra and Renderman
· Requires strong technical knowledge and organizational skills
· Python scripting is a plus
PLEASE INCLUDE DETAILED BREAKDOWNS WITH ALL SUBMITTED REELS.
Reels/Resumes can be sent to:
method-la-recruiting@methodstudios.com

Nuke/Fusion Compositor

Hello, my name is Dylan Yastremski.
I have 4+ years experience working in the field as a compositor
My software skills include: NukeX, Fusion, After Effects and Photoshop.

I am skilled at 3D integration, Matte extraction and keying. I also have experience with tracking in Boujou.

Reel: www.brokenimagevfx.com
E-Mail – d_yastremski@brokenimagevfx.com

Thank you.

My First Showreel (again)

Hi,

Not sure why my last post has disappeared but here goes again (cheers Tommy 😉 )

This is my first showreel. Id really appreciate a bit of a critique (just bear in mind I have been doing this less than a year). Still to do reflections for the rollercoaster – which is proving to be really difficult to look good/realistic..

http://vimeo.com/22317121

Thanks very much!

Will