MPC Vancouver: Mid-level Modelling TD

Position Summary:

Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.

Duties and Responsibilities:

  • To bring a creative spirit to the task
  • To build 3D models which artistically represent the designs while technically meeting the needs of other processes
  • To be flexible and team oriented
  • To communicate about their progress and ideas with their supervisor and producer daily


  • Ability to interpret models from both 3D scans or 2D artwork
  • Advanced UV skills a must
  • Experience building models for facial and body deformations
  • Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
  • Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
  • Experience working in a Linux environment
  • Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
  • Completion of University (or equivalent) and/or at least 3 years relevant experience


  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

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