http://rameshkshowreel.blogspot.com/
u know me please visit my blogger
http://cineonramesh.blogspot.com/
thank u
http://rameshkshowreel.blogspot.com/
u know me please visit my blogger
http://cineonramesh.blogspot.com/
thank u
Im a CG artist, taking up videography as a hobby. I purchased the nikon d7000 and need a way to move h264 footage in between my editor and nuke.
If anyone does similar work, what is the general workflow?
:thanks:
http://www.youtube.com/watch?v=T-IufBeE0SM
02:47 to 03:40
HOWWWW????
I doubt on 03:27… or even the whole thing is really shot and some little compositing and awesome sound design to make it look real???
:thanks:
Raghul Sridharan
Visual Artist
562-682-7339
mailrgl@yahoo.com
• Supervise the tracking of CG elements, both camera and objects to match live-action footage in a 3D environment and to maintain consistent shot quality
• Work with production to create matchmove schedules and project targets for your show
• Will Define any specific matchmove tools required for the show and identify any additions or modifications
• Will act as the point of contact between Matchmove and show supervisors
• Must be able to assist with any Technical/Production issues
Knowledge and Experience:
• Proven Matchmove experience in a large feature-film VFX production environment
· Must be able to model and manipulate geometry for scene reconstruction and to aid tracking
• Must be proficient in: 3D Equalizer, Maya and Boujou
• Knowlege of Shake and tracking in Shake an advantage. Experience with other tracking software (eg Matchmover) taken into account
• Must demonstrate a good eye for detail and precision with strong problem-solving skills
• Must have a solid understanding of camera moves and filming techniques
• General understanding of linux/unix-based operating systems
Reels/Resumes can be sent to:
method-ny-recruiting@methodstudios.com
Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.
Required Skills & Experience:
• working knowledge of Mari and Photoshop
• A minimum of 4 years VFX industry experience as a texture painter in a feature film, tv or commercials environment
• Experience creating textures for photo realistic environments based on concept art and/or photo reference
• Demonstrable experience integrating textures into 3D environments using Maya and/or Nuke is beneficial
• Possess a strong understanding of light, colour and perspective
• Possess excellent artistic communication skills as well as an excellent eye for detail
• Sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team
• A good understanding of 2D and 3D workflows within a feature film environment
Reels/Resumes can be sent to:
cmiVFX Releases New Autodesk Flame 2012 Jump Start Video
High Definition Training Videos for the Visual Effects Industry
Princeton, NJ (April 15th, 2011) – cmiVFX launches its latest full feature training video for Autodesk’s Flame Premium 2012 Comositing Package. This video is an electrified, fast paced JUMP START for anyone trying to learn Autodesk Flame. This content is geared for those who have seen Visual Effects applications before, and have a general idea of how to use a lower end compositing application, such as Adobe After FX, Nuke or Fusion. Flame Jump Start covers everything you need to know in order to navigate the extremely deep, user interface of Autodesk Flame that has been accumulating tools since the begging of the Digital Visual Effects Software generation. At cmiVFX, we realize that user manuals, online videos snippets, and potentially misleading information that exists on the web, can be a major waste of time. The vastness of this software is mind boggling to anyone that sits in front of it for the first time, UNTIL NOW! Count on knowing nearly all of the user interface controls in 3 short hours! This video can be followed by our current advanced training on the cmiVFX.com website. We will be rebuilding detailed sub sections of future training for Batch, Action, Keying, Color Grading, and Editing. Jump Start is the first video in this series. All videos will be released a few weeks apart to help lower the cost to the consumer. This video which equals thousands of dollars of live training, is available for only $59.95 USD!
Short Description
The one video that will JUMP START you into FLAME. (Pun Intended) This is the best way to learn how to use the Flame environment. Bar None.
Here at cmiVFX we maintain a current training library for the latest versions of popular software titles. When it comes to high end CG and VFX training, there is only once choice… cmiVFX!
DonÂ’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. This video is also available a-la-cart in our brand new HTML5 player system.
Autodesk Flame 2012 Jump Start
http://store.cmivfx.com/tutorials/vi…ame+Jump+Start
Introduction
Curious about our experience? Curious about your experience? Just plain curious? No worries, we will ease you into this video with some light chat, quick Flame environment setup, talk about directory structures and more.
Preferences
It’s not like cmiVFX to create a video in which you cover preferences of a software application to great extent, but with such a BEAST of a software package, we focus right down into those preferences so that you can follow along and be most efficient when working on the desktop and volume management issues. (Disk Space and Storage). It wont take too long, don’t worryÂ… but you really need to glimpse at this before moving on.
Library
It’s not your local public library, but after a while it can look like one! Learn how ingest media, manage organization, control versioning, visualize wasted space, reach 3rd party networks, link, import and revise data to disk. (SAY THAT 5 TIMES FAST!) This is the heart of your data structureÂ… albeit, a visual way of controlling media. (Chats about XML, EDL, OMF are spoken of)
Desktop
Considered to be the most powerful part of the software, Flame Desktop rivals no other in visual, gestural editing workflows. Manage clips, make edits, version control, organize libraries, gain access to an enormous amount of tools for pre-processing clips and perform long format editing for dailies. Believe us when we say, this description doesn’t due Flame Desktop justice. Its really feature rich.
Batch Basics
We put this high up on the list for several reasons. Autodesk has been moving flame to a more procedural workflow in version 2012, than ever before. If you use, Nuke, Toxik, Fusion, or maybe a compositing application not available to the public, you will start to feel at home after this chapter. We demonstrate how to navigate, build, manage, and script a Batch Tree. We also make comparisons to 3rd party compositors to help correlate similar ideologies in the Visual Effects game. This knowledge will plug directly into our more advanced videos as well.
Action, the new Batch?
Action has completely come full circle as a node based 3d compositor in its own right. It has been updated with a ton of tools and effects options in the 2012 release, that we felt a Action Update chapter was crucial to help you navigate the new changes. its impossible to cover action in one chapter, so we focus on functionality exclusively. This chapter will plug right into our more advanced videos as well. We also show you integration of Action within batch, which we feel is the best way to start off these days.
About The Artist
Chris Maynard has been nominated for 10 New Media Awards for Computer Based Training, and the recipient of 8 New Media Award wins. He has worked as an illustrator, sculptor, Visual Effects Compositor, LIDAR processor and 3D MatchMover for Films and Television. A large portion of his career was spent assisting Software Companies future tool development, and is thought to have more Software Non Disclosure Agreements signed to his name then anyone else in the business. As the owner of cmiVFX, he keeps in touch with hundreds of artists around the world at any given time, finding out the latest technology and techniques for Visual Effects and Computer Graphics.
This video is available today at the cmiVFX Store: http://store.cmivfx.com/
About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. ( http://store.cmivfx.com/login ) For additional information about cmiVFX, visit http://www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.
:thanks:
MatG