AVATAR reloaded ?????????

Hi friends ,
i heard some news about avatar. Seems like releasing again on theaters.
what is the matter actually ?

Auto-keyframe masks in CS5

I’ve been using After Effects since v. 3 and I don’t know how many hundreds of times I’ve moved masks only to discover that I didn’t key the first frame. Every other package autokeys… I heard a rumor it was finally coming to CS5, but I can’t find it anywhere. Does anyone know how to turn it on? I can’t find a preference or setting, though of course it could be in the .prefs file…

Thanks in advance!
Den

Shameful plea

After endlessly trying to solve this shot and resisting punching a nice big whole in my innocent monitor, I’ve decided I need some help with this one.

I’ve tried constraints, solving in sections, manual tracking and abusing my computer and none of it seems to be giving me a decent solution. Basically the camera drops down and then rises again.

The footage is attached, if people could have a look at it or even have a crack at it would be much appreciated. (The premise of the story is that time has stopped (minus the main characters) and I need to place chess pieces in the air as the table had been flipped when time stopped.)

Ps- I’m using PFTrack.

Attached Files
File Type: zip chessSeq.zip (11.19 MB)

Motionbuilder intro animation

New tuto Motionbuilder

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=v7g3pJWQyZM

http://www.youtube.com/watch?v=v7g3pJWQyZM

http://www.youtube.com/v/v7g3pJWQyZM…</param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7g3pJWQyZM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>&fs=1″ width=”644″ height=”390″>http://www.youtube.com/v/v7g3pJWQyZM…</param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7g3pJWQyZM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>&fs=1″ />http://www.youtube.com/v/v7g3pJWQyZM…</param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7g3pJWQyZM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>”>http://www.youtube.com/watch?v=<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/v7g3pJWQyZM…</param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v7g3pJWQyZM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>😀

J_Ops 1.0v1a7 Released – Adding J_MergeHDR and Nuke6.1 support

As a bit of a pre-IBC treat, I’ve released J_Ops 1.0v1a7 for Nuke 6.1. This fixes a few bits and bobs, adds Nuke6.1 support, and includes J_MergeHDR.

J_MergeHDR is a node to build high dynamic range radiance maps from a series of low dynamic range stills. Check out the intro vid below for more info:

You can grab the builds from the links off the blog at:
http://major-kong.blogspot.com/

Hope you find ’em useful! 🙂

Realistic Glass of Water

In this video tutorial artists wants to show you how to create a realistic glass of water (liquid) with Maya Mental ray materials.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=ZvLCa2jRY9c:EkviNvk1xtc:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=ZvLCa2jRY9c:EkviNvk1xtc:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=ZvLCa2jRY9c:EkviNvk1xtc:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=ZvLCa2jRY9c:EkviNvk1xtc:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=ZvLCa2jRY9c:EkviNvk1xtc:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=ZvLCa2jRY9c:EkviNvk1xtc:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=ZvLCa2jRY9c:EkviNvk1xtc:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/ZvLCa2jRY9c” height=”1″ width=”1″/

ILM z-comp?

Hi!
I am wondering if anyone here knows how ILM made their z-comp in this video: http://www.youtube.com/watch?v=kIfHZ5ErMiw
More exactly the nodes that are in the yeallowish-brownish backdrop at 7:25 in the video.

From what I can see they are not using any ZMerge node and he is talking about "cutting it out with the z-channel" (2:25 in the video).

I know the video is low-res and there is a higher-res one at fxguidetv but not so high that you can figure out what nodes he’s using and he never shows any settings of the nodes.

I know a lot about integrating Nukes 3D-system with renders and position-passes and I got it working with the standard ZMerge and I know how to cut out stuff with the z-channel.

I just want to know if someone knows if ILM are using any special tricks in that setup to deal with aliasing and mblur issues and they seem to have a nice color bleed around the explosions also.

Thanks!

MY FIRST NUKE SHOWREEL IN PROGRESS

HI there everyone, I’m in the process of making a showreel in the hope to get a Junior Nuke Compositor position and would really appreciate some advice on what I have done so far and what else I could do to make it better. please leave positive critisism

Thanks a lot everyone

www.vimeo.com/coligital

VFX 403-samzen

Here’s my placeholder for the challege.
My concept is gng to be to create an ancient greek stadia…
Eagerly awaiting to get strtd…

VFX403 WIP

I’m in just curious when we are able to download the clips?