3d track reflective surfaces

I would like to be able to 3d track the halls in my school, but the problem is that the floors and walls are all reflective so you can see the light’s reflection very easily and it throws the 3d track way off. What would be the best way to track this?

I have access to maya, boujou, and pftrack.

I will be editing in both 3ds max and after effects, but I also have access (but very little experience) with fusion.

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