Control panel interface through python

I have created a small panel that works as a timecode <> frames calculator. You give it TC it gives frames, you give it frames it gives TC.
Boringly simple. To spice it up I added a Go to frame button. Works like a charm, now I have some time to make it better (check if tc is "legal", allow for punching tc without ":").
One thing that bothers me is, how can I control the "look" part of the damn panel. I would like to control the lenght of the String_Knob that I use for tc input so it is not the lenght of the panel, reposition the button, that sits next to the frame input so it goes underneath it.
Maybe adding a small divider line?

Hope this is clear enough.

ADE advert..

This is a clip i made for the ADE afterparty (Amsterdam Dance Event).

The clip is playing on the 120m2 screen on the Rembrandtplein for a week. As well as other local displays.

http://www.youtube.com/watch?v=SlgsUpBq4TE

It was put together very hastily but I’m still interested in what you think?

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VFX Producer

We are looking for a freelance Visual Effects Producer with experience producing national spots. You will be required to manage all aspects of the project, typically involving: the initial visual effects breakdown, planning and scheduling of facility resources, managing the visual effects team and monitoring their work during the post-production process.

Duties Include:

• Plan and schedule facility resources with the Visual Effects Director and Technical Director to create an effective approach to the visual effects work
• Plan the day to day work of the production team
• Manage Production Coordinators
• Facilitate client and internal feedback and ensure all artists are aware of revisions on a daily basis
• Oversee outputs and client deliveries
• Ensure the progression of work to the client’s satisfaction

Requirements:

• Minimum of 2 years experience as a Visual Effects Producer on national spots
• Experience working with Live Action and CG in a post environment.
• The candidate must have the ability to work autonomously and meet deadlines
• Position will start immediately
• You must be able to keep your head when all others around you have lost theirs

Please send reel and resume to talent@thefamousgroup.com and put the job title in the subject line.

Assistant CG Supervisor/ Technical Director

We are looking for a freelance Assistant CG Supervisor/ TD to start immediately. The CG Supervisor/ TD will run all technical and CG output of the production. They will handle any general 3d tasks required. We expect a broad knowledge that covers modeling, texturing, rigging, animation, lighting, rendering, and compositing.

Duties Include:

• Reporting directly to VFX Director
• Manage large team of CG artists
• Plan and schedule facility resources with the Visual Effects Producer to create an effective approach to the visual effects work
• Ensure all facility departments are aware of the production’s requirements, for example disk space and rendering
• Work closely with the Creative team to make sure the project stays on schedule
• Oversee rendering

Requirements:

• Minimum of 3 years experience as a CG Supervisor/ Technical Director on national commercial spots
• Experience working with Live Action and CG in a post environment.
• Organized and meticulous
• The candidate must have the ability to meet deadlines
• Thorough knowledge of the principles of 3D (animation, FX, modelling, texturing, lighting, scripting, shading, rendering, rigging).
• Full working knowledge of Maya.
• You would need to be comfortable with the more technical aspects of CG work, and have a good sense of the artistic side as well. Programming or scripting skills (e.g. mel) are essential.
• Familiarity with pipeline issues and a typical post production environment.

Please send reel and resume to talent@thefamousgroup.com and put the job title in the subject line.

Thank You!

What do you think?

Hi

This is my first demo reel so its probably rubbish but I was wondering if you guys can take a look and see what you think.

I’m not keen on the title bit but I was told to keep it simple with just my name, what i’m applying for, what I want to be and my website.

http://www.youtube.com/watch?v=lpwWnhEbyMo

deformer to hold shape

part of the arm to my model flattens out when I rotate it, would a sculpt or other deformer be used to hold it’s shape? is there anyway to set a minimum radius a mesh should keep to?

appreciate the help.

Gradient, blur in NUKE

i am hating gradient and blur operations in nuke, for me is very very hard and not only affect the edges, affect the center of the object…what can i do If i need a mask gradient of rotopaint? Can someone give me any idea?
I just used edge blur, but it isn´t enough.

Post Production Editor/ Workflow

Please let me know if you or who else you know that might be interested in this opportunity.
Post Production Editor/ Workflow
Hollywood, CA
Contract, Temp toPerm, and Direct PLacement Opportunities
$ Not an issue

My Client is located in the Middle of the Entertainment world in Hollywood, CA.
They specialize in Post Production Solutions for Film and Television.

The Digital Intermediary side of the Business is in Growth mode!

You will be working with this Video in Post Production for Workflow Solutions.

Required: DVS (Digital Video Systems)Clipster, Digital Effects/ Post Domain Experience

Bonus: Stereoscopic 3D, Avid, Final Cut Pro, etc.

Thanks,
:thumbsup:
David S. Cohen
Account Manager
PEAK Technical Staffing USA
Engineering Talent.
Guaranteed.

6355 Topanga Canyon Blvd, Suite 410
Woodland Hills, CA 91367
Phone: (818) 883-3627

Cell: (818) 297-0222
Fax: (818) 883-3249

LinkedIn: http://www.linkedin.com/in/davecohenpeak
Email: davidcohen@peaktechnical.com
Website: www.peaktechnical.com
Office Hours: 8:00 AM – 5:00 PM

Post Production/ Digital Colorist

Please let me know if you or who else you know that might be interested in this opportunity.

Post Production/ Digital Colorist

Hollywood, CA
Contract, Temp toPerm, and Direct PLacement Opportunities
$ Not an issue

My Client is located in the Middle of the Entertainment world in Hollywood, CA.
They specialize in Post Production Solutions for Film and Television.

The Digital Intermediary side of the Business is in Growth mode!

You will be working with this Video in Post Production. You will be a Digital Colorist working with Lustre by Autodesk, to work on the final coloring.

Required: Lustre by Autodesk, Digital Effects/ Post Domain Experience

Bonus: Stereoscopic 3D, Avid, Final Cut Pro, etc.

Thanks,
:thumbsup:

David S. Cohen
Account Manager

PEAK Technical Staffing USA
Engineering Talent.
Guaranteed.

6355 Topanga Canyon Blvd, Suite 410
Woodland Hills, CA 91367
Phone: (818) 883-3627

Cell: (818) 297-0222
Fax: (818) 883-3249

LinkedIn: http://www.linkedin.com/in/davecohenpeak
Email: davidcohen@peaktechnical.com
Website: www.peaktechnical.com
Office Hours: 8:00 AM – 5:00 PM

nuke color management

I was doing some tests after seeing the Foundry video tutorials, and I was wondering something about image degradation.
In the video, Steve Wright does a multiply of 0.001 and then a multiply of 1000 to bring the image back to normal.
With the 8 bit image, it’s completely the same.
But when I do the same with a log image, when i zoom in, there seem to be some pixels jumping around.
When I sample the pixels though, the values are exactly the same.
I am pretty sure that when I do this in Shake, there’s no pixels jumping around.
Or is it just a difference in the way that Nuke and Shake display things.
I attached a test script to show what I’m talking about.
Cheers,

Tom

Attached Files
File Type: zip colortest.zip (1.89 MB)