Mari 1.2 Released

Now shipping MARI 1.2 adds Python integration, Texture Mirroring, a levels filter and improved GPU detection and support.

Eat3D Training: ZBrush 4 New Features

ZBrush 4 comes with many new amazing features and Michael explores them in detail in this video. He first starts off with an overv…

Blind Revs Up for THQ

Inspired by classic Hollywood chase sequences, MX vs ATV Alive Announce is a thrilling, :60 ride through a stylized Motocross race…

wet street effects

Hi all, I have a scene that was shot on a street at night. The problem is that the street is wet in all the other scene except for this one. So I need to make this one wet.
At the moment, I thought I can get some wet street texture and blend it with the original. I also need to rebuild the reflection obviously. But I am not sure how to achieve that. I was wondering if someone could give me some tips on this. Thanks

Advice needed – HD camera for action shots

Hello friends,

I need some advice on which camera you would recommend for shooting action scenes.
We´ll be shooting a medieval related short film that will have some battle shots.

We are going to use a Canon 5D for principal photography, but are reluctant to use it for action shots it due to the rolling shutter thing, as some VFX will be involved.

Any advice on this ?

thanks

Green screen & silhouettes

Hey guys,

I’m shooting a 10-minute short film which will be performed by dancers in silhouette. These silhouettes will then be superimposed against an animated background in post. In theory, I suppose it would be possible to shoot the dancers in silhouette against a white backdrop and use luminance values to control the visibility of the silhouette layer, but in real life, I’m never going to get a 100% perfect black silhouette and any slightly brighter/greyer areas in the image are going to cause holes and other variations in the transparency of the silhouette layer. I don’t fancy having to tweak all this in post, so I’ve decided it’s probably a safer option to shoot the dancers against a green screen and to harvest their silhouettes from the resulting matte.

We’ll be shooting in a local theatre, with the green screen attached to the fixed cyc at the rear of the stage. There’s a bank of 18 x 500W floods fixed on the cyc, so the green screen should be nice and bright and evenly lit. What I’m wondering is as I’m only after the dancer’s outlines, will it be better to shoot them as close to silhouette as possible or should I light them as I would on any other green screen shoot?

Thanks,

James

2009, 2007 reels

Demo reels 2009, 2007

Demo reels 2009, 2007

Hi from Ukraine, we are little animation studio, and this our Reels i hope u like it.

Demo reel of CherdakStudio 2009
Demo reel of CherdakStudio 2007

Demo reels 2009, 2007 of CherdakStudio

Demo reels 2009, 2007 of CherdakStudio

Hi from Ukraine, we are little animation studio, and this our Reels i hope u like it.

Demo reel of CherdakStudio 2009
Demo reel of CherdakStudio 2007

Transform node / inverse function

Hallo guys,

trying to improve my skills in nuke, i am just wondering if there is something like inverse function in transform node. (?) I want to do my transformations, make some adjustments or something, and than copy/clone my original transform node to put it all back by the same numbers. Or should i do the math by my self ? Or am i just stupid and can’t see it in manual… :/ I was used to do this kind of stuff in shake, so, sorry for my "bad habits" 😉

Thanks for any reaction,

Klasmen 😉