Thanx
art school or learn on my own?
Posted in: Beginners TalkThanks!
Alfred Imageworks
Posted in: 3d, Animation, Maya, UncategorizedShort channel ID by Alfred ImageWorks for MBC.
Maude Arsenault: Zink
Posted in: photographyBorn and raised in Montreal, Maude Arsenault studied communication and film before starting out as a fashion photographer 14 years ago. Check out Maude’s latest project for Zink.
Markus Wagner + LWZ: Amongst Giants
Posted in: Animation, Design, music videoVienna based designer/animator Markus Wagner and LWZ collective recently completed this music video for composer Matthias Hacksteiner’s final university project; Amongst Giants.
Stuart Langfield: PressPausePlay
Posted in: Animation, Design, MotionStuart Langfield is a Vancouver based freelance Director, Designer and Photographer with 5 years commercial experience. Last year Radon commissioned Stuart to create these animations for their amazing PressPausePlay documentary. The animations help to break up the interviews and illustrate key scenes discussed throughout the film.
My VFX demoreel 2011
Posted in: GalleryHere is the link: www.vimeo.com/weigao
Please check!
Hope you like it.
Thanks for your time.
This is my Demo Reel for graduation at Sheridan College, Digital Effects program 2011. http://vimeo.com/22993734
Only two shots, but it shows my abilities on modeling, texturing, procedural shading, dynamic and particle. I took approximately 4 months to finish this. Hope you like it.
Software: Houdini, 3ds max, Nuke, Photoshop,….
Thanks
VFX Artist and 3D Artist Require
Posted in: The Job LotWhile we are always on the lookout for emerging talent, our need of the hour includes:
Texturing, Character Animation and Dynamics. Artists should have a minimum of 4 years experience. Their show reels should show good progress in their creative and technical quality over time.
Requirements
- 2-3 years of experience in Commercials, Movies and CG animation.
- Highly experienced in Maya and Photoshop.
- Strong attention to detail and a good understanding of color theory, lighting and composition.
- Experience creating both photo-realistic and non-photo-realistic visual effects.
- An understanding of computer graphic fundamentals and video game art production pipelines.
- Ability to establish priorities and multi-task efficiently within a high-pressure environment while meeting strict deadlines.
2D COMPOSITOR
Requirements
- 3+ years production experience with node based Compositing programs such as Nuke and/or After Effects.
- Extensive knowledge of current compositing software such as Nuke and After Effects.
- Knowledge of various other programmes including Photoshop and Boujou.
- Working knowledge of Lighting within Maya a plus, but not essential.
- Working knowledge and understanding of studio production pipeline.
- A good eye for composition, colour, light and shadow.
- Must have strong communication skills and the ability to work within a team in our fast paced production environment.
- Must be self motivated and have a strong desire to produce the highest possible quality of work within our production schedule.
- Ability to take direction and willingness to address comments and make changes.
- Must have strong demo reel showing high level of ability in compositing shots in either an animation or live action pipeline.
- Good knowledge of Maya/After Effects software Fresher can also apply.
To apply, please send your resume, reel and reel breakdown to the address below.
LABYRINTH CINEMATIC SOLUTIONS PVT. LTD.
S # 407, Stanford Plaza, Plot No. B / 65,
Off. New Link Road, Andheri (W),
Mumbai 400 053
Tel: 022-42176999
E-mail :- jobs@labyrinth.in