FBX with Geometry Cache from Maya slow

Hey, so we were doing some Maya2Max Geometry/Point Cloud exporting at work the other day and I decided to take the same maya scene and see if I could get a good solve for a Maya 2 Nuke workflow.

I went with FBX (not my favorite, but Nuke seems to support it pretty well). I basically did a geometry cache on a moving figure, applied to a set, exported FBX with set selected for animation.

It worked, the model came in to Nuke and animated, but it was really, really slow updating from frame to frame.

I then read that it might be an ascii vs binary thing, so I downloaded the autodesk converter and made my fbx binary. Indeed it’s a little faster, but not great.

I’m trying to see if this could be a valid tool for, say, bringing in a match move to Nuke and skipping rendering out of a 3D package… but right now it’s too slow and not viable.

Anyone else have any experiences with this?

PS the model was a really low poly count, so I doubt it was that.

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