Senior Roto Prep Artist – MPC London

Description MPC is looking to recruit talented artists to join their facility in London.

Overview
Paint/Prep Artists prepare 2D digital plates for compositing. Typical tasks range from wire and rig removal, cleaning greenscreens, through to plate recreation. Artists employ various techniques including compositing, painting, and projecting.
Artists at this level should have flawless and quick rotoscope capabilities. You should understand and evaluate what needs to be rotoscoped, and quality-check your own work. Basic painting and prep skills will start to be refined in this role, and artists will use software packages including Silhouette, Shake, Nuke, Mocha, Photoshop, amongst others. Artists should have a basic understanding of how to properly implement matchmove cameras to help with projecting.

Skills, Knowledge and Experience:

  • Knowledge of Nuke and basic knowledge of Unix.
  • At least 2+ years Roto Prep Exp
  • Ability to roto in Silhouette, and import tracks from Boujou and other programs
  • Compositing mattes to check paint/prep work, using Shake or Nuke
  • Painting and prep skills in various software packages
  • Working knowledge of projecting for paint/prep tasks
  • A strong eye for detail and precision.
  • Ability to organize your time, collaborate and effectively communicate with your supervisors and team mates, and be able to take direction.
  • Excellent organizational, communication, and interpersonal skills.
  • Ability to deliver on schedule while working under pressure if required.

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.
http://www.moving-picture.com/index….jobslondonfilm

Technical Assistant (StereodLLC, Los Angeles)

JOB DESCRIPTION AND RESPONSIBILITIES:
The role of this position is to work closely with department leads and development groups to troubleshoot and improve technical aspects across the entire production pipeline.

Work with artists to troubleshoot studio tools and workflow issues.
On occasion facilitate information between studio artists and programmers.
Assist with renderfarm management including artist job submission and errors.
Assist with quality control of both incoming and outgoing digital assets.
REQUIREMENTS:
Experience writing Python code is essential.
Strong communication skills and ability to work with both technical and non-technical users.
Experience with Unix/Linux command line and bash/shell scripts a plus.
Proficiency with visual FX compositing software such as Nuke, Fusion, or After FX a plus.
Editing experience a plus.

Positions open for both daytime and nighttime crews.

Please send your resume in the body of an email and/or as an attachment to tpulmano@stereodllc.com. Please use "Technical Assistant-<Name>" as the subject line of your email.

Radek Drutis: Illustrator

Radek Drutis is a Toronto based illustrator who has done some great work for Stones Throw Records.

Adam Patch: New Updates/Reels

Adam Patch is a freelance director, designer and animator based in San Francisco, he’s recently updated his site with some great new work including his Directing Reel and Design + Animation Reel … also check out his recent HP Spot.

Hydro74 free fonts ~ Legacy of Defeat

The one and only Hydro74 has generously put up several free fonts for download at http://www.legacyofdefeat.com. Make sure to also check out his full roster of stock fonts at http://www.legacyofdefeat.com/roster.html

Place this introduction video: Yes or No?

Hi,

We are almost releasing our Samurai Pizza Cats fan film. It will be released this week. There will be a website around it with a premium part on it for extras (2 dollars). We’ve made an introduction video of what you can expect on the premium page. But we’ve got a discussion going on here if we should place this on the site or not. We didn’t want it to be to serious. Some friends of us like it but they think it might give a wrong impression to people who don’t know us.

We would like to know your opinion about this. Should we place this video on the site or not? There is no time for creating a new one.

The video can be seen here: http://vimeo.com/17466266 pass: pizza

Thanks,
Maarten

very very basic question

hi all

i’m an after effects user for many years and i’m trying to learn node base editing like nuke .
my question is how can i manage to view 2 clips in the same timeline with one viewer ?
i try switch but the 2 clips are playing at the same time , my goal is when one clip ends the second clip starts .

thanks

Buck for Google eBooks

After much speculations and rumours, Google launches its own eBookstore today. Lots of talk about its pros and cons, as well as discussions about whether this would turn people away from other paperless book formats, such as Kindle, and so on.

But luckily for us all, this is a Motion Design blog, so let’s get to the juicy bits–here’s the spot announcing the launch. Once again Google favours the hand-crafted aesthetic, which I personally think is a smart move. Not only it is in keeping with the rest of Google’s campaign (eg. Chrome), but it also somewhat appeals to consumers like me who prefer the paper to pixel. In addition to saving trees, (although I don’t claim to know the exact carbon-cost advantage of eBooks), this campaign may just be the final push I need to switch to this new way of reading.

Thanks for the tip, Mungo and for the research, Igor!

Posted on Motionographer

Mastering shaders in maya

Hi,

I am a very basic learner of maya.

I got a problem here.How to get photorealistic look for the designs that we modeled by using shaders in maya.

I would like to know all the optical properties that are required for the basic knowledge.

Properties like reflectivity,diffuse,scattering,specularity etc.

Is there any source for learning above properties of different kins of materials.

Thanks in Advance.

3DEqualizer constrains

Hello, all.

I’m seeking for advice how to do distance, axis, plane, etc. constrains in 3DEqualizer. What I’ve found is only ‘3D Calculation’ options in ‘Point’ menu of Attribute editor. There is XYZ position box, but usually I don’t know it.

So, any advice is welcome 🙂