3d Track from Nuke to 3ds max question…

Hello,
I’m new to the forum’s and wondered if anyone here has some insight to something i’m running into…

I’m exporting a fbx from a 3d camera track from Nuke to 3ds max. Oddly enough the locators in 3ds max are HUGE!… so my question is…

is there a way to make them smaller and more manageable?

any insight is greatly appreciated,

thanks

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