roto show reel

please i need guidance

Toxic: Insomnia Festival 2010 Titles

Toxic.no recently completed this title sequence for the innovative electronic music Insomnia Festival 2010, held in Tromsø, Norway between the 15th and 24th of October.

Anonymous Content: EpicMix

Anonymous Content’s Directorial duo Purchase Brothers, working via Crispin Porter & Bogusky, are amping snowsports fans up for the coming winter with a :30 web film promoting Vail Resorts’ new product, EpicMix, an online and mobile app that captures a skier or snowboarder’s lift rides and vertical feet on the mountain all season long.

ROTO TOOL HELP

Hey everyone-

I am on 6.1v1 and I am experiencing a slight bug. I know this is fixable because the normal VFX crew here identified the issue and had a workaround, but they are all unavailable so i thought i might post the question on this forum.

I have a couple of shots I am working on that are at a very large resolution. My tree is very simple as I just started to build it. I am reading in the source @ 3504 x 2336. Directly after the read node i placed a Transform mask node and fed a roto node into the mask input. When i draw my roto shape it is exactly where i want it to be, but as soon as I jump to viewing or working with a new node my roto shape moves off screen. I then move it back to the general area i want it to be again and there is no alpha associated with the shape. If i move the roto shape to a different part of the screen it shows up, but often the alpha channel is stretched all the way to the edge of the frame, like what happens when you mess with the black outside checkbox.

Anyway, its obvious to me that I have a bounding box type of problem, but I cant seem to fix it. Within the roto tool I changed the shape to "no clip" which did not alleviate the problem. Does anyone know the workaround for this?

Thanks-
B

zdepth rendered in RenderMan

Hey guys,

I’m trying to add some Depth of Field into my shot. This is my first time using RenderMan for it, and I’m feeling kind of lost.

I’ve rendered out the zdepth image. I can clearly see that I have a z channel in It, and when I bring the tiff into Nuke it looks like the z information is in the Red channel instead of a Z because I get a solid red image that displays number from 15 to 58 when I run my cursor over it (the same numbers It was giving me). Although it would be nice have it start in a z channel, I can shuffle still it into z.

Now what I think my main problem is: when I attach a zBlur, I can get anything to show up when I play with the focus plane. How do I get my renderMan zdepth to show up? What math should I set it to? Is there another node I should be using before the zBlur?

Drastic: Animatrix

Toronto based Drastic’s latest project: Music and Sound design for Animatrix.

New VFXTalk Challenge – 28 Days of Rain for Zombie Community

[NEWS=”http://www.cgnews.com/wp-content/uploads/28+days+later1.jpg”]28014[/NEWS]The fourth challenge in the fourth series of the VFXTalk Challenges is now live! The new task will test weather simulation talents of the VFXTalk community. So read on! and then follow the link below to the full challenge details in the VFX Challenge forum.

The Zombies are restless and destructive and the incessant rain isn’t helping matters. It’s been 28 days since the heavens opened and the harsh climate is certainly not dampening the blood lust!

The VFXTalk Challenge series now invites you to showcase your bad weather simulation talents! VFX404 challenges you to set a scene reminiscent of those dark days and nights from Danny Boyle’s 28 Days later.

Create a miserable storm embattled world, a scene immersed in drizzling rain and fog; or struggling against a major gale or tornado.

Take your zombie, (or zombies) up a deserted city street, through a rain drenched forest or leave them pacing inside a leaking building. The more desolate and weather damaged your setting is the better.

You will have to deal with moving cameras and the integration of your zombie into the environment. Your matte painting skills will be needed to bring this horror piece to life!

You can introduce 2D or 3D elements just make sure to create a destructive and depressing atmosphere, the kind of place where a creature from the dead will feel right at home!

Follow this link for all the details! Submissions start today and will close on the 30th of November…. Good Luck!

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3 Point Studios – 3D Art Outsourcing

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set Write node to render .mov but framecycler error

Hi , i have problem here : i tried to set the default setting for the ‘write’ node , so i make it to write to a quicktime file (mov) as default setting. I put this code in my menu.py :

Code:

nuke.knobDefault("Write.file_type","mov")


It works on my ‘write’ node but got something wrong with my framecycler. The problem is : my framecycler won’t render anymore. I can make the framecycler works again after i remove that code. In the other hand, i need that code. So does anyone know how to deal with this conflict? any good solution?

thanx
Andi

VFX404– 28 Days of Rain for Zombie Community SUBMIT HERE

PLEASE – ONLY SUBMISSIONS HERE – ALL CONVERSATIONS TO BE DONE IN THE FORUMS

VFX404 – 28 Days of Rain for Zombie Community

Submissions Open: 20 October 2010
Voting starts: 1 December 2010

The Challenge
28 Days of Rain for Zombie Community
The Zombies are restless and destructive and the incessant rain isn’t helping matters. It’s been 28 days since the heavens opened and the harsh climate is certainly not dampening the blood lust!

The VFXTalk Challenge series now invites you to showcase your bad weather simulation talents! VFX404 challenges you to set a scene reminiscent of those dark days and nights from Danny Boyle’s 28 Days later.

Create a miserable storm embattled world, a scene immersed in drizzling rain and fog; or struggling against a major gale or tornado.

Take your zombie, (or zombies) up a deserted city street, through a rain drenched forest or leave them pacing inside a leaking building. The more desolate and weather damaged your setting is the better.

You will have to deal with moving cameras and the integration of your zombie into the environment. Your matte painting skills will be needed to bring this horror piece to life!

You can introduce 2D or 3D elements just make sure to create a destructive and depressing atmosphere, the kind of place where a creature from the dead will feel right at home!

Submissions
All submissions are to be made right here in this thread… just hit the New Reply button once you are logged in and upload your submission, tell us a little about it and what tools you used, and juice it up with screenshots of work in progress.

Quote:

Note that you must submit your entry and any accompanying screenshots as a attachment to your submission or you will not be entered in the voting!


Please include with your submission:

* A screenshot from the final piece (multiple screenshots are ok)
* A wip screenshot from any of the tools that you used (multiple screenshots are ok)
* The video clip for your submission encoded as Quicktime .mov (any codec) no larger than 45 Mg

Quote:

PLEASE ONLY MAKE 1 SUBMISSION – If necessary feel free to edit/update your entry post but please dont make duplicate entries!


The Grand Prize:
Series Grand Prize: The coveted grand prize, awarded to the winner of the series, is sponsored by Sputnik7, Eyeon and The Foundry! It consists of an Apple Mac Pro workstation loaded with the latest complete versions of both Eyeon Fusion 6 plus Generation and a copy of Nuke from The Foundry!

The Sponsors
The VFXChallenges are supported by our very generous sponsors; without their help we would not be able to offer such fantastic prizes. These companies have been incredibly supportive of VFXTalk.com and we are extremely grateful to them for their continued involvement in the VFXChallenge Series.

Sputnik7 – www.sputnik7.com
eyeon – www.eyeonline.com
The Foundry – www.thefoundry.co.uk
Ribbit Films – www.ribbitfilms.com
Silversoft – www.taskwise.com
cmiVFX – www.cmivfx.com

Thank you and we look forward to some great entries!