Crisisman final battle

Hi, here is the latest trailer for my upcoming movie- Crisisman-Final battle. Hope you like it ! http://www.youtube.com/watch?v=9FHTRpumdV4

Water Fx and rendering particles

Hi all,

I have looked around everywhere, and cant seem to find any tutorials on water fx particle rendering.

There is plenty on water mesh rendering, smoke particle rendering plugins…but nothing really dedicated to water particles.

There’s realflow’s renderkit, but that doesn’t really look all that great (IMHO).

Anyone know of or can share more?

I’m working in Maya and or Softimage using Mental Ray.

There’s some volumetric shaders for particles and such in Mray…but I’m not sure how to use them to get the best results in the lowest render times.

that being said, If I were to say What should I use for smoke fx, you could say Fume FX and krakatoa…those are well known…and unfortunately only for 3dMax.

anyway any thoughts contributions welcome…

Thanks

Modeler

9K9 is seeking modelers with experience
in Maya and 3DS Max.

Must have 3+ years of experience with
an emphasis on automotive work.

This is an in-house position, with the
studio located in West Los Angeles.

Please send resume and demo reel
to: jobs@9K9.com

landslide

http://www.vimeo.com/17530536

all comment are welcome, I am waiting:radar: for feedbak thanks

Stylish 404 Festival Opener

Nice Shoes has created a glimmering, retro-futuristic opening identity for touring global electronic arts event 404 Festival

messiahStudio 5 is Available

Dynamic Render Interactive rendering, Sketch, Hair and Particle Instances, UV bake render, view shader flow disp. in OpenGL

PD Pro Painter 5.1 is out

New features for animators including the Frame Painter that lets you sequence frames to build complex animations from a limited nu…

IBC Digital Seeks Character Animators for Upcoming Projects

IBC Digital located in Buffalo, NY, has three openings for character animators.

About IBC Digital
IBC Digital (www.ibcdigital.com), is award-winning animation studio producing animation for broadcast television, commercials and feature films. The studios productions include "Choo Choo Soul" for Playhouse Disney, the animated half-hour series "Video Mods" for MTV2 as well as commercial visual effects for brands like Cocoa Puffs, Trix and Kid Cuisine.

Job Description – Maya Character Animator
A character animator is responsible for creating expressive character performances for broadcast & commercial projects.

Requirements
Ability to create believable characters, personalities & motion
Ability to work under tight deadlines and deliver required work on time
Ability to work well in a team environment and willingness to take notes & direction as needed
A high degree of motivation

Skills
Thourough understanding of Maya software
Understanding of camera motion
Understanding of compositional design
Well versed in animation principles
3 Years of professional animation experience
Ability to troubleshoot problems & recommend approaches for assigned tasks
Solid communication skills
Rigging experience a big plus

How to Apply
For more information or to apply for this position, qualified candidates can send an email to jobs@ibcdigital.com with a link to your reel, contact information and the best time to reach you.

Stereo Compositing accountable for vfx?

Hi,
i’ve started off as a stereo compositor for films couple of months back. Now, in the long run, i’d really like to work on vfx compositing for films.

My question is, will the time i spend as a stereo compositor, be taken into consideration for all future compositing job prospects(for vfx)?

how easy is it to switch to vfx comping after some years of stereo comping?

P.S. wasn’t really sure about the forum. This one made the most sense.

ROI to Crop

Hey!
I am trying to get the ROI square values and convert them to Crop values.
The funny thing is that ROI values ar from -1 to 1, so you have to multiply them with the width and height of the frame and taking into account the pixel aspect …
It sounds reaaaaally easy, but got allwas wrong results ….
I attach here the code I have so far, any help would be welcomed!!!

Code:

n= nuke.ViewerWindow.node(nuke.activeViewer()).input(nuke.ViewerWindow.activeInput(nuke.activeViewer()))
viewedNode = [n, n['xpos'].value(), n['ypos'].value(), n.width(), n.height(), int(nuke.value(n.name()+".actual_format.pixel_aspect"))]

#get roi
viewer = nuke.ViewerWindow.node(nuke.activeViewer())
roi = viewer['roi'].value()

crop = [((roi[0]+1)/2)*viewedNode[3],    \
(((roi[1]+1)/2*viewedNode[5])*viewedNode[4])-(viewedNode[4]/2*(viewedNode[5]-1))  ,    \
((roi[2]+1)/2)*viewedNode[3],    \
(((roi[3]+1)/2*viewedNode[5])*viewedNode[4])-(viewedNode[4]/2*(viewedNode[5]-1))  ]
#Create nodes and render
##Crop node
cropNode = nuke.createNode('Crop', 'name cropROI', inpanel = False)
cropNode['box'].setValue([crop[0], crop[1], crop[2], crop[3]])