Cheap accommodation recommendations in LA / San Francisco

Hi everyone

I am planning on going over to Los Angeles / San Francisco sometime soon. It would be great if anyone has recommendations for any cheap/reasonable accommodation over there for someone on a budget :). I am searching on the internet, but it would also be nice to hear reviews of any places to stay, from users on this forum.

Thanks

VFX Needed for 1 min commercial (Animate Stills, Color)

Several things needed for this project:
1. Animate Stills using Camera Mapper or something similar
2. Create a 7 sec. dynamic intro using text
3. Colorist to make the commercial polished
4. 7 sec. title work for close

Can give more details once I find the right person to do all or parts of the commercial.

I will provide the footage, music, and voice over work.

Need this project done in two weeks and will discuss price once I find the right individual(s).

Regards,
Mark Hewitt
email: bmistudioa@gmail.com

Python Programmer

FUEL VFX specialises in visual effects for feature films, television and commercials for both local and international clients.
We are currently looking for a Python Programmer to join the team.

To be considered for this role you will need:

A minimum of 2 years proven coding experience, using Python.
Experience with writing data management scripts, including scripts to manage the processing and distribution of image file sequences.
An understanding of image processing algorithms is an advantage.
Experience with process automation. E.g. automated render farm submissions.
XML processing & manipulation.
Excellent communication skills and the ability to effectively manage work priorities is essential.

Please forward your resume application to: recruitment@fuelvfx.com and put “Python” in the subject line.

If you could also please go to www.fuelvfx.com and fill out our Online form (under Recruitment).

Your application will be considered in the strictest confidence.

Thank you

audi TT model

here i tried to make audi TT’s model

i found it better then my previous works..

check it and comment please..


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Thanks..

3d Track from Nuke to 3ds max question…

Hello,
I’m new to the forum’s and wondered if anyone here has some insight to something i’m running into…

I’m exporting a fbx from a 3d camera track from Nuke to 3ds max. Oddly enough the locators in 3ds max are HUGE!… so my question is…

is there a way to make them smaller and more manageable?

any insight is greatly appreciated,

thanks

PipelineFX Announces Advisory Board

Digital Media Visionaries to Help Company Extend Market Leadership

Honolulu, HI and Los Angeles, CA – March 15, 2011 – PipelineFX, makers of Qube!™ – the leading render farm management software for digital media announced today the creation of a Board of Advisors comprised of leading industry veterans in the field of software development and digital media production: Michel Besner, Troy Brooks and Phil Peterson.

The creation of this Board of Advisors marks a second important milestone in the strategy of PipelineFX in taking render management to the next level. Last year, the company launched their "Smart Farming" technology; a business intelligence system analyzing the power of production pipeline and providing integrated charting and reporting, and automating labor intensive render farm processes. The concept was developed after an extensive product validation process with customers across digital media verticals in major markets around the world. The Board of Advisors will help guide this “Smart Farming” initiative as well as other innovative ideas to deliver never seen before business intelligence solutions for production pipelines.

“We are extremely happy to welcome Michel, Troy and Phil to our Board of Advisors,” said Richard Lewis, President and CEO of PipelineFX. “Insights and guidance provided by these industry veterans will help PipelineFX extend its leadership in render farm management solutions for digital media creation.”

Michel Besner is currently a business consultant and Executive Chairman of Artfox. He has been successful for more than 15 years in bringing to market innovative products and solutions for mobile, media and entertainment, including OZ Communications, the leading mobile messaging solution provider, acquired by Nokia in 2008. Before OZ, Michel was Senior Director of Product Management at Autodesk M&E. Michel also co-founded and was President and CEO of Kaydara, a pioneer in real-time 3D animation systems for entertainment, acquired by Alias Systems in 2004.

Troy Brooks is currently Head of Studio at Digital Domain Vancouver. He has more than 15 years experience in leading teams in digital media and has served as CEO of PipelineFX, Production Systems Supervisor at Square USA, Pipeline Supervisor at Vanguard Animation and Manager of Production Technology at Mainframe Entertainment. Troy has also worked as a CG supervisor at Electronic Arts and Head of Engineering for Vertigo Software.

Phil Peterson is currently a consultant in the entertainment industry, where he has more than 15 years of experience advancing technology for animation and visual effects production at leading studios. Phil has held several key technology positions with the Lucas companies including overseeing R&D for Industrial Light & Magic, heading technology for Lucasfilm Animation in the US and Singapore, and as Principal Engineer at ILM. After nearly a decade with Lucasfilm, he joined Digital Domain, where he served as Chief Technology Officer. Most recently, he was SVP and CTO at ImageMovers Digital (a division of the The Walt Disney Studios). Phil began his studio career at Mainframe Entertainment and holds an M.Sc. in Computing Science.

About Qube!:

Qube! is a robust and highly scalable render management solution that can be quickly integrated into any production workflow, and is backed by world-class technical support. Qube! can be easily tailored to any pipeline requirement and works out of the box with all leading content creation applications including Autodesk® 3ds Max®, Autodesk Maya®, XSI®, NUKE™, Shake®, Adobe® After Effects®, Pixar’s RenderMan®, DNA Research’s 3Delight, Eyeon® Digital Fusion™ and many more. Qube! runs on Windows®, Linux®, and Mac OS®X operating systems.

About PipelineFX:

As the leading provider of render farm management solutions for digital content creation, PipelineFX helps organizations reduce the burden of rendering in computer graphics work. Nearly 500 customers worldwide include BaseFX, BBC, Digital Domain, Electronic Arts, Fisher Price, General Motors, Herman Miller, L.A. Film School, Laika Studios, LMU, Lockheed Martin, Method Studios, MTV, NBC, NHK, Pratt University, Procter & Gamble, Rainmaker Entertainment Inc., Reel FX, Smoke & Mirrors, South Park Studios, Starz Animation, Technicolor and Telemundo. PipelineFX is headquartered in Honolulu, Hawaii, and has offices in Los Angeles, San Francisco, San Diego, Portland, Austin and Las Vegas.

For more information, please contact Richard Lewis, CEO of PipelineFX: richard@pipelinefx.com, Phone: 808-685-7823, 1000 Bishop Street, Suite 509, Honolulu, Hawaii, 96813, USA.

Maya shadow pass

Hello All,
I’m having a hard time gettign hte shaow to work correctly with Maya render passes system
file setup
IBL for indirect illumination
2 physical lights

I know the operation should be 32 bit
and the operation multiply (minus)

however the result is not even close to the master beauty
I’m probably missing something
adding the EXR files

(I did try to search but couldn’t find the proper answer)
Thanks

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RIM-116 Missile Launcher + Full Tracking project

Hey everyone,

been working on this project the past 6 months off and on. It took me quite a bit longer than it should have but I finally got it done.

3D is from Maya, Compositing from After Effects w/ Trapcode particular plugin, Tracking done in Boujou. Film was shot on a Panasonic HPX-300 in Phoenix, AZ

C&C welcome!

http://www.youtube.com/watch?v=vamLOP-gUhg

Nicolas Girad démo

Nicolas Girard is a motion designer currently based in Toronto. Here’s his new and awesome demo reel.

2011 RE:PLAY Film Festival

Tradition ain’t something to mess with. It’s got a hungry heart and a thirsty soul.

At F5, the fun isn’t only on-stage and at the bar – the screens at Roseland give some love back too. Content created exclusively for the festival will premiere through our RE:PLAY film festival.  We invited a number of the best studios and independent directors out there to create short films ranging in length from 15 seconds to 2 minutes on the topic of happiness.

The films will be shown on the main stage at F5 between speakers, on plasmas around the event space, on Motionographer (afterwards) and on the F5 website.

Who wants to know the RE:PLAY line-up?

This super talented group is a cross-section of some of the best artists to pass through Motionographer in the last year. Be the first to see something created entirely for you. (Price and Waterhouse has it under lock and key — even we don’t see get to see the full program before it premieres)

Posted on Motionographer