CG/VFX set supervisor (LA local)

Hi,

Looking for an experienced CG/VFX supervisor based in LA to cover a shoot next week.
Tech scout (Oct 30th, Shooting Nov 2nd, 3rd & 4th).

Please email reel/resume.

Primitive Artists Now Recruiting

Looking for Artists for a stereoscopic 3D, live-action VFX film called PRIMITIVE.
http://olegalexander.wordpress.com/primitive/

Oleg Alexander’s previous directing project was Digital Emily, which has received over a million hits on Youtube.

http://www.youtube.com/watch?v=bLiX5d3rC6o
http://gl.ict.usc.edu/Research/DigitalEmily/

Currently recruiting for the following positions:
· Modelers
· Texture artists
· Animators
· Riggers
· Compositors
· Roto/Paint artists

· Lighting/Rendering artists
· Dynamics artists (particles, fluids, cloth)
· Computer Vision Engineers
· Sound designers

If you or someone you know would like to be a part of this exciting project, please email Oleg and include links to examples of your work.

This is a low budget production. If you do decide to help, you’ll be working “for a credit” as payment. The hope is that the exposure you’ll get at film/animation festivals and Youtube will be worth far more than money.

Please email:
Links to your work
and

phone number

to:
Oleg Alexander
olegalexander@gmail.com

geo node

hello guys,

i want to write a plugin and have a question about some basic stuffs.

which kind of Operator should i inherit from, when i want a node which reads from two images and generates a geometry. i thought that SourceGeo is the right (because i generate geometry and dont have an input from other geometries) but how can i get the two image-inputs.

its my first time trying implementing a plugin.

Node speed log?

Is there anyway to get a log of stats regarding the time of each node so you can determine the areas slowing down a render?

Thanks.

JR Maya Generalist

Fusion CI Studios, LA, is looking for a junior level, local Maya generalist who knows his/her way around Maya, is very familiar with the modeling tool set, & who can do intermediate level modeling. Position starts immediately for 2-3 weeks. Contact info@fusioncis.com. References essential. Must be able to work on-site.

ndk plugin

hello guys,

i want to write a plugin and have a question about some basic stuffs.

which kind of Operator should i inherit from, when i want a node which reads from two images and generates a geometry. i thought that SourceGeo is the right (because i generate geometry and dont have an input from other geometries) but how can i get the two image-inputs.

its my first time trying implementing a plugin.

Starting out as a TD

Hi

I want to take a direction in Compositing TD.

Do you think that taking the typical path in this field, i.e rotoscoping – to junior comp – then to senior, is the best way – or is it more logical to learn scripting languages – and/or try and find a junior TD job straight up?
listening out for feedback…

cheers

Legend3D (San Diego) Open Position: Managing VFX Editor

Legend 3D, the cutting-edge 2D to 3D conversion studio located in beautiful San Diego (Del Mar) has an opening for an experienced Managing VFX Editor for upcoming projects. The Managing VFX Editor will help establish workflows and the Legend editorial pipeline, organize the Avid cut for large VFX projects, manage sequence and shot turnover, distribute reference media to all departments, cut in latest versions of shots and prepare for dailies sessions, make sure cut sequences are available for review by artists, supervisors and director on time, and work with picture editor to finalize the cut.



The Managing VFX Editor must be highly technical, have extensive experience with AVID non-linear editing systems, with at least 5 years of professional industry editing experience on high-profile VFX films. Ideal candidate needs to have the ability to work successfully in a team, must be highly organized and be able to manage editorial needs for multiple features and various company projects. Experience with playback/dailies systems like Scratch is a must. Experience managing teams of editors and editoral assistants is also required. The successful candidate must also be a team player, committed to fitting into and developing the team-first environment of Legend 3D.

Legend 3D’s patented 2D to 3D conversion technology seamlessly enhances filmmakers’ storytelling, deepening their connections with audiences through pixel perfect™ 3D. Legend 3D’s conversion process integrates sophisticated technology with skilled artistry, offering filmmakers incredible flexibility to create an immersive 3D experience for the audience.



Qualified candidates interested in a challenging and crucial role with a cutting-edge company located in a beautiful area of Southern California should submit their resumes to Marc Shea (mshea@legend3d.com) in Legend 3D’s Recruitment Department. Subject line must read “Managing VFX Editor”.


Legend 3D is an equal opportunity employer.

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