EXR from After Effects to Nuke

I’m bringing footage into AE and exporting to OpenEXR for the purpose of bringing them into Nuke.
The exr’s are significantly brighter inside Nuke.
I think these may have to do with the gamma curve conversions going on between the two apps, but I can’t think of how to fix the problem.
Any ideas?

In House Roto Artist

Master Key Productions is searching for an in-house Roto Artist.

Requirements:
Knowledge of Adobe After Effects.
Knowledge of Nuke.
Knowledge of basic and advanced Roto techniques
Ability to work under pressure.
Excellent problem solving skills.
Ability to work in a team environment.

This is initially a short term two week contract, with possibility of extension. Positions are available immediately.

Please email with a brief cover letter, link to: your reel, rate, resume, and shot breakdown (your contribution to each shot).

Master Key Productions
masterkeyhire@gmail.com
Hollywood, CA

AE/Nuke Compositors Needed

Master Key Visual Effects is currently looking for compositors.

Requirements:

Extensive knowledge of Adobe After Effects.
Knowledge of Nuke.
Knowledge of basic and advanced compositing techniques (Keying, Roto, Tracking, Color Correction, and Workflow)
Ability to work under pressure.
Excellent problem solving skills.
Ability to work in a team environment.

*Knowledge of a 3D package is a plus

This is initially a short term two week contract, with possibility of extension. Positions are available immediately.

Please email with a brief cover letter, link to: your reel, rate, resume, and shot breakdown (your contribution to each shot).

Master Key Productions
masterkeyhire@gmail.com
Hollywood, CA

Flatiron 1.6 is released

Flatiron is a unique render-to-texture plug-in which is capable of baking full scenes or selections of objects into a single UV Ma…

Archmodels Vol. 91 is out

This collection includes 71 highly detailed models of Aestus radiators with all textures, shaders & materials. It is ready to use,…

integer knoob to abs or floating slider without slider

hi all

what i need is an floating knob.
so how han i either switch an integer knob to abs (floating)
or remove the floating point slider from the gui?

any idea?

tanx allot

Menu from List, question about how lists work

Hey guys, I created this pretty cool py file that builds some menus in Nuke for my company. One of the menus, called ICE, is a directory listing of all of the shows we work on, with sub menus for episodes, then within each episode it shows every Nuke file, and lets you open them.

It works great, however, currently, it shows EVERY show in the main directory that we work on, which is a lot. We only use Nuke on a small portion of the shows we work on, so I was hoping to limit the scope of the menu build to show only those shows/episodes that have Nuke files in them in the menu.

Not sure how to do it, my logic is a little backwards.

Also, I did play with os.walk to sniff out the entire contents of our server, but it was hammering it pretty hard and taking about 10 minutes to process, so I am limiting things by using listdir instead.

Here’s my code:

Code:

import os, nuke

def isNuke(file):
    check = file.split(".")[-1]
    if check == "nk":
        return True
    else:
        return False

def mylistdir(directory):
    filelist = sorted(os.listdir(directory))
    return [x for x in filelist if not (x.startswith('.'))]

def fileType(file):
    return file.split(".")[-1]

#DIRECTORY LISTING
def directory():
 
  root = '/data/ice/PROJECTS/'
  if os.path.isdir(root) == False:
        root = '/Volumes/share/data/diablo2/PROJECTS/'
  mainMenu = nuke.menu('Nuke')       
  encore= mainMenu.addMenu('ICE')
  encore.addCommand("Refresh","directory("+'"'+root+'"'+")","#^r")
  encore.addSeparator()
  topDirs = mylistdir(root)
  for dirs in topDirs:
        topDirsPathed = os.path.join(root,dirs)
        #print dirs
        topMenu = encore.addMenu(dirs)
        subDirs = mylistdir(topDirsPathed)

        for dirs in subDirs:
            subDirsPathed = os.path.join(topDirsPathed,dirs)
            #print "    "+dirs
            subMenu = topMenu.addMenu(dirs)
            nukeContent = subDirsPathed + "/03_projectfiles/nuk"
            nukeSubFolders = []
           
            if os.path.isdir(nukeContent) == True:
                nukeDirs = nukeContent
                nukeSubFolders = mylistdir(nukeDirs)
               
            for dirs in nukeSubFolders:             
                nukeSubFoldersPathed = os.path.join(nukeDirs,dirs)
                if os.path.isdir(nukeSubFoldersPathed):
                    nukeFiles = mylistdir(nukeSubFoldersPathed)
                   
                for files in nukeFiles:
                    if isNuke(files):
                        #print "            "+files
                        filesPathed = os.path.join(nukeSubFoldersPathed,files)
                        fileList = subMenu.addCommand(str(files), 'nuke.scriptOpen('+'"'+filesPathed+'"'+')')


Sr. Nuke Compositor

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is accepting applications for:

Sr. Nuke Compositors

Software utilized include:

Nuke

Qualified applicants should have a minimum of 3 years PHOTO REAL CG feature film experience.

This is a full time contract with employment to commence early January 2011 .

To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Demo reels should include a shot breakdown that indicates exactly what aspects of the shot were your responsibility. If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

http://www.spinpro.com

Preference will be given to Canadian residents.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

RV Player

Is there a way to set a default LUT in RV?

Every time I open my RV player it stays on "no conversion" in Color and None in the Display correction and I want to change it to DPX log and rec709 respectively.

Boujou to AE scaling issues

Hello,

I’ve got a solid track working in AE after tracking it in boujou. My issue is when I parent my object layer to a tracking null, and make it 3D, I then have to rescale it down an enormous amount (say down to 5% or lower) to resize it correctly.

I know this is standard procedure, though now working with the layer becomes much touchier and more sensitive to manipulation. Also using any particle systems is problematic since the normal particle sizes are so huge, scaled down all the way still leaves them too big.

I’ve worked around this somewhat effectively with pre-comps and pre-renders, and have tried several workarounds with little success.

Can anyone give me the step I am missing, or what I can do to work better with this issue?

Thanks!
-O