Canopus Codecs Problem FU 6.14 (64)

Hey there is a little annoying problem with the video loaded on FU with all canopus codecs.

the video starts ok but then when loops again its freezes and there is no way to get run normally again!

is not just a refreshing problem the render just make a still image! is frozen too!

on the previus version of fusion i work fine but on this 6.14 i very very uncomfortable! any help?

what codec you recomend to work avis for chroma key?

Thnx and sorry for my english.

Sony Imageworks hiring Software Developers – Shaders

Software Developer – Shaders
Culver City, CA or Vancouver, BC

The Shader Developer role sits in the development group and will be responsible for the creation and support of shaders and associated support technology related to and in support of production driven needs.

Responsibilities:
Design, program and support shaders
Problem solving and developing improved rendering efficiencies
Create and support UI for artists, providing tools for user-friendly controls
Design, develop, and maintain proprietary scripts used in production when necessary

Qualifications:
2-5 years of production shader writing experience
Good understanding of production workflow and requirements
Ability to problem solve and communicate well with coworkers at all levels of experience
Experience in C++ shader writing required
Production experience with ray tracers highly desirable
Linux scripting experience, especially in Bash/Python, highly desirable
Degree in CS, or related program desirable

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.

Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

To Apply:
recruiting@imageworks.com
RE: Software Developer – Shaders (in subject line)

Sony Imageworks hiring Nuke Developers

Software Developer – Nuke Pipeline


Sony Pictures Imageworks is seeking a Software Developer to focus on our Nuke-based compositing pipeline and stereo department. Positions are located in Imageworks’ offices in Culver City, CA and Vancouver, BC

Responsibilities:
The Software Developer for the Nuke pipeline is responsible for the creation of production software and pipeline-related tools and solutions. This can include the creation of proprietary foundational tools and technology to advance studio functionality. This position requires collaboration with other engineering staff, project managers, and production users to develop and implement innovative studio capabilities. The Nuke Pipeline developer will work closely with the compositing and stereo departments.

Required Skills:

Experience programming in C/C++, Python
Knowledge of compositing, lighting and studio pipeline development
Experience writing image and/or geometry plugins in C++ in Nuke or other compositing package
Good communication skills and an aptitude for working in small teams
Desired Skills:
Bachelor in Computer Science or equivalent
Experience with UNIX / Linux
Knowledge of 3rd Party graphics applications (e.g. Maya, Houdini)

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.


Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

To Apply:
recruiting@imageworks.com
RE: Software Developer – Nuke (in subject line)

Sony Imageworks hiring!

Sony Imageworks is hiring! We have immediate opportunities available for the following positions:

Senior to Intermediate level abilities:

  • Houdini Effects TDs
  • Look Dev Artists
  • Lighting TDs
  • Compositors
  • Character Animators
  • Cloth / Hair
  • Layout Artists

All positions are either in Culver City, California or Albuquerque, NM.

For immediate consideration: email resume and digital link of work to recruiting@imageworks.com

Thanks!

Frustrating Selection Issue – Selects opposing Points

Hey guys, so I’m modelling a very detailed City Block in Maya, and all was going well up until now… idk if i hit some kind of keyboard shortcut or what but heres my issue:

When i select a point (vertex, havent tested with other components) Its giving me the opposing one as well… for instance: Im modeling a railing for a deck, so i make a polygon cube primitive, drop the pivot point to the bottom right so i can scale it form there, and flatten it out into a simple, long railing. Troube is im trying to make the railing have a 45degree angle at the end, like a cut youd make if building a deck so 2 could connect, but when i select the corner vertex at The end i want it at it ALSO selects the vertex at the other end of the object, giving me both…

Anyone have any clue what this is?

Opened up the professional forums

Just a heads up, we have opened up 3 of the forums that were previously locked down and were only for ‘professionals’

* Professional Talk
* Professional Career Advice!
* VFX Supervision / Pre-Production

We hope the information now made available in these forums will be helpful to lurkers and guests on the site, as well as to beginners looking for professional advice.

Some of you know that there has been a bit of a flame war between the new school and the old school, and so if you see old schoolers giving lip please report them and you will get +++ karma

Thanks,

The team
VFXTalk

FBX with Geometry Cache from Maya slow

Hey, so we were doing some Maya2Max Geometry/Point Cloud exporting at work the other day and I decided to take the same maya scene and see if I could get a good solve for a Maya 2 Nuke workflow.

I went with FBX (not my favorite, but Nuke seems to support it pretty well). I basically did a geometry cache on a moving figure, applied to a set, exported FBX with set selected for animation.

It worked, the model came in to Nuke and animated, but it was really, really slow updating from frame to frame.

I then read that it might be an ascii vs binary thing, so I downloaded the autodesk converter and made my fbx binary. Indeed it’s a little faster, but not great.

I’m trying to see if this could be a valid tool for, say, bringing in a match move to Nuke and skipping rendering out of a 3D package… but right now it’s too slow and not viable.

Anyone else have any experiences with this?

PS the model was a really low poly count, so I doubt it was that.

Censorship

Living in the US, censorship is something that I do not support.

http://vfxsoldier.wordpress.com/2010…cg-censorship/

Bring it on jah.

Removing black spill from luma key

Hi Guys,

I have a project that requires luma keying of black. There is a lot of hair detail in the shot. I can get a great key for the alpha channel, maintaing all the detail for the hair. The problem is the black spill around the hair. Because the hair is so thin it is left with a lot of black edges. Is there a way to suppress this? Any suggestions would be greatly appreciated.

Thanks in advance.

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Phil was there

A new CGI cross media project ‘Phil was there’ is launched by the new started London based sweetdoh! productions. It is a story about a person consumed by the Idea of photographing the world and made it picture perfect.

It is being kicked off by starting a new competition, of which the winner will get something really special. More details next week on the website and facebook page

http://sweetdoh.com/Philwasthere.htm

http://www.facebook.com/photo.php?fbid=181131358584918&set=a.1811313085849 23.40449.180534795311241#!/pages/Phil-was-there/180534795311241?v=info