MPC Vancouver: Mid-level FX TD

Position Summary:

FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body and fluid simulations.

Duties and Responsibilities:

  • Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems
  • Produces test and often final renders of FX elements for a shot
  • Creates working test composites for review by the supervision team
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Proven experience in feature, commercials or broadcast visual effects production
  • Experience in live action FX work preferred
  • Good understanding of the entire visual effects process
  • An eye for details, good sense of timing, and through understanding of techniques and technologies relating to physical simulation in computer graphics
  • The ability to think clearly and creatively under pressure
  • Good proficiency with Maya, strong scripting skills in MEL, with Python, C/C++ programming and shell scripting a plus
  • Knowledge of Pixar’s PRMan renderer preferred
  • Familiarity with at least one node based compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process
  • Good computer skills, particularly with the UNIX/Linux command line
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Compositor

Position Summary:

MPC Vancouver are looking for experienced film VFX Compositors to join our team in 2011.

Duties and Responsibilities:

  • Tackling the compositing of shots effectively
  • Briefing junior compositors when the dividing of shots into tasks (e.g. roto-scoping) is required
  • Delivering final shots that are creatively and technically excellent

Requirements:

  • Experience with Nuke is essential
  • Experience working in a Linux environment
  • Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image
  • Some understanding of the whole digital film pipeline, from scanner to film recorder
  • Ability to take direction and structure working practice so that design changes can be efficiently made
  • Desire to learn from others and to take on increasingly challenging shots
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Digital Matte Painter

Position Summary:

With an emphasis on the aesthetics and techniques of photorealistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the modelling and shading artists and therefore must have a basic knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Ability to demonstrate proficiency in creating photo-realistic DMPs required
  • Assisting and developing the look of a shot or sequence with the supervision team
  • Work alongside the production team to establish schedules and technical requirements
  • Works in partnership with shader developer’s, lighters and compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Proven experience in feature film/broadcast visual effects production
  • Thorough working knowledge of Photoshop, with an understanding of Nuke and Maya
  • Experience working in a Linux environment
  • Strong artistic skills
  • A traditional arts background with an emphasis on photo-realistic work and environments would be an advantage
  • A good understanding of the entire visual effects process is also needed
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and through 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

The Mission Seeks Experienced VRAY Lighter

The Mission is a high-end VFX/animation studio located in Venice.

Current works of the The Mission, include the Chevy Silverado 2010 Super Bowl spot, along with Hershey’s CG Factory, and the T-Mobile 4G campaign.

Seeking a experienced freelance VRAY lighter for various short-term contracts:

– minimum 3-5 years lighting in Maya and VRAY experience for large commercial campaigns, and/or feature film work
– ability to take direction and structure working practices, often with multiple tasks and compressed deadlines required
– eye for detail, strong communication skills, and problem solving skills are a must
– must be local LA resident

Please include in the subject line of the email "VRAY Lighter." All correspondences without that subject line will be removed without review.

Please send resume as a PDF only, rate, availability and demo reel to:

recruiting@themissionstudio.com

NO PHONE CALLS

MPC Vancouver: Mid-level Modelling TD

Position Summary:

Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.

Duties and Responsibilities:

  • To bring a creative spirit to the task
  • To build 3D models which artistically represent the designs while technically meeting the needs of other processes
  • To be flexible and team oriented
  • To communicate about their progress and ideas with their supervisor and producer daily

Requirements:

  • Ability to interpret models from both 3D scans or 2D artwork
  • Advanced UV skills a must
  • Experience building models for facial and body deformations
  • Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
  • Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
  • Experience working in a Linux environment
  • Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

3d track reflective surfaces

I would like to be able to 3d track the halls in my school, but the problem is that the floors and walls are all reflective so you can see the light’s reflection very easily and it throws the 3d track way off. What would be the best way to track this?

I have access to maya, boujou, and pftrack.

I will be editing in both 3ds max and after effects, but I also have access (but very little experience) with fusion.

AIDAN 5 – sci fi web series

I had nothing to do with this project, but these friends of mine launched the web series AIDAN 5, part Sin City part Blade Runner

http://www.youtube.com/watch?v=ffHMDtt1c6A

http://www.youtube.com/watch?v=3OSZmiOBdCU

http://www.youtube.com/watch?v=ffHMDtt1c6A

http://www.youtube.com/watch?v=3OSZmiOBdCU

Caswell on the Bolex w UltraPrime

VFX Artist Wanted ($600 a day)

Looking for a freelance VFX artist to do some overlaying in existing video content. We need someone to place signage into the video backgrounds and blend it in, so it looks natural.

This is a freelance position that may turn into a full-time position. We are currently looking to spend $600 a day (DOE).

So Cal area artists preferred, but all are welcome to apply.

Please email contact info, resumes, and reels (or links to reels) to: staffordmulti@gmail.com

3Dmax mental ray Renders

This is new 3d max mental ray Production renders.project file available,i hope it help you.
www.m9fx.com
:niceone:


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