Anaglyph View in 3dsMax??

hi,
I just want to know whether 3dmax asupport anaglyphic view.i havent checked 2011,but still i dont have any idea about it.I saw a rig in maya and found that it supports.
i know that there are lots of 3rd party scripts available for stereocams,but havent found a one for the anaglyphic view.:radar:

Disable node expresssion/script

Hello everyone,

I have a setup with 20 elements feeding a switch node along with a NoOp with a dropdown to select which element is being passed downstream. I’d like to add a function that will get the value of the switch and then disable all other elements/switch inputs. Is this possible?

Thank you,
Craig

[Script] bf_ConnectWire

Nothing special, just a little helper.

I use Wireless Link Fuses a lot. I don’t like to drag and drop each Connection and also if you copy a Wireless Link Fuse then the Input is lost.

So I created this little script which you can assign to a hotkey if you wish (that’s the only reason why I wrote it as eyeonscript and not python script).

It connects the first non Wireless tool in the selection to all Wireless Inputs in the selection.

So imagine you select a Background and 10 Wireless Tools, run the script and the Background is now connectec to all Wireless Tools.

Feel free to test or use it and write some feedback.

Attached Files
File Type: zip bf_connectwire.zip (455 Bytes)

Me + You Valentines Cards: Barbara Pala

A unique set of Valentines Day cards titled “Me + You” illustrated by Sardinian-born artist, fashion designer Barbara Pala.

Runner @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block.

* Job Title: Runner
* Department: Front of House
* Location: Singapore
* Reports To: Facilities Manager

Key Purpose of the Job

Running is a foot in the door at Double Negative and a chance to carry on training and progressing into other areas of the business. To replace those that have moved up, we are always looking for bright, motivated, enthusiastic Runners who have a passion to work within VFX.


Needs To Do

Dispatching and collecting items on request both in house and out of house; delivering post, faxes and other items to staff
* Taking initiative to manage stocks and supplies, arranging orders where necessary; ensuring refreshments, stationary, general office equipment and loos are well stocked
* Keeping reception, rest areas and offices clean tidy and well presented
* Reception duties – including dealing with switch board calls, welcoming clients, providing refreshments for meetings and clients, booking meeting rooms, cars and couriers
* Providing support to producers and managers, assisting producers with document presentation where necessary, including adding images to layout, laminating, binding, scanning, photocopying
* Dealing with banking and dispatching of post

Needs To Know

* Must have a knowledge and passion for Visual Effects
* Excellent customer service skills
* Knowledge of Microsoft Word, Excel, Internet and Email
* A professional and friendly phone manner

Needs To Be

* Friendly
* Enthusiastic
* Pro-active
* Confident in using initiative
* Helpful
* Hard working

Measures of Performance

* Fast delivery
* Continuous improvement
* Ability to arrange and organise pro-actively

if you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

V-Day 2011: Gentleman Scholar

Gentleman Scholar is a multimedia production studio based in Los Angeles, representing a new breed of creative talent bringing together experience in live-action, design, and animation for commercials, music videos and interactive content. GS recently updated their site with five new projects including this Valentines Day video card.

Receptionist @ Double Negative Singapore

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows, Paul, Captain America: The First Avenger and Attack The Block

Job Title: Receptionist
Department: Front of House
Location: Singapore
Reports To: Facilities Manager

Key Purpose of the Job:

A professional Front of House role, managing all aspects of a busy reception area.

Needs to Do

* Meeting and greeting of clients.
* Answering a busy switchboard.
* Sorting and labelling post.
* Booking couriers, taxis and bikes.
* Managing meeting room booking system.
* Distributing security cards.
* Issuing tasks to Runners.
* Updating telephone lists.
* Managing petty cash.
* Assisting Facilities Manager with day-to-day tasks.
* Keeping reception area clean and tidy at all times.
* Managing daily papers.
* Firewarden duties.
* Booking flights and hotels.
* Assisting HR with administrative duties.

Needs to Know

* Must have used a busy phone system before.
* Knowledge of Excel, Word and Email.
* Experience of using in house computer systems.

Needs to be

* Approachable and friendly at all times.
* Enthusiastic.
* Excellent telephone manner.
* Strong customer service and people skills.
* Professional.
* Flexible.
* Ability to multitask and professional under pressure.
* Lots of initiative.

Measures of Performance

* Positive feedback from colleagues and clients.
* Managing the reception area to best of ability.

If you are interested please send your CV and cover letter to jobs@dneg.asia

We look forward to hearing from you!

Mental Ray 64-bit Dirtmap Shader

Mental Ray 64-bit Dirtmap Shader

This is a dirtmap mental ray shader that I compiled for Maya on Windows 64-bit and Mac OS X 64-bit. It has been tested with Maya 8.5 and 2011 on Windows 64 bit and Maya 2011 on Mac OS X. I had to update the code slightly to get it to compile for x64. By connecting the dirtmap shader to a surface shader in Maya you can render an occlusion pass. If you want smoother shading for the occlusion pass increase the sample setting to something higher than 16.

Download the Dirtmap Shader for Windows 64-bit Maya.*

*Note: On Windows the Microsoft Visual C++ 2010 Redistributable Package (x64) is required.

Download the Dirtmap Shader for Mac OS X 64-bit (Maya 2011).

Read more Mental Ray 64-bit Dirtmap Shader

shaders_p compiled for Maya 2011 64-bit on Mac OS X

Ledin Pavel aka Puppet created a great mental ray shader package called shaders_p ver. 3.2.2 which is now available for Maya 2011 64-bit on Mac OS X 10.6. The surface material p_MegaTK can be used as a universal material shader and supports OpenEXR render pass output using p_MegaTK_pass and p_OpenEXR_saver on the Mac.

Download the shaders_p for Mac OS X 64-bit (Maya 2011)

Read more about the Mac OS X version of shaders_p.

The shaders_p library includes:

  • p_bake_read
  • p_buffer_writer
  • p_color_plus_alpha
  • p_color_to_float
  • p_constant
  • p_CSG
  • p_DirectTK
  • p_environment
  • p_facing_ratio
  • p_fisheye
  • p_float2_to_vector
  • p_float3_to_vector
  • p_float4_to_color
  • p_grade_color
  • p_hair_mapping
  • p_HairTK_shadow
  • p_HairTK
  • p_irradiance
  • p_math_output
  • p_maya_shadingengine
  • p_MegaTK_pass
  • p_MegaTK
  • p_motion_to_rgb
  • p_OpenEXR_saver
  • p_physical_lens_dof
  • p_PointTK
  • p_ray_type
  • p_scatter_wrap
  • p_shadow_transparency
  • p_shadow
  • p_SpotTK
  • p_z

Deex Shaders Pack v2.02 for Maya 2011 on Mac OS X 64-bit

I recently compiled a Mac OS X 64-bit version of the excellent Deex Shaders for mental ray. Deex Shaders Pack is a collection of shaders with buffer output passes in “one” click for mental ray for Maya 2011. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet.

Download the Deex Shaders Pack for Mac OS X 64-bit (Maya 2011).

Read more about the Mac OS X version of Deex Shaders.