IBK question

hi , i tend to get some noise in the alpha channel after using the ibk keyer….do you guys do anything like degrain or remove the noise after keying, and if you do , how?
thanks

Hydraulx Seeks Senior Level Maya Modeler

Hydraulx is a uniquely designed and operated award winning visual effects facility based in Santa Monica.

As a full service effects house, Hydraulx has the versatility to provide high quality visual effects regardless of the size or scope of the project.

We hold two basic tenants:
1) Hire the best artists
2) Keep them armed with the latest tools and technology available.

The result is a highly efficient team of talented artists and consistently groundbreaking work with far less bureaucracy. Therefore artists are free to explore creative problem solving with other like minded professionals.

Recent Credits:
Take Shelter
The Bay
Battle Los Angeles
Skyline

www.hydraulx.com

We are seeking a Senior Level Maya Modeler with a minimum 3 years experience.

Strong suits must include:
-Organic & Hard surface modeling
-Texture & UV

Please send along link to work, rate quotes & availability to:

jobs@hydraulx.com

Lighting/Comp Demo Reel

Hey guys! Just graduated and this is my lighting reel with a bit of compositing. Really looking forward to hearing what you guys think and your feedback!
http://www.youtube.com/watch?v=iPOx5Byzhh8

MPC Vancouver: IT Systems Administrator

MPC is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries. We seek to appoint an IT Systems Administrator in our Vancouver facility to ensure the ongoing operation of our IT systems.

Duties and Responsibilities:

  • OS and Workstation deployment – Mac/Windows/VM
  • Coordinate with remote teams for network and security changes
  • Data Backups – Configuration, maintenance, monitoring and reporting
  • Core servers – maintain, monitor, upgrade and ensure uptime
  • Desktop Support for admin users

Requirements:

  • OSX, Win7, Active Directory, Exchange, Terminal Services
  • Minimum 3 years Windows system administration experience
  • Solid grasp of storage/networking concepts and techniques
  • Proven team player with good analytical, organisational and communication skills
  • Experience with Linux would be a plus
  • Filemaker knowledge an advantage
  • Scripting in bash, batch, powershell, VB etc. would also be useful but not essential

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Initial 12 month contract

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

cmiVFX Releases New Autodesk 3DS Max Matte Painting Extraction Video

cmiVFX Releases New Autodesk 3DS Max Matte Painting Extraction Video
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (April 15th, 2011) – cmiVFX launches its latest full feature training video for Autodesk’s 3DS Max Computer Graphics Animation Package. This video is geared towards delivering impossible shots from angles that are extremely difficult to get a camera rig set up. Originally, this technique was used for just complex shots, but in the last few years, this technique is becoming common place for a lot more then just complex camera shots. Wether you are doing 2D to 3D stereoscopic shot conversions, or projecting high rez stills on LIDAR scan data, the techniques in this video will assist you through the long river of problematic scenarios that is the post production process.

Short Description
This video shows you how to begin Camera Mapping, then become and Expert in Matte Painting extraction for Autodesk 3DS Max! The information about Z-Channel generation is worth the watch for artists using ANY application.

Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.

Autodesk 3DS Max Matte Painting Extraction
http://store.cmivfx.com/tutorials/vi…ng+Extractions

Introduction
Have you ever wanted to know how to convert a still image to an animation and be able to "fly through" it in 3d? Learn how to set up beautiful camera projections inside of Autodesk 3DS Max. Practice the techniques and theory about camera mapping and you will understand how to solve complex 2d to 3d conversions for a wide variety of shots. With this training video you will get the solid foundation you are looking for, from beginning to advanced knowledge about how to utilize Matte Painting Extraction techniques. The use of this video will translate skills to almost any CG Animation package.

Basics
Camera mapping is a topic that you can create as little or as much detail that you want based on the distance from the camera you are required to use. As you learn from this video you will be able to make increasingly complex projections, but as with everything else, you have to start with the basics. We walk you through the basic steps involved and create a simple projection, so you can get the hang of it. This part is for getting you started and to show you the most useful tools in 3DS Max.

Texture Extraction
Now it’s time to start on the advanced project which has a much more complex projection. We will go through every step from having just a still image frame to a complete animation. In photoshop we are going to extract different parts of the photograph and you will learn the theory behind texture extraction. (This is very important)

Modeling
Aligning the camera and creating geometry for objects in the image is key to creating a successful projection. Start with simple splines and primitives to build your scene from scratch using the image as reference. Learn some helpful tips and tricks for modeling that will both speed up your workflow and improve the final result.

Texturing
The very heart of this tutorial is the mapping process itself. Learn the methods of projecting textures and how to set them up for the optimal result. We will go through the process of aligning how the textures are projected. Troubleshooting is one of the most important skills needed for creating stunning projections, since problems that need
to be solved always come up one way or another. When the projection is completed we add a camera and animate it.

Rendering
The last step in 3DS Max is of course rendering everything out to disk for later compositing. Learn how to deal with complications when rendering the z-depth pass. We will work our way around a difficult problem plaguing all CG application with the z-depth pass and show you how to deal with it. Set up custom falloff materials and use them in combination with the automatic z-depth pass to get the optimal result.

Compositing
Put together a working z-depth pass using a few tricks and effects in Adobe After Effects and use it as a map for depth of field. Learn some different uses for the z-depth pass and how to use it for different effects such as fog or simulating night.

About The Artist
Marcus Lundberg is a young Swedish 3D-artist and modeler who recently has begun working as a freelancer. He main areas are creating matte painting environments, high-poly modeling and fluid simulations. He has a big interest in visual effects and discovered it in his late teens, and it has been his big passion ever since. Making tutorials and sharing his knowledge is another one of his passions. Marcus, who considers tutorials one of the best ways to learn a program or method, enjoys teaching and passing his skills on.

This video is available today at the cmiVFX Store: http://store.cmivfx.com/

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

Compositor @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Compositor
* Department: 2D
* Location: London
* Closing Date: N/A
* Reports To: Head of 2D
* Direct Reports: 2D Supervisor and Line Producer

Key Purpose of the Job

To seamlessly integrate all the layers or elements of a shot, including live-action and computer graphic elements. Compositors work closely with Visual Effects Supervisors and 2D Supervisors to composite the numerous elements that complete a visual effects shot.

Needs To Do

* Blue/green screen extractions
* Seamless integration of live action, miniature and CGI sources
* Take part in client reviews
* Follow production methodologies and develop creative approaches and problem-solving
* Performing all aspects of composite fx design

Needs To Know

* You must have a minimum of 4 years VFX industry experience
* Experience in using Nuke
* A knowledge and interest in photography and practical lighting is helpful
* Critical eye for detail, and strong communication skills

Needs To Be

* Pro-active
* Team oriented
* Adaptable
* Accept change
* Calm under pressure

Measures of Performance

* Quality of final VFX shots
* On time delivery
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Animator @ Double Negativee

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Animator
* Department: 3D
* Location: London
* Reports To: Head of Animation


Key Purpose of the Job

An Animator is responsible for expediting high quality character/creature animation for feature films.

Needs To Do

* Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion
* Be aware of project schedules and be capable of delivering work to deadlines
* Must communicate well and be willing to take notes and direction
* Must work well in a team

Needs To Know

* 3+ years CG experience, ideally within feature films
* Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form
* Ability to problem solve and predict potential problems with assigned tasks
* Thorough knowledge of Maya

Needs To Be

* Well versed in the principles of animation
* Ability to work well in a team environment
* Highly motivated
* Adaptable
* Must communicate well and be able to take notes and direction

Measures of Performance

* Must achieve set quota per week/month

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Line Producer @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Line Producer
* Department: Production
* Location: London
* Reports To: Producer / Executive Producer / MD and CEO

Key Purpose of the Job

To provide and frequently adapt a detailed plan for the delivery of a project to the visual effects producer, supervisors and individual artists.

Needs To Do

* Plan facility resources with the visual effects producer, supervisor and facility resource manager to create an effective approach to the visual effects work
* Create the detailed plan for the short to medium term and provide to supervisors and individual artists
* Ensure the visual effects team understand the goals and deadlines for sequences, r&d projects etc
* Work with the coordinators to ensure the schedule of work is on track

Needs To Know

* Project management experience with MS Project or similar essential MS Office package, particularly Excel
* Experienced in database work, preferably Filemaker
* How to manage artists and clients
* Experience of working as a line producer within a production driven environment

Needs To Be

* Proven in project management to a high level
* Organised and methodical in their approach to the work
* Clear in their planning with artists, supervisors and clients
* Capable of motivating and leading teams with enthusiasm
* Calm and personable under pressure and when working to tight deadlines

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Book: Introducing Character Animation

Introducing Character Animation with Blender is written in a friendly but professional tone, with clear descriptions and numerous …

Adobe Creative Suite 5.5 Released

Adobe CS 5.5 Master Collection software is a comprehensive set of professional creative tools for delivery of design across media.