After Effects -Motion Graphics Designer / Artists

Looking for Motion Graphics Designer / After Effects Artists ( open to other options) For a boutique, Artists Run VFX facility in Los Angeles.

Great Projects, with lots of creative freedom, in an amazing working environment. Artists Can even work from home some of the time, if responsible and communicative.

Please contact and send resume to Alison@identityfx.com

PF track.. deleting features problem

Hi,

I’ve run into a frustrating problem while trying to improve my solution in PFtrack 4.1.

So i’ve solved and want to delete the features that spike into the red in the proj-E graph. But i only want to delete the red parts. but when i select the auto feature and right click the;
Remove From Frame
Remove From Frame+Forwards
Remove From Frame+Backwards

are all grayed out.

I’m sure when i did this in college I was able to delete the auto features from specific frames. I should point out that i can still delete the auto features entirely, but i don’t really want to do that.

i’ve gone over the manual but haven’t found anything.
Am i doing something stupid?

Appreciate any help

Thanks

Hunter Gatherer: Prius Goes Plural

Prius Goes Plural — the latest piece by Hunter Gatherer — is a lighthearted homage to classic kids programming of the 70′s and 80′s. While chewing over the endless possibilities of naming conventions for the company’s latest car, the spot is aimed at quizzing grownups on the many inventive ways of naming the company’s newest slew of clunkers. Through grammar, rhyming, and basic arithmetic, the piece aims to teach while also entertain — a ground rule for a good educational short. Todd St. John, the director and founder of Hunter Gatherer, elaborates:

“This is a stop-motion piece created to help launch the ‘Prius goes Plural’ campaign. It is a teaser campaign letting people know that Prius will be introducing new models and so, what to call more than one Prius?. The campaign was conceived by Saatchi & Saatchi, LA, who asked us to help to illustrate the print component, and also to create an animation. A Schoolhouse Rock / Electric Company type of jingle was settled on as a way to illustrate the complexity of plurals in a funny way. Almost all animation was created in-camera with some additional post and clean-up work.”

Like memorable pre-school programming before it, the piece borrows from the tenets of that classic format — feeling old school, but still fresh. What’s more, today, the lessons it aims to teach a generation of grownups remind us how greatly effective those timeless kid-shorts can be, where sing along lessons that once made us laugh, learn, and grown can also be used to sell product.


Saatchi & Saatchi / LA
ECD: Mike McKay
CD: Ryan Jacobs
ACD/Art Director: Matt Titone
Copywriter: Andy Kadin, Nathan Dills
Designer: Zach Richter
Director of Integrated Production/Multimedia: Tanya LeSeiur
Senior Broadcast Producer: Kait Boehm
Associate Producer: Charlie Maas
Project Managers: Alexis Ross
Account Director: Keith Ellis
Account Executive: Nicole Buckley
Planning: Sara Bamossy
Business Affairs Manager: Krista Horn

Production Company: HunterGatherer
HunterGatherer Credits:
Director: Todd St. John
Producer: Brigid Boyle
Art Direction & Design: Todd St. John & Gary Benzel
Junior Designer: Leta Sobierajski
Animation: Todd St. John, Leta Sobierajski, Fabian Tejada
Models: Jeff Shepherd, Todd St. John, Leta Sobierajski, Max Strizitch, Sophia Janowitz
Music: Skyrmish

Posted on Motionographer

Pixel Magic and cebas Enter Long-Term Relationship for 2D to 3D Stereo Motion Picture

Technology from Victoria software company cebas will power conversion of “Harry Potter” and other blockbusters

The software company cebas Visual Technology Inc. and the well known visual effects house Pixel Magic have agreed to develop advanced software and workflows that are already being used for converting “Harry Potter” to 3D Stereo. The technology was successfully pioneered for the major studio epic “The Chronicles of Narnia – The Voyage of the Dawn Treader”.

Based on an intense cooperation with Pixel Magic, cebas created new algorithms and software to significantly simplify and accelerate 2D to 3D Stereo image conversion. The Pixel Magic proprietary, streamlined workflow, along with the development from cebas, enabled a timely delivery of high quality stereoscopic sequences for the most recent “Narnia” picture.

"When Head of R&D at Pixel Magic, Rifaat Dagher, approached us to come up with a more efficient and productive solution for 2D to 3D Stereo conversion, our team of German engineers was thrown into the cold water at first,” cebas CEO Edwin Braun said.

“But after a considerable amount of development and real world scenario testing with Pixel Magic, we came up with a highly optimized, unique solution. We think this will give Pixel Magic a competitive edge in stereo conversion for years to come,” he added.

Pixel Magic VFX Supervisor and lead stereographer Ray McIntyre noted: "This latest picture marks a milestone for us. Our partnership with cebas allows us to develop software that further streamlines our pipeline, decreasing the number of man days needed to complete stereo conversion work.”

Pixel Magic General Manager Scalice added: “Our client, Twentieth Century Fox, was very happy with the results in ‘Narnia’. The cebas tools were instrumental in delivering our stereoscopic 3D conversion in a timely and cost effective manner."

how to aproach this shot

Hey guys quick question
how would you approach this shot,
What I need to do is make the text (Im leaking) make it seems that is writing it on the window which is suppose to be steam (like the one on the right) … so its like that typical horror movie that you see …
here is a screen shot any ideas or tips would be helpful … thanks

Uploaded with ImageShack.us

The Art of Drowning

The Art of Drowning by Diego Maclean, is equal parts awesome animation and awesome story.

Seeking 3D Freelancer – London

Duke and Earl are a busy creative agency creating motion graphic work for television.

We’re currently looking for short contract 3d generalists for numerous animated commercial projects.

Applicants must be fluent in max, maya or cinema 4d. And able to work as an all rounder as well as in small teams

Compositing skills also an asset

contact fran@dukeandearl.com

Modelers @ Double Negative

* Job Title: Modeller
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

To create highly detailed models suitable for use in visual effects work for film, that cover a wide range of organic and non-organic objects.

Needs To Do

* The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs To Know

* Strong spatial awareness and a good sense of form, scale and proportion.
* A very keen eye for detail.
* A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice.
* Ability to work with packages such as Mudbox or Z-brush are an advantage.
* Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not generally required, but a plus.
* How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
* A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential.
* When to model detail or have the the detail added through the shading, by liasing with the shader writers and look development artists.
* At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account.

Needs To Be

* Meticulous
* Team oriented
* Able to learn in house work flows and methodologies
* Able to adapt to changing requirements or briefs
* Resourceful

Measures of Performance

* On time delivery
* Show continuous improvement
* Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show

If you are interested please apply online at http://www.dneg.com/jobs/modeller_197.html

We look forward to hearing from you!

Climax Studios, UK – VFX Artist!

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced VFX Artist to join our award winning team.

Our ideal candidate will:

  • Join an exciting dedicated SFX team to design, conceptualize and animate real time effects for characters and environments on current and next generation platforms.
  • Have 1/ 2 years experience in the games industry and have the ability to demonstrate outstanding visual effects.
  • Be able to accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles
  • Be responsible for all aspects of 3D and 2D effects work including, designing and conceptualising the effects, animating geometry and camera work
  • Accurately render and animate realistic and fantasy elements in line with the overall game concept and physical principles.
  • Be able to demonstrate a high level of creativity and understanding of modelling, texturing, lighting and particles.
  • Have extensive Maya and Photoshop skills.
  • Real time FX experience is essential.
  • Experience in After Effects beneficial

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK – GUI Artist!

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced GUI Artist to join our award winning team.
Our ideal candidate will have:

Our ideal candidate will require:
· Graphic design with Games User Interface creation experience to work on a brand new console project.
· The successful candidate will ideally have two years experience within the games industry. You will be able to seek out creative and design / functionality related solutions on their own initiative.
· You should have a strong background from a Graphic Design related area, will strong Flash skills and be able to show examples of beautiful, clean and easily navigable interfaces.
· The candidate will ideally have extensive knowledge of game front-end systems design and functionality.
· The successful candidate will also be asked to produce in game graphic design related assets, such as advertising and fonts so as to tie the in-game environments to the Front-end and HUD.
· Any 3D art experience will be a bonus.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

We look forward to hearing from you.