Fusion To Nuke Roto??

hi guys,
i have done some roto in fusion and i am just wondering tht , if i can bring it into nuke, then it would be a better option ….is there any way, we can do that??:confused:

AE To Mocha roto??

hi guys,
i have a done a roto in AE and i want it to bring it in mocha or nuke??…is there any way i can do it?? i am having AE CS3 and Mocha 1.5…:radar:

V-Ray 2 for 3ds Max

The most expected version of V-Ray in the last decade has hit the market! V-Ray 2.0 for 3ds Max comes with V-Ray RT and V-Ray RT G…

Fatpaint – Design & Painting Software

Fatpaint has all the tools and resources you need for painting, drawing, making page layouts, photo editing, create graphics and d…

V-Ray 2.0 for 3ds Max now available

V-Ray 2.0 for 3ds Max comes with V-Ray RT and V-Ray RT GPU included

Chaos Group is pleased to introduce V-Ray 2.0 for 3ds Max, which is officially on the market starting 6th December 2010.
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT running on GPUs.
V-Ray 2.0 for 3ds Max offers a long list of major new and enhanced features. Watch video presentations for the major features of V-Ray 2.0 on the Chaos Group YouTube channel.

Greetings by Chaos Group

How to import FBX or OBJ into Nuke

I am learning how to import FBX or OBJ files created in 3ds max (FBX ver 2009, binary). When I export FBX embedded with its textures, Nuke does not read the textures. There is an img pipe from the ReadGeo node but that only allows me to get one image as texture.

However, if I’m importing something like a house or an architectural model with various textures, how do I go about doing this? I recall watching a Youtube video of Nuke on the Transformers movie. Surely they didn’t reapply the textures one by one back again on to the robot?

I couldn’t find any info in the manual on how to work with textures either. Any help will be greatly appreciated. Thanks.

assembling one big image from smaller ones

Say there’s a sequence composed of 16 smaller images (256×256, a01~a16.tga) and I would like them to be assembled into one single big image (1024×1024) in forms of 4 rows by 4 columns,
how can I do this using nuke nodes, or via scripting(python/tcl gizmo or writing custom nodes etc)?

I rendered some fire effects image seqs and would like to combine them all to one.

something like this:
(from)
o, o, o, o, o, o, o, o, o, o, o, o, o, o, o, o (16 individual 256×256 images)

(to)
o o o o
o o o o
o o o o
o o o o (1 1024×1024 image)

Thanks in advance.

freelance matchmove artist

Hi I am a matchmove artist who has a years experience in matchmove. i am interested in freelance work for matchmove.

Thanks.

Mazinger Z face

Hi all
Modeled in max

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The visual effects of Black Swan

The visual effects of Black Swan

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For Black Swan, director Darren Aronofsky turned to Look Effects to help bring his dark New York ballerina story to life. Look’s visual effects supervisor Dan Schrecker oversaw 220 shots for the film, from full CG swan wings to prosthetic augmentation, face replacements and other enhancements. Here’s my article at fxguide.